Going Mobile: A New Trolldier For A New TF2

  Don’t worry, Airborne Armaments, not all of us have. It seems that whenever I decide to write an article about changing weapons or changing MvM, the very next day, Valve will release an update! So… let’s try that again! This time, I’m here to talk about the Soldier, my #2 class and go-to Rage class. Specifically, I’m here to talk about the Liberty Launcher, the Gunboats, and the Market Gardener. In the Two Cities Update, Valve rolled out some weapon changes that brought weapons like the Baby Face’s Blaster to the forefront, and took the Crusader’s Crossbow out behind the shed… [Continue Reading]

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On Ponies and Mercenaries

If there’s an aspect of the TF2 Community that our blog has overlooked, its the extremely prolific video-making community. Several notable SPUFers are also Youtubers, and today we’re interviewing someone from the “mashup” community, where TF2 aspects are combined with media from another franchise. 2007excalibur2007 is well known for his “sentence-mixing”; taking TF2 audio and juxtaposing it over visuals from other media, especially the My Little Pony:Friendship Is Magic television show. ————————- Tell us a little about yourself; how you got started, how you got involved in your favorite fandoms, or how you crafted your own image in the mashup… [Continue Reading]

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The Importance of Weapon Balance

Weapon balance is, undoubtedly, one of the most pressing issues in Team Fortress 2, after hats and trading. It seems like either Valve can hit the nail on the head and fix a broken weapon, or they flop around like a fish, trying hard to accomplish something but ending up exactly where they were. Today, I’d like to discuss the importance of weapon balance and how to aide Valve. If I had to gamble my money, I would say that you, at one point or another, had to play against a broken weapon. Regardless of whether it was the Pomson,… [Continue Reading]

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Trade Maps

Trading servers are a dime a dozen. They’re dime-a-dozen back-stabbing scumbags… No, wait, sorry, I was thinking of Spies. But there are lots of trade servers, from trade_plaza to trade_minecraft to trade_rawr to trade_achievement_idle_noglass, and so on and so forth. While some of these maps, like trade_minecraft_realms, are wonderfully made, with all sorts of pretty things, randomized spawns, health kits in convenient places  and stuff, most trade servers are incredibly simple. Two spawn rooms and a room in the middle connecting them. Boring, eh? Well, let’s go deeper…

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The New Popper-Cola Combo

Let’s face it: The new Soda Popper is pretty sweet. The new movement mechanic activated from hype that causes the Scout to have up to 5 jumps after getting off the ground has a far better purpose than farming situational mini-crits. It still does good damage without the mini-crits. I believe the weapon was buffed rather than nerfed, since there still isn’t a damage penalty that doesn’t allow you to land two good meatshots identical to the Scattergun’s damage. But besides that, what we’re overlooking right now is how it affects the old Popper-Cola Combo (Soda Popper + Crit-a-Cola of… [Continue Reading]

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Sniper melees and you!

Sniping’s a good job indeed, but there are people who really want to avoid all that polite and efficient bussiness and bludgeon you to death with a golf trophy. Wankers. Then you have to sigh, take your favourite oversized knife and stick it to their bodies until they are no more. Here we are again, 3rd attempt to jam all the useful melee information in your brains. This time we’ll cover Sniper’s melees. Unfortunately (or fortunately?) there aren’t many Sniper melees… Let’s check them anyways. Your stock kukri is geniously named Kukri. As always, its reskins are Frying Pan, Conscientious Objector, Freedom Staff,… [Continue Reading]

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5 things you may not know about stock weapons

The weapons that have been in the game since it came out in 2007. The oldest things in your backpack. Every player in the game has used them. Could there really be something you don’t know about them at this point? Maybe. Here are some things I didn’t know about several greytext weapons for a surprisingly long time. 1-Sticky Launcher nuances: Holding down right-click lets you charge up a sticky and shoot it really far. You already knew that? Shucks. How about that destroyed (not detonated) stickies leave 1 ammo you can pick up (or extinguish yourself, in the case… [Continue Reading]

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Move Those Weapons… Up… I Guess…

So. It’s been a long time since July 10th, when this update arrived. With it, Valve sought to rebalance some common staples of TF2 play, and bring some new weapons to the forefront. In those five months… what’s changed? Has Valve done what it set out to do? Did they change the face of public servers forever with their weapon balance? Well… No.

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Regarding the Difference Between SPUF and the Steam Forums

You read that correctly, this one isn’t an article about TF2, but about the official forum meant for its discussion. No, not the Steam Community User Discussions, I’m referring to SPUF. Or as some may call it, the Steam Powered User Forums, despite the lack of an actual “powered” noun anywhere in the title for the Steam Forums. More specifically, by SPUF, I mean the TF2 section of the Steam Forums, and that distinction is something I’m going to be touching upon in this article. To put it simply, it’s sort of odd that we as a community frequently refer to… [Continue Reading]

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On The Direct Hit

The Direct Hit can either be the most devastating single-shot rocket launcher unlock or the worst rocket launcher to ever disgrace the battlefield if you can’t place your shots right and want to rely on splash damage. As a Soldier-main who’s retired his first strange Direct Hit for the easier stock rocket launcher after reaching a few hundred kills past Epic Rank, I too can agree that it’s a troublesome weapon to many who don’t know the nature behind using the Direct Hit. But mastering this pesky launcher can pull off some both quantitative and hilarious outcomes.

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