Very Early First Impressions of Dragon Souls and a Chat About UI Design

So I’ve been eyeing Dragon Souls for ages. A free to play game where you play as a dragon fighting other dragons while collecting gold? One with a more open-world, traditional dragon feel rather than a weird futuristic match-made deathmatch objective game mode cloning monster thing like Time of Dragons? Sign me up! Well, kinda. You gotta keep an eye on the email address you sign up with. And keep an eye on Dragon Souls in general since it’s a very small early access in beta sort of thing. Well, alpha. I don’t think we can call it a beta… [Continue Reading]

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Subscription Games and I

So I was chatting with aabicus the other day, as we do, and we were discussing what games we’ve been playing as of late. As you can tell, I’ve been playing Warframe. Aabicus though is playing games by Blizzard. He wants to get a job writing paid articles for another blog. Of course, World of Warcraft popped up. He said he found it rather addictive. I tried it years back and didn’t like it. The thing that always put me off was the subscription. And buying new expansions all the time. Now you just need to buy a subscription and… [Continue Reading]

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Some things you shouldn’t do in a Free To Play game

Today, we turn into some sort of Buzz Feed thingy and talk about a bunch of things that people rally shouldn’t put in their Free to Play games. Yes, I know you make these games to make money, but there’s plenty of ways you can do it without pissing off players. Non-pissed off players are more likely to tell other people about your game and spend money on it than pissed off players will. So let’s begin. Number 1 – Pay To Win This is always number one on any sort of Free To Play checklist. Is there anything in… [Continue Reading]

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