The Family Business – The one weapon that SHOULD be multi-class!

The Family Business is nothing new. In fact, it’s one of those really annoying +stat/-stat weapons that most people despise and say it should be reworked and complain that it’s boring and stuff. But for someone like me, it’s great and I wish more people could use it. A quick reminder of the stats, the Family Business is your standard shotgun. It is currently equipped by the Heavy in the secondary slot. In exchange for an extra two shots in your clip, you get a nice 15% damage penalty. Doing the maths, it does a tiny weeny bit more damage… [Continue Reading]

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Righteously Bisoning

The Righteous Bison is a wonderful weapon. Alright, it’s not the best, what with there being options like the Buff Banner, the recently buffed Concheror and Battalion’s Backup and of course the normal shotgun, but it’s still a good weapon, and it’s much spammier than the Reserve Shooter. But I have an issue with the Bison. It’s not all-class. And it should be! Before you all scream that I’ve lost my mind, let’s pause and have a look at a few things. It has infinite ammo and penetrating shots but does less damage. It’s designated as a mid-range damage gun,… [Continue Reading]

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Hugging the Ground

One of the many, many reasons I have never gotten into Competitive TF2 is because I’ve always been the sort of person who can’t really get the hang of explosive jumping. I just overall suck at moving in a three dimensional space which is controlled by two dimensional movements. That sounds complicated, but it’s just a fancy way of saying that I’m crap. That’s me being harsh on myself. I’m an okay Medic. My dodging skills are quite good. My awareness is about average. My general skill level is about average. The one thing I cannot get a hang of,… [Continue Reading]

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If you could add a weapon of your own design into TF2, what would it be?

The Clear Shot Level 5 Grenade Launcher On hit: +20 health -25% clip size aabicus: As someone who loves the Grenade Launcher but wishes he had more survivability, this very simple setup (that should remind you of a current TF2 weapon) has been my favorite stat concept I’ve come up with. We’re going with Clear Shot for its name only because my suggestion was a little rude. In my opinion, it holds an attraction for all brands of Demoman. Sticky Launcher demos can use it to regain health if they get the opportunity, demoknights and Sticky Jumper demos have to… [Continue Reading]

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SOLDIER BLOG POST CONFIRMED!

Oh Soldier, never have I imagined a class with such a simple concept (A jack of all trades with an unconventional core weapon choice of the Rocket Launcher versus the typical Assault Rifle) have such a lacklustre support from the community and the developers themselves. Now wait one minute there Stick, have you seen the Soldier’s weapon count? Heck, did you read the comics? He’s practically the poster boy for the TF2 team! Well on face value, you sure do have a point. The Soldier has a lot of weapons and he has one very prominent presence in the comics.… [Continue Reading]

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Going Mobile: A New Trolldier For A New TF2

  Don’t worry, Airborne Armaments, not all of us have. It seems that whenever I decide to write an article about changing weapons or changing MvM, the very next day, Valve will release an update! So… let’s try that again! This time, I’m here to talk about the Soldier, my #2 class and go-to Rage class. Specifically, I’m here to talk about the Liberty Launcher, the Gunboats, and the Market Gardener. In the Two Cities Update, Valve rolled out some weapon changes that brought weapons like the Baby Face’s Blaster to the forefront, and took the Crusader’s Crossbow out behind the shed… [Continue Reading]

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