Holiday Shopping: Steam Gifts For All

It’s that time of the year again, and you know what that means! That’s right; unfavorable weather, repetitive songs on the radio, and a solid financial hit just waiting to happen. Let me tell you: I am broke. I’m so broke, I could no longer afford to pay for the moth that used to hang out in my wallet and comically float out every time I opened it to show people just how broke I was. Hell, I had to cut my weekly trip to buy groceries so I could pay for Christmas presents. But through it all, being completely… [Continue Reading]

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Some interesting ideas – TF Comics

So, it’s been a month since the startling events in Team Fortress Comics #4 and already I’m wondering what’s going to happen next. Let’s be frank, the last bit of that comic was startling. Sniper really isn’t having a good time and Soldier’s girlfriend is having a hard time being the tenth class. Those other mercenaries are worrying and the Administrator looks like shit. Hey, don’t look at me like that, it’s hard writing an opening paragraph that describes what I’m talking about without spoiling the comics for those who are waiting for them all to come out! Anyway, yes,… [Continue Reading]

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Coordinating Anger

Good day, everyone! Just thought I’d write a little something to try and calm down and reach out to you all. Alright, the End of the Line update was meh. Apart from the short, it was the same old stuff that you’d expect from any minor patch which introduces a new crate. We got a bunch of cosmetics, a multi-class melee reskin that’s similar in size and shape to the Conscientious Objector minus the need for a decal tool and a pay-to-stat duck thing. Also a couple of maps got vandalized by Pyro. It was a lackluster update that wasn’t… [Continue Reading]

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End of the Hype: An Update Worth Railing Against

You guys wanna know something? Prior to End of the Line’s recent release, I hadn’t cared much one way or the other about the update for months. The preview version of the map I’d played with some friends didn’t seem particularly interesting, and the Love and War update had ended the weapon drought that made us so greatly anticipate EotL’s arrival in the first place. Yet, despite all of the feelings and expectations I DIDN’T have, the End of the Line update still managed to make me feel complete and utter contempt toward whatever part of Valve is in charge of TF2. For… [Continue Reading]

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Flaring Up

Poor Pyro can’t seem to catch a break. Ever since his Team Fortress Classic days people have derided him as underpowered, unbalanced, gimmicky, over-reliant on newb opponents…the insults are as varied as the tools Valve has bestowed upon the poor unintelligible merc. Plenty of people have written opinions on why Pyro is underpowered (here’s mine) and even more people have written theories on how to fix that problem. Before I go into that, I want to try and sum up some fundamentals that are often brought up. Firstly, Pyro’s short-range emphasis is seen as one of his major problems since… [Continue Reading]

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Why I’m not sure 4v4 works

4v4 is the third or fourth version of TF2 competitive, after 6v6, Highlander and, whether you consider it or not, Ultiduo. Thing is, it doesn’t quite work. Or at least, I feel that it doesn’t quite work. Alright, I am by no means an expert, I’ve only played a couple of matches, but since I am a somewhat intelligent person, I quickly saw the flaws in what I played. Before we start, there are a LOT of positive things behind 4v4. It is much easier to organize eight people over sixteen or eighteen people, and getting them into a server… [Continue Reading]

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Dearly Departed SPUFers

As I’m trapped on a 14-hour bus ride because I missed my 14-hour train ride and now have to grapple with the financial and physical discomfort this situation puts me in, I’ve been in something of a pensive mood. As my entertainment options have dwindled to draining the power on my no-internet laptop or observing the wonderfully repetitive West Virginian nature whizzing past the windshield, I thought I might take this opportunity to talk about some SPUFers who have disappeared as the years roll by. Obviously every forumite must disappear someday, I guess the most one can hope for is that they get to… [Continue Reading]

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I Understand, I Really Do…

Right now, people are angry. For the first time in, well, ever, the majority of players in the Team Fortress 2 community, at least the ones with access to any sort of tool of discussion, are united with the same thought in mind. That thought is “Man, EotL was a rather lame update.” For now, I am going to ignore the various promises and stuff that were thrown up. Let’s just leave that. Now, normally I am a optimistic, middle-of-the-road person. My complaints are generally justified, as is whatever it is I am agreeing with. I’m not normally someone who… [Continue Reading]

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Unusuals – a Thought, Part 3…

I’ve discussed this before. Not once, but twice actually, which is why this is part 3. Last time round, I was discussing how I quite liked unusuals but felt they weren’t worth the effort and my main point was that unusuals were a small step on the wealth ladder. Have my opinions changed? Um, I’m not sure. Let’s get this out of the way, I still haven’t unboxed an unusual. I probably never will. I do one or two crates whenever there’s a TF2 event thingy going on and that’s about it. I struck lucky this Halloween, buying one crate… [Continue Reading]

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The End of the Line Is Here

So, after three weeks of crates and a year of hype, the End of the Line, the second Community Update after Robotic Boogaloo, has finally, FINALLY arrived. Finally. What’s in this fancy update, you ask? Let’s count. The fancy, voiceless 14 minute video, the End of the Line, featuring a train with a bomb on it and Scout as always. 21 cosmetics, as seen in the End of the Line video. A variant of the sitting Pyro taunt. Something to do with ducks. Four new unusual effects. One multi-class weapon. Keys for those crates we’ve been deleting over the last 3… [Continue Reading]

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