6v6 – I might as well play Highlander…

Well, my first ever 6v6 season is finally over, and good fucking riddance. We won a single match, and that was at the beginning of the season, on Viaduct_pro, a really easy map. Every other match was either a forfeit or a complete steam roll. It really is not much fun, unless everyone’s dedicated on improving and is willing to scrim a billion times a week. Sixes is far too meta-y for my liking. “But Medic, what do you mean by it being meta-y?” I hear all three of you ask. Simple. If you don’t go along with the two… [Continue Reading]

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Why I’m Not Bothered By The New Medigun-Dropping Mechanic

The reaction to the new Gun Mettle Update has been refreshingly positive. Sure, a lot of people think the new skins look stupid and dislike how they’re blatantly ripped from another game, but the day I lose sleep over a cosmetic mini-game is the day I re-evaluate my life. The part of the update that mattered was all those delicious weapon tweaks. Pretty much every commonly-complained about weapon got hit with at least a minor adjustment, and a few new weapons are now seeing use in new and unheard-of ways. Two other points of contention involve what this contract system… [Continue Reading]

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Medic does Competitive… or not…

At the start of UGC season 5 of 4v4 and season 18 of 6v6, I had a plan. The plan was to document my time playing through two seasons. It’d be full of ups and downs, interesting things and stuff I learned. The story of a Medic going from pub server nobody to competitive game nobody. And a bit of fun. As you can plainly see, that hasn’t happened. Originally, the reason I stopped writing was because I didn’t really want to write about our awful 6v6 losses. 6v6 was supposed to be the main focus of the series of… [Continue Reading]

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Retrospective 2, or what little I saw of it…

Retrospective 2 is a TF2 tournament, more like one we’d recognise, with eliminations and things like that. Normally, I see all these things advertised on the News section of the Team Fortress 2 website and I don’t honestly pay much attention to them. They’re tournaments I’m not skilled enough to play in, or they’re LANs which I’ll never be able to play in, or it’s an announcement about ETF2L. That’s pretty much it. I wouldn’t have given Retrospective 2 any further thought if it wasn’t for W0lk, the SPUF 6v6 roamer and 4v4… thing… asking me about it. You see,… [Continue Reading]

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Medic does Competitive – 6v6 and 4v4 week 4

It gets better and better! Actually that’s a lie, but compared to last week, at least for 6v6, it was a huge improvement. 4v4… Not so much, but I guess at least we actually got to play. Week 4 for 6v6 was alright. We had a team trying to get into Platinum (because UGC doesn’t have enough divisions for anyone but North America and just throws everyone else into a stupid pile, and because the season is only 8 weeks, there’s not enough time for proper matchmaking to happen) playing against a team getting their feet wet in a new… [Continue Reading]

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Medic Does Competitive – 6v6 and 4v4 Week 3

Well, it’s going from bad to worse around here, as this week left me not really wanting to play TF2 any more. It’s all too much for me, I’m far too inexperienced and rusty and I suck at 5cp. Really, it’s all my fault. With Confusion missing in action still, I had to organize everything again. But this week I have been caught up by real life too. I didn’t manage to organize a scrim or anything at all, so this week’s maps, cp_Sunshine and koth_badlands were both untouched. The biggest problem was trying to find a time for people… [Continue Reading]

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Communication makes things easier…

Communication makes the world go round. Actually, that’s a lie, the reason the Earth spins is to do with the conservation of angular momentum and gravity and things like that. But communication does make life a LOT easier in pretty much everything in life. Team Fortress 2 is no exception to that rule. Two things pop into mind when you think about communication in TF2 – heavily community-based servers where everyone knows each other and competitive games. In competitive TF2, communication is a matter of life and death – no matter how good a team is, bad communication will bring… [Continue Reading]

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Medic Does Competitive – Week 2 6v6 and 4v4

Ah, matchmaking. A process in which you’re matched up with enemies of a somewhat similar skill level, in the hopes that you’ll have a nice, happy, balanced but challenging match. Except maybe not. This week’s competitive events were not exactly fun for everyone involved. So, the 4v4 team known as SCUD is no more. We formed a new team called SPUF EU, consisting of myself, Confusion, Sham and Davjo, with Keith and Jensen as subs and newcomer w0lk joining the ranks. Last season, we finished off in 9th place in Euro Steel, with a somewhat okay score of 6-3. This… [Continue Reading]

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SPUF does Competitive – 6v6 Week 1

Oh look, a new series of stuff! Yes, Confusion, Keith, Sham and I have been plotting something behind everyone’s back. Yes, we formed a 6v6 SPUF team. With Davjo (who you may or may not remember) and Wolk (who you definitely don’t know unless you’re Keith). I know, crazy, right? But we’re all totally game for this. We’re playing in EU Steel. Confusion had originally opted for Silver, I suggested Iron, we met in the middle. He didn’t want to have to deal with 1. rude Iron players and 2. Timmy, so he created the team. We’re SPUF EU, or… [Continue Reading]

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