Real Teammates of Genius

Red Shed Brewers presents Real Teammates of Genius. Today, we salute you, Mister Determined Last Point Engineer. Only a man of your caliber would even attempt as daring a feat as building on your own last control point as soon as the game started. The other Engineers on your team lack the foresight to prepare for the worst. But fret not, RED Team, for you have Determined Last Point Engineer, and no one is taking his point, except the Spy that just sapped all of his buildings. Even in the face of your entire team asking you to move that gear up,… [Continue Reading]

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Voice Lines – Scout

One of the things that makes Team Fortress 2 unique, apart from the cartoon style, the unique classes, the cool weapons, the hats and a bunch of other stuff, is all the chatter. Most of this talking comes from the voice lines spewed from our favourite mercenaries while killing each other, so you don’t always hear them. In this article, I’m going to rectify this problem, starting with the Scout.

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Of Pistols, and the Engineer, I Sing

The Wrangler has long been plagued by regular accusations of being overpowered. The Short Circuit was massively buffed during the Smissmas 2013 update, to immediate or nigh-immediate bans from all Highlander leagues; subsequent nerfs have failed to placate them (or angry Soldiers and Demos). So where does that leave the Engineer’s third secondary option — the humble Pistol? Many insist that in the face of such strong unlocks, there is no reason for Engineers to use the Pistol — to use considerably less colorful language than a typical comment along those lines. In fact, the Daily SPUF’s own aabicus ran… [Continue Reading]

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So, about those Pyros…

Pyros are the bane of my existence. They’re the one thing that can screw up a perfectly good push, apart from another Ubercharge. They have a lot going for them yet are also considered the weakest class in the game, despite their ability to completely screw over multiple classes. So what about them? The issue with Pyro is simple. Pyros are bloody annoying. Ask someone to name some of the most annoying things to be killed by, and a Pyro-related death will almost certainly be on that list. Even when they’re not killing you, they’re still annoying. Time to break… [Continue Reading]

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How to Live the Trackpad Life

Mention to anyone that you’re using a trackpad — also called a touchpad — to play TF2, and you’ll be greeted with gasps of horror. How could anyone play an FPS without the finesse afforded by a real mouse? Why would you limit your own aim and movement like that? At least a controller would allow you to become the graceful and bloodcurdlingly bloodthirsty Demoballerina. Even drawing tablets have been advocated favorably over the specter of the default laptop trackpad. How and why are different questions, of course. No doubt the why differs from person to person, but there are… [Continue Reading]

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SPUF of the Dead: Chapter One

SPUF OF THE DEAD Chapter 1: Is There Anybody Out There?           As the old, dust-covered phone jangled off, two men turned around in surprise from their desks and gazed at the spectacle; the two detectives had not received a single call in a while. “Shall I?” One of the detectives asked, receiving affirmation in return. His name was Donald Stamda, or more commonly referred to as “Don” or simply “Stamda”. He bounced up and walked towards the phone in a relaxed manner, yawning in the poorly-lit room. Stamda was a tall and handsome, smooth-talking man with a fitting pair… [Continue Reading]

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The Best Bad Maps

Now, if you have seen me talk about maps at all on the forums, you may notice that I really don’t pay attention to anything but the looks. TF2’s artstyle inspires sceneryboners for me on a daily basis, so much so that years ago I tried twice hold a poll on which skybox was the best. I mean, look at this concept for the Alpine skybox and map design. But really, we all know that Tf2’s artstyle is down the drain, right? Or at least that’s the gist I get from a lot of people complaining about it. In any… [Continue Reading]

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Heavy melees and you!

Do you like boxing? Even if you don’t, you might’ve heard of Muhammad Ali. A damn good fighter who is responsible for the phrase “Float like a butterfly, sting like a bee”. To fight like that is to be efficient – strike only when the enemy opens up and meanwhile dodge his attacks. Draw a parallel to TF2 and you will see how melee attacks should really be used – with a certain goal in mind, focused on avoiding the opponent’s swings and determined to win. Ali also kicked quite a lot of people, repeatedly, in their heads to prevent… [Continue Reading]

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