Why the Short Circuit should be allowed in Medieval Mode

Remember when I covered Medieval Mode? It’s a great mode. Really fun for eight out of 9 TF2 classes.

I’m reasonably certain you can guess which class gets shafted (and not just by arrows).

I'm not sure why Valve gives me this 200 metal. I can't use it.
I’m not sure why Valve gives me this 200 metal. I can’t use it.

Yes, poor Engineer has had everything he’s ever built stolen from him, and left to fend for himself with a plethora of melee weapons designed to augment nonexistent sentry guns. He basically shouldn’t exist as a choice, and for the most part if you play Medieval Mode, you’ll find that his representation on cp_degrootkeep is sorely lacking. (If there are engies, that’s usually a sign your server is busting out the bots).

Well, I’ve put a lot of thought into it, and decided that there is a simple fix that would go a long way towards making him fill an actual role that would improve Medieval Mode. Namely give him his Short Circuit back.

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Quick-Fix may have the strongest heal beam

In terms of the particle itself, I think Quick-Fix may have the strongest healing beam out of all the other mediguns, with the default Medigun or the Vaccinator having the weakest. Each of the other mediguns builds uber faster than the default Medigun which probably makes them all have much denser particles in them. Inversely the Vaccinator might have a very weak particle beam too being that it overheals incredibly slowly, meaning its particles might require more build-up time in order to accumulate to full overheal. The Quick-Fix on the other hand has particles that heal incredibly quickly, don’t slow… [Continue Reading]

A Tale of Two Saws

We here at spufblog pride ourselves on keeping our daily articles relevant and balanced between all nine of Team Fortress 2‘s classes, and I’d say that this week’s articles are shining examples of that. Let’s see…we had article about the Sticky Jumper….followed by an announcement about “Demoman vs. Demoknights,” followed by an analysis about Demomen vs. Demoknights…followed by a break-down of the Demoknight’s Half-Zatoichi… Okay, at this point you’re probably pretty positive I’ve never played anything but demoman. But that isn’t true, actually he’s not even my main. I consider myself a Medic. Problem is, I haven’t played him recently… [Continue Reading]

Why I Hate the Half-Zatoichi

Let’s get this blog off on the right foot; complaining about weapon unlocks! The Half-Zatoichi is a sword for Demoman and Soldier that behaves identically to the stock bottle except for 3 things: (1) killing someone with it heals you to full health, (2) not killing someone with it makes you unable to switch back to your other weapons, and (3) people wielding the weapon can OHKO each other. First. Let’s deal with the ‘honorbound’ downside. It makes this sword very annoying to use. The number of reasons you might not get the kill is staggering; perhaps a teammate steals… [Continue Reading]