New CS:GO! New Nuke!

UPDATE: Going to video settings and dropping everything to low/disabled makes it possible to play on AMD graphics cards! Whatever the problem is, it must be the same one that was plaguing ctf_2fort_invasion when it first came out. Please ignore how salty I was in this article.  Operation Wildfire just went live for Counter Strike: Global Offensive! The new Wildfire campaign comes with single and two-player missions, as well as bonus Blitz missions “for performing specific actions during global windows of opportunity”. Whatever that means. I’d love to tell you but apparently people with AMD graphics cards crash immediately upon joining… [Continue Reading]

Read more

The Deadliest Ringer

The Dead Ringer is a bizarre watch. Taking the feign death concept from Team Fortress Classic and really running with it, this watch has been the source of more bugs and issues than any other aspect of the most buggy class in Team Fortress 2. There’s also the question of just how a watch can get away with so many bizarre long-standing machinations like the few in this list. Even in a world where cigarettes can summon disguises and piss can selectively extinguish, it’s still pretty hard to rationally explain how a watch can: 1. Regenerate health. If you intentionally start taking… [Continue Reading]

Read more

Payday 2 and Old Memories

Overkill’s monthly side job has updated for the new month, and this time it’s a brand new challenge. Old Memories reads: “Dallas is thinking about the good old days and he would appreciate if you did too. Complete Rats job on Overkill or above, using AMCAR and Chimano 88 with no skills and 2-piece suit.” This is a pretty clever reference actually, because Overkill knows players are going to speedrun the map in order to minimize the risk of going in nude, which is exactly what people used to do back when Rats was a treasure trove of XP in the… [Continue Reading]

Read more

Painted Weapons: A Sordid History

For 99.9999% of TF2 weapons, paint doesn’t enter the picture. You paint cosmetics, not weapons, because paint would absolutely destroy the ability to recognize weapons on sight, right? But what the hell, let’s just add it in by this point. There’s gotta be a way to make Decorated weapons paintable. After all, that remaining .0001% of weapons consists of an elite few weapons that have in one way or another been painted. The most famous of course are the painted Cow Manglers. Two Team Spirit and one Balaclavas are Forever, they all came into existence in 2011 during an extremely short… [Continue Reading]

Read more

4 Even MORE Reasons to Bind a Key to Suicide

When I wrote “4 Reasons to Bind a Key to Suicide“, I was certainly expecting that to be a one-off article. When I surprised myself by finding 4 more, I once again figured that had to be it. How many different competitive advantages could TF2 possibly have for dropping dead on the spot? Well, as my recent video shows, the new weapon-pickup mechanic has introduced a whole host of new ways a player can have fun with their loadout slots by granting themselves multiple copies of weapons to pick up. As its preceding article noted, two major exploits involve the Demoman… [Continue Reading]

Read more

Announcing the SPUF of Legend!

Wow! We’ve reached the quadruple digits! Back when we started things in 2013, adapting SPUF threads into articles and relying mostly on Gen. DeGroot’s loadout thread for pictures, I had no idea we’d ever reach this far. And we didn’t just reach it, we kept new articles coming every day! Medic’s already got an article talking about how awesome this is, so my focus here is to showcase some cool new additions to our content-creating repertoire. As mentioned, we’ve created a Youtube channel, The SPUF of Legend, and my goal is to create new videos for said channel on a regular basis. I’m aiming… [Continue Reading]

Read more

Windows in TF2

No, not that Windows. I’m talking about the ones that even Mac and Linux players have to deal with. Many maps in TF2 feature glass windows, which surprisingly are something of a new feature for the TF series. Going back into Team Fortress Classic, I can’t find any examples in official maps of transparent screens allowing the user to look but not interact with further parts of the map. They were consciously included in TF2’s design, as the Gravelpit developer commentary explains: “Height is a useful feature when designing defensible buildings. For instance, the cap B building needs to be defended from… [Continue Reading]

Read more

A Syringe Gun Update

On my birthday in 2014 we published an article talking about the lack of cosmetic love for the stock shotgun. Since then, Valve’s kicked it up a notch and actually given us both a festive shotgun and Decorated shotguns, so they’ve kinda redeemed themselves. (we really still need an Australium one though.) And that means that the Syringe Gun is now the only stock weapon that goes completely unloved by Valve’s texture artists. I can kinda understand why, since it’s an underpowered and unremarkable attempt at a self-defense weapon that every Medic ignores because at least one unlock (usually the… [Continue Reading]

Read more

aabicus tries to CS:GO part III

The more Counter-Strike:Global Offensive I play, the more interested I get in its version of asymmetrical multiplayer. Despite being a competitively-ranked player vs. player military shooter, it does not follow the common trope of giving both teams similar arsenals. Instead, the terrorist and counter-terrorist ordnance are differ from each other in several very distinct ways, encapsulated best by the two signature rifles of each team. Like other games, CSGO chose to differentiate these two guns primarily through emphasizing either damage or accuracy. The AK47 hits much harder than the M4A1-S but at the cost being far less accurate, a distinction that… [Continue Reading]

Read more

Juggling weapons: the new TF2 meta?

Red Robot sparked some interesting conversations in various social medias including SPUF when he released this video, commenting on a new ‘playstyle’ he’d discovered: Using the new weapon-dropping mechanic, he had the very Counter Strike-esque idea to juggle multiple weapons of the same loadout slot and carry them through the battlefield. His first idea was to pair the Crit-a-cola with the pistol, and I can definitely see the appeal in that combo. The pistol’s a half-decent jack-of-all-trades with middling accuracy, firepower, and firing speed, so giving it a damage boost and falloff-immunity could be godly in the hands of a pro scout.… [Continue Reading]

Read more