Cards going completely out of bounds, game uninstalled and staying that way

OB64 PTS Update #5 is up. Cards now have ten levels, with the old Level 1 being the new Level 2, old Level 3 being the new level 6, so on and so forth. Players who unlocked cards before OB64 will receive those cards in Level 4. Everyone will get Level 1 (the new Level 1, which is half of the old Level 1) cards for the cards they didn’t have before OB64. For the old OB64 system, the number of duplicates required to level up your cards is as follows: For this new system, the number of duplicates required to… [Continue Reading]

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Cards Unbound, Game Uninstalled

Every player likes card customization. Thus, the first thing to go is meaningful card customization. Bravo. Implementing this five-points per card, twenty-five-points per loadout system, aside from causing hilariously broken and unbalanced cards that allows characters to deal around 23k burst damage when the maximum possible effective champion health is 5500 demolishes any meaningful customization. Now, just select the highest-leveled cards you have and you’re set for the next round. And once every card you own (or just those you cared about) is level 5, or you’re playing Ranked where every card is level 3, card customization is now almost as… [Continue Reading]

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Apocryph (Alpha) Impressions

“Apocryph an old-school fantasy shooter such as Hexen, Heretic, Painkiller and Strife..” The video drew my attention, and that isn’t just because the title name dropped Painkiller. The aesthetic and the rather awesome minigun-staff is what made me pay attention to the video. And since the dev is giving out the alpha build for free, I decided to download it and gave it a spin. The first thing I noticed was that the main character’s picture on the HUD makes him look like a younger Geralt of Rivia who joined KISS as a backup drummer. The atmosphere was grimy and dark, and… [Continue Reading]

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The other Pyro weapons from Jungle Inferno

I talked at length about the Gas Passer, giving my thoughts on how it is as a weapon and as part of a loadout, as well as some of my proposed changes for it. Personally, I like the idea of it, but the Gas Passer is rather underwhelming right now. As for the other Pyro weapons introduced in this update, I’m rather happy with them. So for today, I’ll go through them and give my thoughts on the new additions to Pyro’s arsenal. Before I continue, please read this Reddit thread on the Dragon’s Fury for a brief rundown on… [Continue Reading]

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Tea Talk: “Lootboxes are OK because they’re only cosmetic!”

The recent Star Wars Battlefront II fiasco that was being reported and discussed both within and without the gaming community increases people’s scrutiny towards lootboxes. And during this time, a particular group of players started coming out and claiming they have a game which implements lootboxes the right way. The Overwatch community have been vocal about how well OW’s lootboxes are implemented as compared to SWBF2. The common sentiment among those cheering for OW’s lootboxes is that OW does it right since it’s cosmetics only, so you can’t gain a gameplay advantage from the loot. Some among them also think that the microtransactions… [Continue Reading]

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An Appreciation for Pyro’s Other Secondary Firearms

The introduction of the Gas Passer and the Thermal Thruster is rather revolutionary. Before the Jungle Inferno update, the Pyro’s secondaries are either shotguns or flare guns, mid-range weapons to help cover the flamethrowers’ lack of range. Some pack burst damage, some of them are pretty good utility tools, but they are all here to help extend Pyro’s rather mediocre reach. The Gas Passer and the Thermal Thruster are the first Pyro secondaries to not do so. Rather, they are pure utility tools, like the Jarate or the Banners. Sure, the Thruster can deal damage, but charging into enemies without… [Continue Reading]

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Four-Way Food Fight

The Jungle Inferno update brought Heavy a new lunchbox item, stealth buffed an existing one, and changed some other weapons, leading to changes in loadouts to work with their new stats. Once again, the viability and usage of each lunchbox item shifts again. Today, we’ll take a look at the four lunchbox items for the Heavy in TF2 post Jungle Inferno and see where they stand compared to each other. The Sandvich is similar to the Buff Banner, the Flare Gun and the Chargin’ Targe in one way. They serve as the first example of their weapon subcategory (lunchboxes, banners, flare… [Continue Reading]

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The Vita-Saw after its first rework

Seven years after it was first introduced, the Vita-Saw received its first change in the Jungle Inferno update. The old Vita-Saw’s stats are rather easy to understand. In exchange for a 10 Hp reduction to the Medic’s maximum health (150 Hp → 140 Hp), the Medic gets to keep up to 20% of his Übercharge meter upon death. This means that the Medic gets to respawn with the amount of Über he had before he died, capped at 20%. Sure, it’s a bummer to die at 100% Übercharge and respawning with only 20% of your hard-earned Über, but it’s better than respawning with… [Continue Reading]

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Moving to the frontlines as Heavy after Jungle Inferno

Long time ago, moving out of spawn as a Heavy is simple. If you don’t use the Gloves of Running Urgently, you are going to reach the frontlines just in time for Half Life 3’s release. But after the Jungle Inferno update, there have been various changes to the Heavy and his weapons. So maybe it’s time to take another look at the options available for the slowest, least mobile class in the game to get from spawn to the objective. A lot of times, I will be talking about Heavy with a Medic rather than just him alone. A… [Continue Reading]

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Tea Talk: “Only pirate AAA games, and never pirate indies.”

“Only pirate AAA games, and never pirate indies.” This is the one rule to pirating that I got from my friends when I first started gaming. Throughout my time as a gamer, this is the one golden rule that almost everyone I met follows. In fact, the one time I met a person who doesn’t follow that rule and pirates indie games, everyone around him responded negatively almost immediately, myself included. Pirating indie games is just repulsive to me. After all, indie games are made by small studios and sometimes individual developers. They normally poured a fair bit of their… [Continue Reading]

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