Force-A-Nature: The Superior Scattergun

The Force A-Nature is a peculiar weapon. Seemingly underpowered, people constantly set it aside in their backpacks to collect dust or be converted into metal, but does it deserve this kind of treatment? I say ‘No, of course not!” The Force-A-Nature is different weapon, like the Quick-Fix. You have to think differently. Think mobility and disorientation. The FaN trades off six shots and a little damage for two shots, more pellets, knockback, and faster firing speed. At first glance, you may think “Why on earth would I use this? Six shots is much better than two, and knockback is a… [Continue Reading]

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How to Host Your Own SPUF Event (It’s Easy!)

The SPUF server has been home to many fun events over the years, from the juggernaut semi-competitive events like SPUF vs. SPUD and ever popular Gunslinger vs. Highlander series, to smaller sillier events like The Guillotine Games and tomorrow’s WAR Update Part 2. Have you ever had an idea for an event, but weren’t sure if you have what it takes to run it? My first event ever was the first Demoknights vs. Demomen, created by The Pyro King and abandoned by The Pyro King. I still wanted the event to happen and saw many others did too, so I… [Continue Reading]

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How to Survive as a Spy

Some of us (read: me), are not very lucky at spy. We tend to miss the backstabs due to random movement by the target, we struggle with chainstabs and trickstabs, and since we hate the dead ringer, we feel like we gimp ourselves as spies. Well, maybe that last one is only me, but oh well… To combat this lack of talent and luck in the backstabbing department, some of us learned how to survive and try again. There is nothing more frustrating than missing a stab and then immediately dying because the heavy or the demo we were aiming… [Continue Reading]

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PSA: You can rent weapons from the Mann Co. Store for free

This gets it’s own article because I didn’t know this when I was new to TF2, but man I wish someone had told me. You can get one free weapon of your choice in TF2 every week. HOW TO DO IT 1. Go into the Mann Co. Store. 2. Find the weapon you want to try out and click on it. 3. Click “Try it Out!” 4. You now have an untradeable, uncraftable, unmodifiable copy of that weapon for one week. You can rent one weapon a week (even the same weapon over and over) and you can do this… [Continue Reading]

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Team Fortress 2 Gift Ideas!

If you’re anything like me, you like buying gifts for people for Christmas or other related holidays. If you’re also like me, you’re a tiny bit forgetful, and all the planning in the world can’t stop you from remembering to get that present. If you’re also like me, you probably made a load of gifts this year, because you’re good at that stuff. For everyone else, all we can do is buy gifts. Let’s have a look at some nice gift ideas!

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Please host your article’s images on The Daily SPUF

One of the most common problems with submitted articles is that images are hyperlinked to elsewhere on the internet. The problem with doing this is that if anything happens to this other site, the links will break on The Daily SPUF and the image won’t be visible. For that reason, I’d like to ask that you upload images onto The Daily SPUF and then link to the image that way. Here’s a very simple guide outlining the steps: 1. Save the image onto your computer. 2. When the time comes to add the picture into the article, click the “Add… [Continue Reading]

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4 Reasons you should bind a key to suicide

Dying is almost always a bad thing in TF2 (indeed, most shooters). You aren’t helping your team while dead, you aren’t having fun while dead, and a good many unlocks are dedicated to keeping the player or his teammates alive. Trying not to die is, for the most part, a pretty good strategy and you’ll go far with it. So why would you ever want to die? And I don’t mean “Divebomb the enemy medic, caber them, and then who cares if the enemy mows you down”, I’m talking “bind a key to ‘explode’ then press it and explode for… [Continue Reading]

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Some strategies for Jailbreak mode

For those of you who don’t know this game mode, Jailbreak is a psychological experiment disguised as a TF2 game. There are no respawns, and it requires custom specialized maps designed for the mode. Most of the server plays as RED, and begins the round drained of all ammo and clip. The BLU team consists of a few guards and a Warden, who have allcrits. The Warden must order the prisoners around, using his guards’ superior firepower to enforce control, and get them to participate in mini-games, where the players who lose the mini-games often die. When a single RED… [Continue Reading]

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On The Direct Hit

The Direct Hit can either be the most devastating single-shot rocket launcher unlock or the worst rocket launcher to ever disgrace the battlefield if you can’t place your shots right and want to rely on splash damage. As a Soldier-main who’s retired his first strange Direct Hit for the easier stock rocket launcher after reaching a few hundred kills past Epic Rank, I too can agree that it’s a troublesome weapon to many who don’t know the nature behind using the Direct Hit. But mastering this pesky launcher can pull off some both quantitative and hilarious outcomes.

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Observations on Killstreak Weapons

On the 21st of November, the Two Cities update shipped. With it came two new Mann Versus Machine maps, Mannhattan and Rottenburg, much-needed class buffs for the mode, and some fancy-schmancy new cosmetic gimmicks. Completing the Two Cities tour nets you a “Killstreak Kit” for a random weapon, and according to what I’ve heard (unfortunately I have yet to actually beat a single mission), a couple random “Specialized/Professional Killstreak Fabricators”, which can be completed using the pieces of robot scraps found by completing missions. Being the owner of two of these, I would like to make known some truths about… [Continue Reading]

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