
Everyone knows how much health everyone has. Four have 125 health. One has 150 health. Two have 175 health. One has 200 health. One has 300 health. Yawn, boring. But what if everyone had double their current health?
Brand new video game articles, every day!
The main category of the Daily SPUF, containing all sorts of articles from games like Team Fortress 2, Warframe, PAYDAY 2, Left 4 Dead, League of Legends and more!

Two plus two is four, and here we are for the fourth time to discuss melees, this time for Soldier. This article has a theme. It’s digging. Yes, you can dig with a pan and a sword, shut up. Let’s just jump in and study the art of melees – how to use, when to use and why use a melee at all.
Being one of the elders of tf2 at nearly the age of thirty, I’ve been around since the release of the Orange Box, before the game was stuffed to the gills with trickle content and inevitably released for free to the public as a means to extend it’s life, Before the Beggar’s Bazooka and it’s inevitable sky flying nerf; Before the Axtinguisher’s reign on close quarter encounters and it’s inevitable demoknight contenders and even before before The Mini Sentry and it’s widespread loathing and unavoidable slandering towards one’s sexual preference for choosing to use it liberally on King of the Hill maps.
Hello. I’m Brickinator and this is another instalment of Mod Showcase; the column that watches back. This time we’ll be taking a peak at Dodgeball, a mod gamemode that combines the ancient arts of dodging things and not dying. In Dodgeball, everyone plays as the Pyro. The two teams spawn on opposite sides of a floating court and can only use Flamethrowers. You can’t pass onto the enemy side and if you fall off the edge of the court you scream and disappear into a gaping hole, just like your mum last night. I have a very patchy memory of my… [Continue Reading]
The world of Team Fortress 2 is a huge place. There’s rocks, weapons and hats everywhere. No matter where you look, you find little tidbits that are vaguely interesting, and they’re not always hats or something, just parts of the landscape that we’ve just not noticed. Let’s have a look at a couple of maps…
Is jumping around and tapping A+D not working out? Do you feel as though you can’t outsmart a marksman Sniper or Ambassador Spy when they headshot you in the air?
Well, today gentlemen and gentleladies, I’m going to teach you one of the most interesting dodging techniques exclusively invented, extensively field-tested by myself, IceFuse, aggravating-virtuoso.

Pets are a fairly new thing in Team Fortress 2. The very early pets were things like the brain slug for Pyro and the Parasite from that free game with aliens that everyone’s forgotten about. You know, that one. With the four players. Not Left 4 Dead, that was zombies… Oh never mind. But these days, we have a HUGE range of animals to follow us around.

TF2 has it’s own cartoony and contrasting artsyle, and everyone knows that. In the last years the art direction of TF2 has changed a lot, with the simplicity of early hats being replaced with all the different items, hats, boots and things like that. The robots arrived and then the world behind our beloved/hated pyromaniac’s eyes was revealed… The people agree that TF2 has become basically a clustertruck of hats nowadays. Is it good or bad?

Let me be honest, I’m not the best Medic in the world. Nor am I of high level competitive standards. My level of skill is average, UGC Cardboard if you will. But nonetheless, since I’m an average Medic, that means that 50% of all other Medics are better than me, and the other 50% aren’t as good as me. There’s some room for improvement, not just from me, but from that other 50% as well.
In today’s article, I’m going to give you some tips on how to be an average Medic. I won’t be going into huge detail, as this is just a suggestion, rather than the monstrous guides that some fellow Medics of SPUF are working on. Plus, it’d be almost insulting for me to give you tips on how to be a pro Medic…