The Benefits of Sharking

Sharking is an old but solid technique that shows up a lot in Valve games. Anyone can do it, and it can really give you a legup in some unprofitable¬†situations. Originating from the original GoldSrc engine and surviving even to today, ‘sharking’ involves keeping the jump button (probably space bar) held down while landing in or entering deep water. The character will ‘surf’ along the top of the water maintaining their momentum, instead of sinking and blimping along underwater. Great for avoiding the dreaded slowdown of swimming. As an avid sticky-jumper I love sharking, its one of my favorite mechanics… [Continue Reading]

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Getting rid of 2 years worth of memories.

So, recently I liquidated my TF2¬†babies and turned them to raw cash. And by babies I mean my favourite and most sentimental items. And by raw cash I mean Steam wallet money. It’s a weird feeling parting with something you’ve been with for so long, as embarrassing as it might sound, after spending so much time with them, I felt like those cosmetics were a part of me, mostly because before buying them I spend hours deciding on it, and even more so because of them were acquired via trading instead of actual money which means that a lot of… [Continue Reading]

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Plagued by Chromas

While all you Team Fortress mercenaries complain about the appearance of your so-called Decorated Weapons, which appear to come in a billion randomized styles based on weapon collection, weapon rarity, weapon pattern and weapon rare, with a smaller chance of being strange or unusual for two out of four collections, us champions have been plagued by something far, far worse. I am talking about Chroma Packs, the newest paid for feature to pester the League of Legends with its presence. The idea of a Chroma Pack is incredibly simple, especially compared to the Weapon Retexture Project that appears to be… [Continue Reading]

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Mann Up is incredibly underwhelming…

If you’re pestered enough, eventually you’ll try something. Like Mann Up for example. After a complete roflstomp of the worst kind, part of the SPUF 6v6 team decided to team up with my sister Nommykins (last seen playing Sniper in Arena Respawn) and actually play a game of Mann Up. I created the party, and since we were all feeling very, very, well, meh and it was already getting late, I selected an advanced mission on Coaltown. We finished the mission with ease (and only one wave being redone because I forgot to buy Kritz canteens) then rolled our eyes… [Continue Reading]

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Medic’s Opinions on the new Decorated Weapons

Meh. Lots and lots of meh. Okay, let’s be somewhat serious here and have an actual conversation about all of these dramatic changes that have suddenly appeared in TF2. It’s clear as day that hats no longer sell. So Valve has turned to weapons and taunts, things that people do actually see, even while they’re killing people. Hats were going to have to die down at some point, we have over 1000 of them, not all of them technically hats, but still, that’s a lot. There’s not enough backpack space to actually own every hat in the game. So here… [Continue Reading]

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Glitched Weapons

Along with all the cosmetic stuff and weapon balances and all that, the Gun Mettle update brought with it a HUGE amount of glitches and bugs and all sorts of stuff, some of which may or may not be fixed *cough*dropped Medi Guns holding Uber*cough*. A lot of bugs have already been fixed, but it’s worth going over some of them anyway, because why not? Sadly, I couldn’t get many pictures of these bugs, since I’m an idiot who fails to press the screenshot button quickly enough these days. The first and probably worst bug that’s popped up is the… [Continue Reading]

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TF2 hasn’t gotten any promos in a long time…

Apparently 2014 really was the Year of the Promo. While at the time, it seemed to be just another step in the logical progression of Genuine cosmetics flooding our fair shooter as developers everywhere ticked another box in their marketing checklists to get people to play the latest game from <insert company here>, it appears that 2015 is not following in those footsteps and the flood of promos that assailed TF2’s filesize for the last few years has completely dried up. Not counting competitive TF2 tournament medals, the last Genuine-quality promotional items added to TF2 as a cross-franchise publicity perk… [Continue Reading]

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May 10th – 17th

Remember when last week I expressed disbelief that Valve cranked out so many patches the week after so many big updates? Well, apparently Valve waits two weeks to take some time off, because this is the week where not much happened. In fact, in TF2’s eight years of existence, only four of those years had updates during this week. 2010 saw the inclusion of a few tweaks to the new crafting system. The gunboats were flagged as a Soldier secondary, and the crafting requirements for tokens was reduced to only two items of the same class. This made tokens actually… [Continue Reading]

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April 9th – 15th

With post-Easter candy on sale and taxes looming on the horizon, perhaps Valve can be forgiven for not doing a heck of a lot this week. Lord knows none of the game teams for whom I’m developing ever do anything of merit around this time; save creativity for a time where it won’t get you audited. Back in 2009 on March 13th Valve did push a minor Sandman nerf; stunned players now took 50% less damage. This gave you a slightly better chance of not insta-dying just because some Bostonian twerp nailed you with a baseball while you were trying… [Continue Reading]

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TF2 is in palliative care, and the signs are all there…

Original article by Sud, as seen here. As much of a downer subject that it may be, I get the feeling reading through threads around here that people are a bit in denial as far as hope for TF2 to receive significant future support, and I just wanted to sound out a bit about the topic. TL;DR is at the bottom if you don’t like words. Unfortunately, Valve is no longer the happy little company that it was when it was developing Half-Life, and Steam was a twinkle (or the beginning of a cataract) in Gabe Newell’s eye. Valve has… [Continue Reading]

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