Why Pyro?

Pyro is, as of now, my go-to class when I play TF2. However, why do I like playing Pyro so much? I enjoy Pyro’s gameplay, both the ambush, flanking style and the more support-based style. But no, that isn’t the only reason why I like playing Pyro, although it is the main one. And it definitely isn’t Pyro’s character either, since Pyro is my fourth-least favourite merc character-wise. Demoman, Medic, and Heavy are my top 3 favourite mercs character-wise, in that order. And it most definitely isn’t Pyro’s cosmetic options, since I prefer Medic’s and Spy’s. What I love most about Pyro… [Continue Reading]

Read more

A Weapon of Formerly Infinite Jest – In Memory of the Sticky Bomb Launcher

Alas, poor Sticky Jumper! I knew him, SPUF: a weapon of infinite jest, of most excellent fancy: it hath borne me through the sky a thousand times; and now, how abhorred in my imagination it is! My gorge rims at it. Here lie those rounded bombs that I have exploded I know not how oft. Where be your explosions now? your grenades? your cabers? your flashes of merriment, that were wont to set enemy snipers on a roar? Not one now, to mock your own grinning? quite chap-fallen? Now get you to the old SPUF, and tell those there, let… [Continue Reading]

Read more

Why Spy?

I don’t usually play Spy. Not that I hate playing Spy, I just don’t get much chances to play him. I mean, the scenario where having one more Spy is fine is something that will only happen once every twenty matches. The scenario where having another Spy is necessary? About as often as the Golden Frying Pan dropping.. And when I realized “hey we need another Spy”, by the time I got to switch to Spy I would already have three more Spies in my team. Still, at the rare moments that I get to play Spy, it was awesome.… [Continue Reading]

Read more

Why Sniper?

Why do I play Sniper? Is it because of the thrill of precision elimination, of taking out a valuable target in a single hit? Is it the excitement of facing another Sniper, where a slight deviation on aiming or a slight hesitation on strafing will lead to your death? Or is it the small joy of picking off enemy players, who think themselves to be safe, untouchable, up until your bullet penetrates their cranium? Or could it just be the simple pleasure of taking out enemies one by one, showing the server your mastery and precision? Trick question, I don’t… [Continue Reading]

Read more

The Flaw in the Level 3 Sentry’s Design

This isn’t a gameplay discussion by the way, it’s a lore(???) discussion. In the TF2 lore, the Engineer is supposed to be a genius, having eleven hard science PhDs. He also managed to build these wondrous buildings that helps his team out a lot. However, there is one thing that really annoys me about the design of the Level 3 Sentry. We all know that the Level 3 Sentry is capable of shooting bullets and rockets. Bullets are hitscan in games and almost hitscan-like in real life. Rockets, however, are projectiles with travel time. Thus, aiming and firing rockets require… [Continue Reading]

Read more

It’s Melting Men

The Manmelter is the most … different of all the flare guns. It’s definitely not the most unusual Pyro secondary out there, since that goes to either the Thermal Thruster or the Gas Passer, but among its subclass of Pyro secondaries it is definitely the most unique. But before I talk more about the Manmelter, I just want to talk about my one pet peeve of this gun, which I’ve mentioned in a previous article before: make the reloading more obvious. Seriously, making it more visually distinct when you are ready to shoot will improve the experience of using the Manmelter a… [Continue Reading]

Read more

“Honestly, kind of useless”

The title is pretty much the general consensus of the TF2 community when talking about most of the stock melee weapons. Out of all the nine stock melee weapons, five of them are universally considered pointless, and should be swapped out the moment a better unlock for that slot comes along. They are the Bat for the Scout, the Shovel for the Soldier, the Fire Axe for the Pyro, the Fists for the Heavy, and the Bonesaw for the Medic. The Bat, the Fire Axe, and the Fists are considered useless mainly because the primary weapons for the Scout, Pyro… [Continue Reading]

Read more

Playing with Bots

Bot games are something of a staple in online multiplayer PvP games. Sometimes, if you want to just have a stress-free round or a warm-up session before a proper match, you boot up a bot game and spend some time clicking on robot heads. Sometimes you want to test out something you came across for the first time, or maybe you just want to know how many shots does it take to kill someone with a particular gun. And sometimes, if the playercount of a particular game is too low in your region, or the servers are down or gone,… [Continue Reading]

Read more

Mann Up Mode – A Very Fun Scam

Mann Up mode for Mann VS Machine is a scam. There, I said it. It’s a scam. A pretty expensive one, although not as expensive a scam as keys are. Particularly for early crates with just weapons and hats in, those crates were the scammiest of scams unless you got an unusual hat. But anyway, yes, Mann Up is not good, if you want to win some fun prizes. The first problem is simple. You have to complete a tour of anywhere between 3 and 6 missions to be able to have a chance at winning a good prize, like… [Continue Reading]

Read more

Birds of a Feather

It’s been so long since I last talked about TF2 cosmetics. Archimedes is one of the most iconic Medic cosmetics out there, and it is so popular that it has four spin-off cosmetics. The closest competition it has in that regard is the Balloonicorn, which has three spin-offs: The Reindoonicorn, Balloonihoodie and the monstrosity that is the Combustible Cutie. Today, I’ll like to look at the four birds fighting for a spot on the Medic’s shoulder. Sorry Medimedes, maybe another time. Archimedes, to me, is a stellar example of Valve’s character visual design. In case you still didn’t know, Archimedes… [Continue Reading]

Read more