Why you should heal Shotgun Heavies

Most gag classes are not getting any sort of love from my Medigun. Trolldiers can go find their health somewhere else. Demoknights usually are in charge of taking care of themselves, what with the medley of health-returning swords at their disposal. Gunspies will get the same treatment as regular spies, i.e. a spritz behind friendly lines or a long-range crossbolt if I have a split-second and line-of-sight. And don’t get me started on so-called combat medics. But shotgun heavies, on the other hand, are always treated by me as lovingly as any other legitimate class, and they can look forward… [Continue Reading]

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Pyromania 101 with the guy who used to hate Pyros

Something extraordinary has happened. I think Pyro might be my new favourite class. Hiya chaps and chapettes, I’m Dekky and I’ve been playing TF2 for about a year now. I’m still a “newbie,” let’s get that out of the way now. In the past year, I’ve been burnt to a crisp countless times, had my head bashed in with every axe and hammer in the game and been airblasted off many a cliff. I’ve never enjoyed having Pyros around and never had success when playing as one. In fact, when Medic interviewed me for this very blog, I said Pyro was… [Continue Reading]

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MvM for complete idiots

It’s been a while since I’ve played non Mann VS Machine Team Fortress 2 and I felt I ought to write something about the one game mode that can essentially become pay-to-play, just like the game used to be. But since I’m cheap as chips, I won’t be talking much about Mann Up, mostly chatting about Boot Camp. In this article, I’ll go over a few general tips that will help all newer players so you don’t end up begging for mercy at the knees of a swarm of Heavy bots. 1. Upgrade after every wave. This is obvious but… [Continue Reading]

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The Classic Spy

He’s last in every class lineup, so it’s only fair to save the Team Fortress Classic spy for my final class breakdown article. The Classic Spy has a huge arsenal of toys and tricks available to him. Interestingly, he fills almost the same role as our spy but the tools at his disposal are almost completely different. The first thing you’ll notice is some serious firepower that our spy could only dream of. Super shotgun, hand grenades, nailgun…when push comes to shove I’ve seen a cornered spy simply shoot his way out of pretty hairy situations. 1) You can throw… [Continue Reading]

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Team Fortress Classic Soldier and HWGuy

The ultimate migratory classes for TF2 vets who are first trying the game. I don’t know what much to say about them, they play almost identically to their TF2 counterparts, and if you don’t change your playstyle in the slightest you won’t really go wrong. Here are some generic tips though: 1. Rebind your slot 5 weapon to slot 4. Just a suggestion, it really helped me. In TFC, there are actually 5 weapon slots, but no class uses more than 4 of them. I’ve never really understood the logic by which Valve chose each weapon to link to which… [Continue Reading]

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Spy Melees and You!

This message will self destruct in 3… 2… 1…  Nah, just kidding. Instead, I’m here to discuss the various shivs you can drive between the shoulder blades of your hapless foes as TF2’s conniving, dashingly handsome rogue, The Spy. Sorry to step on the toes of Chevap666, but I haven’t seen one of these in a while, and figured “hey, there isn’t one for The Spy yet!”   The Butterfly Knife (And it’s Reskins: The Saxxy, The Black Rose, and the Sharp Dresser): The most magnanimous and recognizable of the Spy’s melees is also his default, and is a wonderfully serviceable weapon.… [Continue Reading]

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Some Tips for Underwater Combat

I love underwater combat, and a recent run of pl_underwater_rainy has given me a lot of practice with it. Here are some things I’ve learned about fighting in Davy Jones’ locker. (Also, apologies for the fuzzy pictures; it turns out TF2 Replay doesn’t like photos taken underwater.) 1) Understand which of your weapons don’t work underwater. This is pretty basic, but you don’t want to waste valuable time trying to fire your Huntsman or stun with your Sandman only to find out they don’t work. Rule of thumb, things that involve taunts don’t work, so no stun, no Holiday Punching,… [Continue Reading]

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Advice for Playing TFC Scout

TFC Scout has a lot in common with his Boston counterpart, but he emphasizes completely different parts of the Scout class role. Notably, he is even faster than TF2 Scout, but packs hardly a punch in combat. No meatshots, or moonshots, or really any sort of meaningful shots from this merc. Here’s what you gotta know: 1) You are a flagrunner true and true. Unlike Medic, who can flagrun, heal, infect, and kill all in the same life, you are a fragile speedster who better run away from everything. Your loadout is completely built around getting the heck out of… [Continue Reading]

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Helpful things you probably already know about SPUF

You’d think that, being someone with over 10000 posts on SPUF, people like me and aabicus would know all the ins and outs of a forum like SPUF. Except we don’t. For ages, we didn’t know how you find out who gave you rep and stuff like that. So here are some lovely little tips for you so you don’t get as confused as us. Editing the title of your thread What’s that? Made a typo in the title of your thread? Tried editing it in the Edit Post section but it didn’t work? There’s a solution! Yes, seriously. Turns… [Continue Reading]

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How to deal with stupid Medics

You’ve had the same nightmare Medics, haven’t you? You’ve seen them. You must have seen them. Everyone’s seen them, whether they’ve been fighting people of the opposite colour, fighting hordes of robots or fighting a single, over-powered boss with thousands of hit points. You know what they’re like. All they do is heal one person, generally a Heavy. They refuse to spread heals around and take forever to deploy a single Uber, which they drop most of the time. If they’re not healing their Heavy friend, they turn into a Battle Medic and try to syringe things before rejoining their… [Continue Reading]

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