The Respawnables – Mobile App Review

Last year I vacationed in Scotland with my family, and it was an awesome trip! I got to see so many amazing sights and take a break from all the routines I’d settled into, but some habits didn’t die easily. I confess I suffered minor withdrawal from not having any Team Fortress 2 to play for three whole weeks, especially when stuck in a hotel room after an exhausting day of hiking the highland countryside. Luckily I found a free-to-play cartoony mobile shooter called The Respawnables, and it scratched that itch until I was back in the states. As that title screen… [Continue Reading]

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Why You Should Make GIFs

It’s fun to watch the internet evolve. Back in the early days the best way for gamers to show each other sick plays was through screenshots or YouTube videos. The problem is that screenshots aren’t terribly good at displaying exciting events like headshots or near escapes, and videos often require the viewer to navigate away from their current social media of choice to go watch the video. I know when I’m surfing reddit I often don’t have the attention span to click a link to YouTube and wait for the video to buffer in order to see the content. So… [Continue Reading]

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Our new site, SPUF.org

Oh hi, you made it! Welcome to SPUF.org! This is our (kinda not really any more) website. If you’re seeing this post, you’ve either clicked on it from our old site, blog.spuf.info, or found it the normal way. Really, the only reason this post exists is because of the redirection settings I added to the old site, in order to make sure that all old blog posts on blog.spuf.info are redirected to their counterparts here on SPUF.org. Hope you like it! We’ve got lots of features and have no adverts here!

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Papo & Yo

Papo & Yo is one of those great games I never hear anyone actually talk about. You play as Quico, exploring the beautifully authentic South American favela with the twist that it can be manipulated and transformed in any way Quico likes via the power of his imagination. Suddenly this downtrodden environment bursts into life with the whimsical, upbeat charm it so desperately needs. This makes for such a unique space to play in and it’s so far from anything I’d ever seen or explored previously that it was automatically magnetic to me. Then there’s the big fella you’ll be… [Continue Reading]

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Damn Bloody Space Kids

I am very angry with Warframe right now. Unbelievably angry. I am sick and tired of these damn bloody space kids. I hate them. They’re horrible. “But Medic!” you ask, “Medic, why the hell are there children in a game about space ninjas?” I don’t fucking know. It’s all to do with the Second Dream and the War Within, finding out that we’re not actually wearing these awesome biomechanical ninja suits of death, oh no, we’re telepathically controlling them from a chair in the back of our ship. Originally though, that wasn’t too bad. The Second Dream kept the space… [Continue Reading]

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Lucio Added to Heroes of the Storm!

Lucio is the single most fun I’ve ever had playing a support class in a multiplayer, and now he’s bringing his area-of-effect heals over to Heroes of the Storm, Blizzard’s mashup MOBA starring characters from all over their various franchises. He’ll be joining Zarya and Tracer as the third hero to represent Overwatch.  (Which does bring up the question, will the next immigrant be a Defense hero? My money’s on Torbjörn.) Most of his kit has been preserved, albeit molded to fit the MOBA gameplay. His wallride lets him bypass enemies and avoid stuns, his various healing and sound barriers are still as powerful… [Continue Reading]

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Tips for Beating Left 4 Dead 2 and Payday the Heist on the Hardest Difficulty

This article is a combination of two similar posts I made in the Left 4 Dead 2 and Payday subreddits. Both threads were basically the author asking for advice on beating every map in the game and rating them easy to hard. To add some color I also included random screenshots from my Steam folders. Dead Center: Pretty easy. The maps are very controllable and bright and lots of corridors to control the oncoming infected. Solo is a nightmare because bots don’t grab cans for the finale. The Passing : Harder than Dead Center, mostly because each map is really… [Continue Reading]

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Sort of Tiny Tweaks to make Saints Row The Third Better

I’ve mentioned Saints Row the Third quite a few times, and every time I have people tell me that Saints Row 2 is better. But I don’t have a PS3 to play SR2 on. That being said, the flaws in SRTT are apparent and I can totally see people being put off by just how over the top Saints Row 3 is compared to its predecessor, especially if you like reality. I’ve been over some of the big things that would easily make Saints Row 3 just as good as Saints Row 2, but after a three hour coop session… [Continue Reading]

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The Dry Gulch Gulp

The Dry Gulch Gulp was added into the game during the 2013 Summer Event. It is a paper soft drink cup with a lid and straw the sits in the Engineer’s pouch and does absolutely nothing else. I suppose it isn’t fair to say that since that applies for most cosmetics, but most of them aren’t just random items stuffed into a pouch. The Dry Gulch Gulp to me is a mystery, a digital manifestation of a question I have asked myself when I see some cosmetics: what is it doing here? No offense to the guy who made it,… [Continue Reading]

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Transmissions: Element 120

I almost didn’t pick this game up because someone out there tagged it as “horror”. While I don’t mind horror games, I prefer not to have my time wasted by petty jumpscares with no effort to build up any kind of atmosphere, but this game wasn’t that. I’d say it was creepy, but in the same way ALL Half-Life games are. Unnerving, for sure, but it never tries to exploit the player for a cheap thrill which I appreciate immensely. Instead, it uses the properties of light and dark in interesting ways as well as providing new mechanics not seen… [Continue Reading]

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