Rocket Jump Waltzing Away – TF2’s Soundtrack

I love the soundtrack of Team Fortress 2. Absolutely adore it. My favourite tracks are by far Rocket Jump Waltz (which has been my alarm tone on my phone for about 2 years now) and It Hates Me So Much, from Expiration Date… I was about to say the recent 15 minute video, then I remembered just how long ago that update was. Wow. Music is a big part of every video game and if it wasn’t for the loud, extravagant orchestra-like soundtrack, TF2’s promotional content wouldn’t have nearly as much Ooomph. Every time you open up the game, there’s… [Continue Reading]

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6 Things I Miss From Payday: The Heist

This article is basically a sequel to Payday 2 and Things Lost in Translation, but it’s going to be a bit more nitpicky. Like, little things that aren’t big deals like the ones from the previous article, but they help complete the picture. I know I’m harping on Payday 2  a lot, but hell I don’t think I’ve ever seen a sequel that made so many tiny baffling changes that missed the mark. 1. The HUD Payday: The Heist has a great HUD that tells you everything you want to know without cluttering up your screen. Your health is instantly recognizable… [Continue Reading]

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Spies – Out of Place?

Spy has always been a tricky class to balance. He’s designed to be a pick-class, someone who takes out key targets – generally a Medic or Sniper –  so the rest of his team can gain the upper hand. But unlike our other pick-classes, Scout and Sniper, Spy really struggles to do his job effectively. Really, when you think about it, Spy is incredibly out of place in the world of TF2. While Sniper sits on some ledge a mile away making his amazing picks (often baiting his team to distract the enemy so he can get those tasty tasty… [Continue Reading]

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Killing Floor 2: Now With More Fire and Stuff Blowing Up

I’m going to be honest, I’ve been pretty ticked at Tripwire. Ever since Killing Floor 2 was first released in Early Access back in April, Tripwire had succeeded in adding a single map and no other game-changing alterations for over four months. I hate to be one of those people who clamor for new content, but when a game is released into beta you kinda expect additions and stuff since the whole point of a beta is to allow the devs to change and tweak content without worrying about needing to commit to anything. Even the graphs where they reminded everyone that developing new content takes… [Continue Reading]

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Reworking the Domination System

No one likes being dominated. Well, unless they’re into kinky stuff. But that’s not what I’m talking about. Everyone dislikes it. Even people who are dominating others can get annoyed by it. In its current form, the only good thing dominations are good for are the amusing lines that come with them, and even then, you often only hear part of them or the class you’re playing as lacks them. Maybe now, as we’re moving towards a new, more competitive TF2, we can have a look at a new domination system. Before we begin though, we need to look at… [Continue Reading]

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A Comprehensive 100 Tour Review of Mann vs Machine

$429.84 Over the past 3 months, I’ve spent over $400 on Team Fortress 2: Mann vs. Machine. I want to provide an honest and accurate reflection of Mann vs. Machine, in addition to clearing up some of the misconceptions about the game mode that many of the newer players have. For those of you that are looking to continue or start playing MvM, this guide will lay out the basic details that you’ll need to determine whether or not MvM is right for you. You will not profit A lot of players start playing MvM in hopes of turning a… [Continue Reading]

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League of Legends needs a Sandbox. But we’re not getting one.

On August 5th, Riot games announced that they won’t ever be making a sandbox mode in which you can test various aspects of League of Legends. Which is a very stupid thing to say. Much of the community, not to mention many of us Champions, are up in arms about it. A sandbox has been one of the most requested features that players have been asking for for years (after a replay feature, which is also not happening). But while we were given a somewhat suitable explanation as to why, their reasoning for not wanting to build a sandbox was insulting.… [Continue Reading]

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Even more things TF2 doesn’t have and still needs

This is what, the third article now? Yes, I think so, I wrote this and this in the past, but it’s a subject worth discussing. Team Fortress 2 is a very old game now, it’s slowly leeching players to Valve’s new baby, Dota 2, and it’s still in need of a few things to keep up with the burst of class-based first person shooters suddenly appearing around here. The first thing is the biggie. Competitive matchmaking. We should have had it years ago. It’s been 8 years now and we still don’t have anything like this. Yes, there is a… [Continue Reading]

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6v6 – I might as well play Highlander…

Well, my first ever 6v6 season is finally over, and good fucking riddance. We won a single match, and that was at the beginning of the season, on Viaduct_pro, a really easy map. Every other match was either a forfeit or a complete steam roll. It really is not much fun, unless everyone’s dedicated on improving and is willing to scrim a billion times a week. Sixes is far too meta-y for my liking. “But Medic, what do you mean by it being meta-y?” I hear all three of you ask. Simple. If you don’t go along with the two… [Continue Reading]

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What the KOTH?

I love me some King of the Hill. It’s a very simple game mode, it’s seen in a lot of games. The concept is incredibly basic, you hold a specific area until time runs down or a certain event happens. KOTH maps are generally smaller than your average map and can fit anything from 8 to 18 players. KOTH also gets played in almost all competitive forms apart from dodgeball and basketball. It gets played in Ultiduo, 4v4, 6v6 and Highlander! Alright, not so much in the latter two, but seriously everyone, koth_Viaduct_pro is carrying all the weight. Good map,… [Continue Reading]

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