Handgun Safety Course Simulator

With games only getting bigger and more refined as the years go by, it’s unsurprising we’ve gotten used to certain luxuries always showing up in our games. Taken for granted. Reloading is one of those. We press a button and our in-game avatar reloads their weapon perfectly each time. But Receiver is the game where that convenience goes to die. Each part of the gun is operated using different keys, meaning being able to reload efficiently is half the battle. For some, to reload at all. “Pffft… How hard could it be?” You retort, arms folded confidently, perhaps an eyebrow… [Continue Reading]

Read more

Overwatch and Payday Christmas Events are Live!

Today was a big day for gaming announcements! The 4th Annual Payday Christmas event was announced yesterday, and it involves the return of everybody’s favorite Escort NPC, Vlad’s drunkard step-brother who screws up another mission and requires the Payday gang to rescue him! In addition to the new heist, we got a new pulse-pounding song from studio musician OVERKILL_Bubba and two masks inspired by the Paycheck gang, a reddit in-joke making fun of the many, many bootleg clown masks from cheap third-party websites and dime stores. But wait…who’s that mysterious man looking away from the camera? We didn’t have to… [Continue Reading]

Read more

KF2 – The Power of Modding

Much like a certain other zombie-based horde shooter, Killing Floor 2 has a thriving modding community that’s warmly endorsed by the developers. Its Workshop is full of modifications and skins and maps that exponentially increase the amount of available content, and today I wanted to talk about a few that really showcase just how much potential Killing Floor 2 has as a modder’s paradise. First we have the map “Insurrection“, which is currently the only map on the workshop that uses “Objective” mode, which adds goals for the players other than to just kill zombies. Objective mode was a thing… [Continue Reading]

Read more

The Thieves Guild of Skyrim

The Thieves Guild of Skyrim mostly consists of douchebags.  There, I said it. I know it’s a weird way to start an article, with the conclusion at the start, but it makes oh so much sense. Okay, let’s backtrack. Let’s look at why they’re all douchebags. The first time you meet the Thieves Guild, it’s most likely via Brynjolf. He’s a shady but attractive looking guy claiming to sell miracle cures that people are dumb enough to buy, in the market square of Riften. He’ll always spot you and gesture about how much gold you have, before asking if you… [Continue Reading]

Read more

Cumbersome Rounds

I still haven’t beaten this game, but it’s a damn lot of fun. Essentially, it’s a procedurally generated rougelike (a bunch of words I usually avoid like the plague) twitch-shooter (two words I’m very much fond of!) and strangely, they go together pretty well! You’re simply dumped in the game with one objective: “Reset the mainframe.” Unfortunately, the electrician who installed it left it behind eight rooms of deadly enemies and two bosses. Bloody typical. Edit: I went into the game to get a screenshot of Level 1 and forgot I was at Level 4. I then continued and won… [Continue Reading]

Read more

MeeM’s Thoughts on Voxel Hat Dimension Hopper

For those of you who don’t know – That’s FEZ. FEZ is a small game about a guy, called Gomez. He has a hat. More specifically, a fez. This covers the majority of the storyline. The rest of the storyline centres around the magical ability of this fez. It allows Gomez to visit unseen dimensions. Not quite a third dimension, but simply different perspectives of the same dimension. If you get what I mean. And if you don’t… you won’t. The thing about a FEZ is that (slightly less than) half of the game can be achieved solely through the application… [Continue Reading]

Read more

Christmas Present Gifting Tips – 2016

I’ll be honest, I am feeling very Bah Humbug this year. I’m in no mood to spend money on people, and most people aren’t really fans of getting shitty art as gifts unless they’re Davjo and it’s a picture of a Snivy. I know it’s the ought that counts but my art isn’t really of gift-giving quality. That being said, I’m doing my best to be Christmassy, so here’s some nice gift-giving tips for this year! Why this year, you ask? Well, since the last time I did an article like this, things have changed. For example, gift wrap over… [Continue Reading]

Read more

600 Articles of Medicing

Not long ago, I wrote an article on how I’d written over 500 articles on the Daily SPUF. Since then, I haven’t stopped writing, oh no, I’ve been writing more and more and more. I’ve actually gone straight past the 600 article mark. Turns out, I got distracted with my own writings and forgot to come back to this article and actually write anything of substance. Then again, I don’t actually know what to write or anything. At the same time, I could also mention that we’re closing in flown straight past on the 1300 articles mark. Really though, neither… [Continue Reading]

Read more

Mods and Mechs

I don’t think Warframes are really mechs, more biomechanical constructs. But there is a lot of modding that goes on in Warframe. As in customization of your characters, not Skyrim-levels of modding. It’s all in-game. Modding is quite simple. You get mods as loot. You find a lot of mods on the ground, but some are mission rewards and some are… Dug up from the ground in Excavation missions. They come in three flavors, bronze, silver and gold, but these are rarity, not how good they are. Vitality for example ups your health but is a bronze mod. Continuity increases… [Continue Reading]

Read more

FPS Cliches Found on Only One TF2 Weapon

Hey look, a TF2 article! As a longstanding and proud member of the first-person-shooter genre, TF2 nevertheless stands apart from most other games due to its versatile array of weapon designs and its avoidance of most of the common shooting mechanics that permeate shooter games. TF2 is really amazing in just how simple they keep the core combat at its foundation, avoiding things like weapon stability, accuracy modifiers, tactical reloads, and other ‘realistic’ mechanics that complicate matters. This article is designed to showcase the few cases where these mechanics appeared, usually in subtle form. The scarcity of their presence just reinforces how… [Continue Reading]

Read more