D&D: 5 Lesser-Known But Versatile Combat Options for Druids

Everybody knows about the ‘typical’ druid combat forms, specifically wolves and bears. In a vacuum, these two options deal the most damage and have the most hitpoints for their level. Generally, these two can get your basic job done, and some druids never use anything else. And trust me, I understand where they’re coming from. But there are so many crazy options available if you expand your horizons! In this article, I wanted to discuss five alternate combat forms I like to use. Often I’m looking for environmental or situational opportunities where I can take maximum advantage of their unique upsides.… [Continue Reading]

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D&D: Creative Uses for the ‘Shape Water’ Spell

Shape water is my favorite spell in D&D, hands down. I have found so many different ways to use it, in part because of the many different ways it lets you manipulate water. You can move it, animate it, recolor it, or freeze it, and the effect lasts for 1 hour without needing concentration. Today I wanted to go over some of the more common situations I find myself busting out shape water for utility (or sometimes even combat) reasons. There are three main ways to get the water you’ll be manipulating for the spell. The easiest is the environment,… [Continue Reading]

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D&D: 5 Ways to Fly as a Low-Level Druid

Druid’s Wildshape doesn’t strictly allow you to fly before level 8. And none of the loopholes on this list are going to be as free, versatile, and efficient as that landmark. But as I detailed before, Wildshape is so multi-faceted a mechanic that there are ways to get yourself in the air if that’s what you’re hoping for. Today we’re covering some edge cases for low-level druids looking wistfully at the sky! Caveat: Get permission from your GM before attempting any of these tricks. Every campaign is different, and many of these won’t fit the aesthetic of an ultra-serious storyline.… [Continue Reading]

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D&D: How I Learned to Start Shapeshifting and Love the Druid

I’ve been playing Dungeons & Dragons for a long time, but I avoided the druid class for most of that on principle. The problem was that I got a bad first impression from another player’s character; Hantan was a party member in my first-ever campaign, a two-year medley of weekly one-offs during my undergraduate years where I was a sword-swinging barbarian. Hantan’s player, while a wonderful guy, was depressingly uncreative when it came to roleplaying. He spent the entire campaign simply shapeshifting into whatever combat form was meta according to the online forums. At first it was wolves, then briefly lions,… [Continue Reading]

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D&D 5e: The Troubles With Monk

Hi all! While the Daily SPUF is a video gaming blog through and through, we do occasionally cover other types of games. This includes card games and board games and even tabletop RPGs. I’ve occasionally covered Call of Cthulhu, but I’ve actually been playing Dungeons & Dragons for over a decade, starting with 3rd edition in 2009. So I got the idea to write some articles giving advice for newer players. And then I started with a guide to my favorite class, druid. Well, that druid guide turned into three different articles…then eight…and now there are fifteen. So apparently I won’t… [Continue Reading]

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My 5 Favorite Weapons in Call Of Cthulhu

As a fan of historical firearms, my biggest complaint with the Call of Cthulhu system was its relatively-limited firearm roster. I understand why (it’s not a combat simulator, your characters should be avoiding firefights at all costs), but that doesn’t mean I want to give my investigator some generic pistol or rifle. Your character’s weapon-of-choice is a hugely defining characteristic, often tying into their personality, backstory, and team role. But there are only a handful of common options for every weapon type in the core rulebook, and they all differ only in damage, magazine size, range…mathy stuff like that. So… [Continue Reading]

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A Call of Cthulhu Tale: The Last Stand of Barnabas Nambly

A while back I wrote an article recounting my first experience in Call of Cthulhu. Those campaigns were all set in the default 1920s setting, but there’s actually a second available time period: the 1890s Gaslight era. After having a blast with roaring San Francisco, my group chose to rewind the clock. This time we wanted to face our next eldritch threat in London on the turn of the 19th century. For me, the first curveball came when generating stats for my new character. The online generator gave me one of the weirdest builds any of us had ever seen.… [Continue Reading]

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Don’t Trust the Milkman – A Call of Cthulhu Saga

This article’s a bit out of left-field, as it’s not about video games. Instead, today I wanted to discuss a tabletop RPG I’ve always wanted to try and recently got my wish. Except for a short one-off in my undergrad years, Call of Cthulhu has always somehow evaded my gaming tables. Like most social events, it would lay dormant and unable to find a group willing to get together to play. But thanks to the Covid-19 lockdown, my gaming group finally decided to give Call of Cthulhu a try via Tabletop Simulator. Since then, we’ve been hooked and played a… [Continue Reading]

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An Elf, a Dwarf, a Kitsune and Literal Insanity

I’m going to be honest and blunt here, I should have started playing Dungeons and Dragons years ago. Or Pathfinder, which is DnD 3.5 and still very nice. Or just roleplaying table top games like this in general. It’s fun as heck. And, with the right person leading your games, it can all lead to literal insanity. My first character is Rhyn’Go AmWoluff. Rhyn’Go was originally going to be a Catfolk Druid with a cat familiar based on my real life pet cat Ringo, but I just didn’t have the right stats for it. So Rhyn’Go became a Kitsune Druid… [Continue Reading]

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The Lords of Brewer’s Grove – A Pathfinder Campaign

Hi, there! I’m the temp writer and sibling of the almighty blog overlord; you can call me Skully. I’m currently running a 5th edition Pathfinder campaign with Medic, our brother and my boyfriend and I’m going to share a rough synopsis of our current predicament. First of all, let me introduce everyone. Medic is playing Rhyn’Go AmWoluff, a timid but spiritual Kitsune Druid with a wolf companion named Floof Greymayne. While she may be rather quiet and new to roleplaying, her character is quickly blooming. Our brother is the valiant Dwarf Barbarian who goes by the name SkullDave IronClaw; a… [Continue Reading]

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