The Crusader’s Crossbow is now the least viable Medic primary

What Valve giveth, Valve can taketh away.
What Valve giveth, Valve can taketh away.

After a mere 48 hours of giving us the perfect Crusader’s Crossbow, Valve followed up by nerfing it’s damage by 33%. As someone who has spent hundreds of hours perfecting my skill with this weapon, and considers it my favorite weapon in TF2, let me say that the weapon is now useless.

Let me rehash the same reasons I enjoyed the previous crossbow and show how none of them apply any more.

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An Odd Relationship…

A healthy relationship or a tentative relationship?
A healthy relationship or a tentative relationship?

The Heavy Weapons Guy. Often considered the best pocket for newbie Medics. It’s a very strange relationship. Hand the Heavy-Medic connection to strange fans and they’ll do wonders or, more often,  horrific stuff with it.

It’s  funny, sometimes, I can’t make a decision on what to write, but most of the time, I find I’m writing stuff because someone’s mentioned it. Or they just want to see me write something from the view of, um, me. Because I’m clearly really that mercenary who goes around healing people, and I’m quite obviously canon. This leads to an odd scenario. People start asking me questions and I feel I have to answer them. Both in a canon and non-canon way. Quite a conundrum. Throughout this article, I’ll be answering some of these questions. Hopefully.

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They See Me Snipin’, They Hatin’…

Picture by Medic.
Does this seem familiar? Picture by Medic.

Let’s face it. We hate Snipers. In every single Remove A Class thread on SPUF, the class that gets picked on the most is the Sniper. Despite his loud-mouthed insults, his only-just Australian accent and his ability to throw jars of urine around, people still despise the poor guy. It’s not his fault though, it’s just the way he was designed!

The question is, why does everyone hate Sniper? Is it his bad accent? His lack of Mannliness? Finding five of them on a team of twelve? All those jars of urine? The Bushwacka? Not quite.

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Geoff

Scenarios with only one damage type are rare... Picture by Medic
Scenarios with only one damage type are rare… Picture by Medic

Sometimes, Geoff isn’t as good a name as it seems. Not because it’s not a good name, but because people go “WTF are you talking about?”, especially when I accidentally call a Vaccy Uber (or a Vuber or a Vaccination or whatever you want to call it) a Geofflette. Names based off an in-joke from a tiny group of people don’t always make for good names. Anyway, let’s talk about the Vaccinator.

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Three Reasons we have a Dearth of Heavy articles

First order of business, an apology to all you Heavy mains out there.

You are woefully underrepresented in the ratios of articles on this blog. While Demoman and Medic are soaring high in the double digits, and almost everyone else can boast about at least a few articles dedicated to them, Heavies have only one. And it’s about shotgun heavy.

Well, this isn’t 100% our fault, I like to think. Here are the best excuses I can come up with.

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Why you really, really should be a Battle Medic

Picture by ArmYOvSkul.
Picture by ArmYOvSkul.

So you’re playing Team Fortress 2 and the enemy team is full of potatoes. What class should you pick so as to maximize the amount of fun you can get out of the game before the objectives are finished and the inevitable votescramble passes? Well, you could always go Battle Medic. Whilst a Battle Medic may be somewhat of a liability against a team full of combat classes, he is more than capable of handling himself against a less strong team, and has several unique features that make him a superior choice in the field of sub-par class choice combat.

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Why you really, really should not be a Battle Medic.

Picture by The Medic
Picture by The Medic

For everyone who plays Team Fortress 2 and is at least not a potato, it’s clear as day why Battle Medics are never a good idea. Although Medics have that little speed boost and regenerating health, their weaponry simply isn’t built for fighting. This, on top of a lack of heavy-class health and no true, reliable advanced mobility, is a recipe for disaster. Plus, it annoys your team mates, who are probably on fire right now.

But just how bad is a Medic’s weaponry when it comes to fighting? Let’s start with the basics. We’ll concentrate on primary weapons, because Medi Guns obviously can’t do damage, and melee weapons are, well, melee weapons. Only Demoknights and Pyros can really pull off melee-only combat, and even then, that’s due to unlocks. We’ll look at this by pitting an imaginary Battle Medic against the average Scout.

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Arena mode: why it failed

For once, it's not his loadout stopping people from playing with him. Photo by Gen. DeGroot.
For once, it’s not his loadout stopping people from playing with him. All photos this post by Gen. DeGroot.
Arena. We all know it’s a dead mode. Sure, there have been other modes that Valve dropped, like Special Delivery or Territory Control. But Arena was the only one with a considerable push behind it, starting with not just one map, but five: Lumberyard, Badlands, Ravine, Granary, and Well. It even received four more maps after its initial push. But despite this key difference, the mode still died. Why? Well, in short, it’s not very good. Why? There are a few reasons.