Gun Mettle Alchemist

Cross-post from my site at and SteamCommunity Guides – Gun Mettle Alchemist A fair amount of time has passed since the release of Gun Mettle. With it came a series of core mechanical changes that made the Engineer dynamic much different than it was in years past. Many of the changes reflect the modern state of the PvP meta–in which speed and mobility are emphasized above all else. Engineer was not alone in these changes. Speed and mobility based changes were also present for the Spy–namely the Dead Ringer & Big Earner. However, that is another article entirely. For now,… [Continue Reading]

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Why ETF2L allowing the Pomson and Short Circuit in Highlander isn’t so insane after all

With Highlander Season 9 coming around, ETF2L has decided to allow a few new weapons – the Pomson 6000 and the Short Circuit. Now, many people think this is rather strange. These are two weapons that really do shake things up. I’m pretty sure that ETF2L has their reasons and they’ve probably already made them public by now, but I’m a lunatic with his own blog so I’m going to write about my own reasons. Let’s start with the slightly less sane one. Originally, the Short Circuit wasn’t an issue. It was a rather quiet little weapon, hiding away in… [Continue Reading]

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A Truly Random Topic of Conversation

I couldn’t decide what to write about, so I hit “Random Page” on the wiki, and I’m gonna write about whatever pops up. Huh. Okay then. Grockets have by and large exited the public conscience ever since Valve removed them from the maps in which they crashed, but for a time they were the closest thing TF2 had to extraterrestrial contact. Birthed from a collaboration with Weta Workshop and Valve, the first Grockets crashed into 2fort, Badwater and Barnblitz on July 18, 2011. Two days later they were revealed to be teasers for the new Grordbort Victory Pack, which came… [Continue Reading]

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Visiting Engineer’s Hometown

As you may or may not know, I recently moved to Texas. Recently I was on a road trip with my father who’d flown in to visit for the weekend, and we passed a road sign for a Bee Cave, Texas. This piqued my memory banks, so I googled the name on my smart phone and found out it was Dell Conagher’s hometown! So we took a bit of a break to zip into town and check it out. And, uh, I’m sorry to report it’s like the most boring town in existence. It’s pretty much just your average suburbia, Vons… [Continue Reading]

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Some other spots to get to (that aren’t that hard!)

This article’s existence is more of the culmination of a running gag than a legitimate article. It’s the Frankensteinian surgery of two articles that both sat laboriously in my Drafts folder for ages, silently judging me every time I opened up WordPress and viewed my dashboard. The earlier article began its life as “Good Offensive Teleporter Spots on Non-Payload Maps”, intended to be a sequel of sorts to this article. It’s only candidate was the first spot on this list, I added it and then continued playing TF2, confident that more would present themselves to me in time. Now here we are… [Continue Reading]

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The Short End of the Stick

Gun Mettle came, Gun Mettle saw, Gun Mettle conquered and then got you to spend a ton of money on crap. At least, that’s the case if you have been playing Medic throughout this update. Medics got the short end of the stick, almost as much as Engineers. But unlike Engineers, Medics didn’t really see it coming. I’ll be blunt, Engineers have had it coming for a very long time. The Short Circuit, the Wrangler, the Gunslinger. All weapons that were hated almost everywhere by competent players. Engineer has always been a speed bump of sorts, but before Gun Mettle… [Continue Reading]

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The New Eureka Effect

Edit: Written before the new update, because Valve won’t let me write about the Eureka Effect without immediately changing the weapon. I remember being awe-inspired by the rebalances of the Eureka Effect. You can teleport directly to your exit now! No more waiting for your idiot teammates to stop hogging your teleporters, now you can take your battlefield transportation into your own hands! Then I basically tried to play with the Eureka like I would the stock wrench and quickly got bored like I always do. The real kicker didn’t come until a friend let me know that it works… [Continue Reading]

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Why I love the pistol so much?

So yeah, it is me writing an article for once. Well, now I am going to tell you why the pistol in TF2 is one of my favorite weapons in the whole game. 1. It is reliable One of the first things that can be noticed off of this thing is that it is very reliable. No matter if you are Scout or Engineer, you can get a lot of mileage out of this thing (the only problem regarding pistol for Engineer is not that it is bad but that it it overshadowed by many non-pistol side-grades such as the… [Continue Reading]

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Conundrums of Philosophy

Crossposted from Steamcommunity guides For some time now I have played competitive TF2; primarily Engineer in Highlander. Not usually being on the front line has given me time to think, and time to observe the front lines. And now, I would like to share a few of those observations and beliefs. But, before I do, a quick clarification. This article is not meant to be an authority opinion on competitive play, but rather just an enthusiast. I seek to enlighten, not inform. This article is full of my perspective and opinion. Objectively speaking, none of it is right, nor is… [Continue Reading]

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Tips on how to defeat Minisentries

If anyone hasn’t noticed yet, I’ve been making a bunch of articles based off my very old posts. I never realised how many threads I used to post on a regular basis. But one that stood out was a thread I made when the Gunslinger hatred first started up and really got going (and when _Star used to go around saying how evil they were), back in 2012. It was about how to defeat minisentries. Maybe it’s worth looking over some of these tips? First things first, the Gunslinger DID receive some changes. The hitbox is larger and the minisentry… [Continue Reading]

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