The Daily SPUF is back!

Hi everyone and welcome back to the Daily SPUF! After a bumpy week or so, the Daily SPUF is working again! Mostly. I still haven’t worked out how to get featured images working again, but they’re not really needed. Pretty much every picture was saved apart from those uploaded in the last week before blog.spuf.info died, and I’ve managed to save a few of those too. But let’s not worry about a few pictures, let’s bask in the glory of this new theme, and the new shiny stuff and the actual logo and things like that! As you can probably… [Continue Reading]

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Are constant updates for the best in Minecraft?

Minecraft as a has been around for quite a long time, with me alone having been playing it since December 2010, the same time when I joined SPUF. It’s a slow burner of a game, both in the way you play and how the game gets semi-frequent updates. Each update might not try to be bigger than the last, but they always try to add more stuff. You don’t often see things getting nerfed though, it’s mostly bug fixes and new features. The updates do add more to an otherwise very sparse and often repetitive-looking world. The very early InDev… [Continue Reading]

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Summer Games Hit Overwatch!

Now there’s a 2016 Olympics you can attend without catching Zika! The Overwatch Olympics event has come with a new game mode, Lucioball, starring my personal favorite class in a 3v3 soccer match extremely reminiscent of Rocket League. I’ve played a crapton of it already and it’s insanely fun. However, Lucioball is the only part of the update that I can honestly get excited about. The new Summer Loot Crates come with only a single guaranteed summer event item, and all summer event items aren’t obtainable any other way, even credits. There are so, so many summer sprays and summer player icons… [Continue Reading]

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More Daily SPUF changes!

Hi everyone! Just a little quick article going over a few changes I’ve made to the Daily SPUF via this shitty chrome book. But first off, holy fuck using this chrome book is fucking tedious. Would be amazing for someone who spends all day on Facebook, but for someone who actually uses more than Chrome, it sucks. Anyway! Changes time! The first thing you’ll probably notice is that the main menu has changed again. I realised that there’s no link to view all articles in chronological order (newest to oldest) so I decided to add the Articles button. This will… [Continue Reading]

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Heavy VS Pyro – Predictions

This article was supposed to come out after the MyM update came out. Oh well. While everyone is busy complaining about casual and competitive matchmaking in the Meet your Match update, they seem to have partially forgotten about the Meat VS Match side of things. This is actually pretty sad, because this is a second WAR! update, something people have kinda secretly been expecting for years. It’s no Engineer VS Spy update, but it’s a tad more balanced at least. Not that it matters. This WAR! update isn’t all Soldiers and Demomen everywhere trying to kill each other, a Medic’s… [Continue Reading]

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New PASS Time updates!

The recent update is finally live, and there are so many new changes I don’t even know where to start! So for lack of better ideas, I decided to begin with PASS Time, in part because I know it’s not super popular, and I want to encourage people again to try it out. It’s really really not a bad mode, certainly it’s better than capture-the-flag, and the new update pushed a lot of very cool changes I can totally get behind. One of the major problems affecting PASS Time was the extreme emphasis it placed on a single player. Whoever… [Continue Reading]

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Meet Your Match Weapon Rebalances!

There are so many new weapon changes that came out with Meet Your Match, and for the most part I’d say the changes are a net positive. I’m not even sure where to begin, so I’m just going to go through the list and highlight the weapons I care about, and say my piece. First of all, the Sydney Sleeper is awesome! Two huge changes that buffed this weapon while raising its skill ceiling and its support capabilities, now it can extinguish teammates with scoped friendly-fire and deal area-of-effect jarate splash on scoped headshots. The former ties in with the… [Continue Reading]

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Why are we buffing Medic again?

Hey, do any of you remember when I wrote an article explicitly saying to NOT buff Medic any more because as a class we’ll be too powerful and start to fuck with the meta of TF2? You know, this article? I clearly said in it to not buff Medic because he’s in a plenty good enough. Let me repeat myself. Medic is a super strong class that is pretty simple to play but very hard to be a pro at. Having a Medic on your team does not guarantee you victory, as a Medic can’t physically carry his team in… [Continue Reading]

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The Meet your Match Update is here – Early Thoughts

The Meet your Match update has shipped, after apparently holding off for a bit as to not disturb a major ETF2L match, which is nice of them. Honestly though, I’m not sure what to say. I suppose I’m happy that we’re getting an update, and that we’ll be getting more updates in the future. Of course we got new taunts. The TF2 youtube channel had them uploaded but private for ages. Taunts are basically the new hats, but better because they don’t fuck with the art style in any way. Of course we got crates. The keyless crates are interesting.… [Continue Reading]

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Meet your Match update – Called it.

I fucking called it. See, I said it in this article. Unless the ‘Neato’ update comes in the middle of next week (which, knowing my luck, it will), all of next week’s articles will be a bit different in some way. Anyway, yes, competitive has been released, unranked gameplay is no longer the casual slogfest it used to be and copies Overwatch and every other matchmaking system, at least on Valve servers, Pass Time is out of beta and OMG WHAT THE FUCK THEY FINALLY MADE SUNSHINE OFFICIAL OMG FUCKING FINALLY. There’s also Metalworks and Swiftwater, two major competitive maps… [Continue Reading]

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