Art Time with Medic – How to draw a Pyro

Hello, peeps! Today, as you can see from all the slightly creepy pictures, we will be drawing a simple Pyro. You can use pretty much any art program to do this, you don’t need to shell out for a legitimate copy of Photoshop (although Adobe doesn’t deserve money for what they did with the CS collection) or anything. MS paint isn’t very nice, but there are loads of free or cheap tools. My better-artist-than-me sister recommends PaintTool Sai. Anyway, let’s get started! Start off with two circles. They’re the eyes. Normally I’d do a rough sketch of how the body… [Continue Reading]

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How to Jump Safely in a Wrangled Universe: Adaptability, Self-Preservation, and You

As fun as it can be, the viability of sentry jumping — undoubtedly one of the flashiest tools in the Engineer’s arsenal — is severely limited in comparison to the other two forms of self-initiated explosive mobility, rocket- and sticky-jumping. The setup and positioning demands, not to mention the unforgiving health cost — all the more dangerous for a light class — can leave players scratching their heads and asking, quite reasonably, what possible use sentry jumping could have outside of gimmick plays in artificial or highly unlikely situations. No matter how you spin it, sentry jumping will always require… [Continue Reading]

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How to get Infinite Hand Grenades in Team Fortress Classic

If you’re familiar with Team Fortress Classic, then you should immediately notice something wrong with this picture. Grenades are items thrown with the F key (by default), they’re not a holdable item like your other weapons. Well, while grabbing screenshots for my last article on grenades, I stumbled across something very cool. Absolutely a glitch, but one where you can get a bottomless supply of fully-functional hand grenades. Here’s what you need to do to replicate the glitch yourself: 1) The first thing you’ll need to do is import the maps from Half-Life Deathmatch into TFC. In other words, grab… [Continue Reading]

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Team Fortress Classic Soldier and HWGuy

The ultimate migratory classes for TF2 vets who are first trying the game. I don’t know what much to say about them, they play almost identically to their TF2 counterparts, and if you don’t change your playstyle in the slightest you won’t really go wrong. Here are some generic tips though: 1. Rebind your slot 5 weapon to slot 4. Just a suggestion, it really helped me. In TFC, there are actually 5 weapon slots, but no class uses more than 4 of them. I’ve never really understood the logic by which Valve chose each weapon to link to which… [Continue Reading]

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Playing Dell’s father (possibly)

Is the Team Fortress Classic engineer Dell’s father? Personally, I’m unsure. It would be cool to think that missing link between Radigan and Dell Conagher was also a Mann-employed combat engineer, but on the other hand that means Dell is about to fight his father in the coming comics. But even if he’s not related biologically to Dell Conagher, the TFC Engineer is definitely related in gameplay. They are very, very similar. The first thing aspiring TF2 migrants are going to have to terms with is the upgrading process. Here it is: You need to put all 200 metal into… [Continue Reading]

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Playing the Sniper Rifle in Team Fortress Classic

Aabicus, don’t you mean “Playing the Sniper”? No, I mean playing the sniper rifle. Because that is your job. Your life. That gun is a battlefield-stomping menace that boasts more flexibility and versatility than anything in Team Fortress 2. I know you think you’ve fought sniper rifles in TF2, but you haven’t fought a gun that can: *Charge and headshot from the hip *Charge-up damage infinitely *deal slowdown on bodyshot that never goes away (unless healed by a medic) *Deal knockback to friendlies, leading to the comical-looking but super useful “Sniper Jumping” technique *Gib on fully-charged headshot But believe it… [Continue Reading]

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Advice for Playing Greg

In honor of the newest comic revealing the name of the TFC Demoman, I thought I’d take this opportunity to write a guide on how to play him if you ever feel the need to give TFC a try and just embrace the grenades. Greg has so many explosive toys to play with I doubt you’ll even get a chance to try them all out in your first life before your uterus is wrapped around a tree at least ten yards away from your death’s epicenter. Just like in TF2, I main Medic and offclass Demoman,  so I’m significantly less… [Continue Reading]

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An Engineer’s Guide to Engineering

As an Engineer main who has several seasons of competitive under his belt, I am often approached by numerous newcomer Engineer players with various questions such as “What loadout should I use?” or “Where should I build in the map X?”. I would love to say I know all the answers after all my time of playing, but the reality of it is–Engineering is dynamic. It can differ from Engineer to Engineer as well as their playstyle strengths and weaknesses. It can also differ from team support and team dynamics. When it comes down to it, between variables of the… [Continue Reading]

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