I Love Crit Combos

Although Team Fortress 2 is known more for breeding fury with its RNG magic “You win!” 300% extra damage rolls, I adore them as a concept in multiplayer to be taken advantage of through weapon synergy as opposed to sheer luck. Sure, it may be more effective to simply mow the enemy down regularly, but goddamn, combos give you such a sense of accomplishment when you nail them. The Sandman / Flying Guillotine combo! Scout is a joy to play. Weaving and leaping throughout the map, being your team’s official meat tenderiser and throwing in second beatings free of charge.… [Continue Reading]

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Random Crit Balance

Random crits favor not just the people already doing well, but also certain classes, or more accurately, they don’t favor certain classes. It will never feel fair to drop a hype bar, banner, mmmph, heads, ubercharge, while moving a sentry, while being spychecked, or just die in general to a random crit in general, but some classes get more use out of random crits than others. Information on crits in this article come from the 2009 TF2 Blog Post on the same, and the TF2 Official Wiki entry on crits. Random crits scale from 2% to 12% as a function… [Continue Reading]

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On Crits

Yes. That thing that’s the sparkling rocket. That thing that’s the Sniper (or the Spy’s) headshot. That thing that comes from a Flare Gun or the prenerf Axtinguisher. That thing an Engineer gets on a Frontier Justice when his minisentry dies. Today, we will talk about the crit. Crits tend to be very annoying, random or not. It feels very aggravating to die to one. It does not help if it’s completely random and could not have been one, ending up with you cursing your luck for the rocket that manages to take off 360 of your health. Crits were… [Continue Reading]

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