Sir Donald Demoman’s Twenty-Nine Pipes of Gentlemannly Adventure!

Ho, there, ye wee SPUFers, it is I, Sir Donald Demoman, and I’m postin’ on this here blog aboot a competition ah’m holdin’- a celebration of both the arts and the best hat in the game, the Scotsman’s Stove Pipe. Ye see, the Stove Pipe has defined me world fer as long as I can remember. Me mum says I was born with a band of ribbon in me mouth, hoho! Anyways, I’m soon to be off on a grand adventure to find the mysterious land of Hydro! The scientists say that it doesn’t exist, that the legends of its… [Continue Reading]

Read more

How to win Balloon Race

A while ago, I made a blog post about a popular derp map cp_orange_x3. I laid out a specific loadout that makes it quite easy to win. Well, here’s another one! Balloon race is a popular game mode where teams race to capture points on a circular donut-shaped map with plenty of map obstacles in the way. Every point captured increases your balloon speed, and the balloon is (supposed to be) the only thing allowing you to continue forward on the map due to large pitfalls between checkpoints. It’s a shame there’s no class designed to fly incredible distances without… [Continue Reading]

Read more

Demoknights vs. Demomen: The Results

As I posted recently, SPUF had a “Demoknights vs. Demomen” event, where we pit 9 demomen against 9 demoknights in three different gamemodes to see who wins. The result; resounding Demoknight victory, just like last time. pl_badwater: Demoknights capped in 6:20, then held off demomen from second point to the end. cp_yukon: Demoknights won 3 times in a row arena_lumberyard: Demoknights win 3 times in a row. Then the demomen team up and work together and defeat the demoknights in a flawless victory, while James Horner music plays in the background and the corpse of Walt Disney sheds a single… [Continue Reading]

Read more

How to Win cp_orange_x3

Now, in my last Demoman vs. Demoknights post, I neglected to mention my personal favorite of the two demoman playstyles. Do I prefer demolitons man, or demoknight, or maybe even hybrid? None. My favorite demoman loadout revolves around the Sticky Jumper. The Sticky Jumper is addicting. Unlike the Rocket Jumper, it requires zero skill to use effectively (as opposed to a little skill) and it lets you keep your powerful Grenade Launcher and melee of your choice. This means you are perfectly capable of filling a viable role on your team; you have the absolute best mobility of any class… [Continue Reading]

Read more

Demoknights vs. Demomen, Season 2!

Hey everybody! Do you all remember the Demoknights vs. Demomen event back in February? Where the demoknights won in a landslide? Sure you do! We’ll its happening again! And this time, we’re adjusting the way people can enter the event; there will be no prior sign-ups. An hour or later before the event, add me on Steam if you’d like to join and talk to me. I’ll give the server password to the first 18 people in this fashion, meaning until then anybody has a chance of playing. This is to fix the recurring problem where people sign up a… [Continue Reading]

Read more

Demoman Vs. Demoknights: A 1v1 analysis

There are two very distinct types of demomen: good ones and dead ones demoknights and demolitions men. Players have to choose between the two types early on, as it’s laughably easy to get your Chargin’ Targe with 5 demoman achievements, and odds are good that your next demoman weapon drop will be a sword. Lord knows pubs can’t seem to stop spitting them out on both teams, so even if you never play the class you’ll be intimately familiar with hearing the least subtle melee class on the battlefield, whose Tarzan-like cry usually precipitates a critical blade beheading you or… [Continue Reading]

Read more

Why I Hate the Half-Zatoichi

Let’s get this blog off on the right foot; complaining about weapon unlocks! The Half-Zatoichi is a sword for Demoman and Soldier that behaves identically to the stock bottle except for 3 things: (1) killing someone with it heals you to full health, (2) not killing someone with it makes you unable to switch back to your other weapons, and (3) people wielding the weapon can OHKO each other. First. Let’s deal with the ‘honorbound’ downside. It makes this sword very annoying to use. The number of reasons you might not get the kill is staggering; perhaps a teammate steals… [Continue Reading]

Read more