Grinding For Mediocrity

A new campaign for CS:GO was released the other day, and poor aabicus was suckered into it. After having to turn all his settings down to low or off in order to even play the damn game (a recurring bug that popped by Team Fortress 2 in the last Invasion update, remedied in the same way), aabicus spent a brief amount of time getting some fire damage and some pistol kills, he got rewarded with an old, crappy case and weapon that sold for 45 cents on the Steam Market. The day before that, my sister had a Dead Ringer… [Continue Reading]

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Damn Dastardly Decorated Death Contraptions

I am honestly already sick of decorated weapons. We’re only on our fourth campaign, our second campaign to give us skins for our weapons and somehow I am already sick of them. We’ve had a huge amount of variety, a bunch of weapons, a lot of new content, but despite Valve’s pushing of them, I’m still not a fan of them. Why is this? Well the first reason for me personally is that I’m a cheap bastard. I don’t really want to pay €6 to get things that I’d be doing in TF2 anyway, with weapons I already use. Contracts… [Continue Reading]

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Less Sure About Gun Mettle Changes as Time Goes On

I’ve never exactly had a positive relationship with the new CSGO-style weapon skins in TF2, but at best my opinion was neutral. They weren’t exactly hurting anything, and they were strictly cosmetic. I also supported the new weapon pickup mechanic, as I describe in this article. But as I play more TF2, mainly because my Christmas desktop is badass enough to allow me to do so on high settings, I’m finding that both of these mechanics are annoying me far more than they’re endearing themselves. The new skins are really bothering my weapon recognition. Now, at the moment you can… [Continue Reading]

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The Gun Mettle Update’s End is Upon Us

So I was idly chatting with Davjo about spaghetti and games yesterday when he mentioned that the current campaigns in CS:GO (Operation: Bloodhound) and Team Fortress 2 (Gun Mettle Campaign) are coming to an end today. This actually caught me by surprise. Had it really been that long? It certainly didn’t feel that long. Has it really been so long since the Vaccinator was made shit again? Clearly so. I’d ignored the whole damn event. A dear friend gifted me a middling Medi Gun, which was lovely of him, but I refused to shell out €6 for a campaign pass… [Continue Reading]

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Couldn’t care less…

I could not care less about weapon skins. No, really. I never bought into the Gun Mettle contract because I have shit luck and, even if I bought into it straight away, I would have only made a few Steam bucks rather than any actual real money. Pretty much everything because worthless within three or four weeks, unless you happened to get a decent strange or an unusual weapon, and even just strange ones are pretty damn uncommon. Yes, you can trade up your weapons, but the damage had already been done. What for though? Medic weapon skins are all… [Continue Reading]

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Why I’m Bothered By The New Medigun-Dropping Mechanic

It’s actually not very often that me and aabicus disagree on things, but somehow we’ve found something to argue about. Possibly. It’s not really arguing, more like politely putting down our opinions and compromising with one another. I don’t think we’ve ever really argued. But the sudden implementation of Medi Guns keeping Uber when dropped is certainly something to discuss between two Medic players who spend a lot of time running a blog together. Weapon switching does very much spice up the meta, which, when you look at it competitively, often gets very stale. Heck, even Valve servers get stale… [Continue Reading]

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The Short End of the Stick

Gun Mettle came, Gun Mettle saw, Gun Mettle conquered and then got you to spend a ton of money on crap. At least, that’s the case if you have been playing Medic throughout this update. Medics got the short end of the stick, almost as much as Engineers. But unlike Engineers, Medics didn’t really see it coming. I’ll be blunt, Engineers have had it coming for a very long time. The Short Circuit, the Wrangler, the Gunslinger. All weapons that were hated almost everywhere by competent players. Engineer has always been a speed bump of sorts, but before Gun Mettle… [Continue Reading]

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What the KOTH?

I love me some King of the Hill. It’s a very simple game mode, it’s seen in a lot of games. The concept is incredibly basic, you hold a specific area until time runs down or a certain event happens. KOTH maps are generally smaller than your average map and can fit anything from 8 to 18 players. KOTH also gets played in almost all competitive forms apart from dodgeball and basketball. It gets played in Ultiduo, 4v4, 6v6 and Highlander! Alright, not so much in the latter two, but seriously everyone, koth_Viaduct_pro is carrying all the weight. Good map,… [Continue Reading]

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