The Closet Sniper Rifle

So, almost a year ago now, I talked about finally finding a way of playing Demoman that I enjoyed. I mentioned discovering a Soldier play style too as a footnote, but I wanted to give him a spotlight of his own! Figured he’d earned it after the amount rocket jumping around I’ve been doing as him recently. But more accurately, I want to talk about the Direct Hit. I used to see Soldier as a slow, boring and clumsy type of character which I just couldn’t find the appeal of. But the Direct Hit (and a lovely shiny pair of… [Continue Reading]

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The Eyelander has a lot of reskins…

Out of all the unlockable weapons, the Eyelander has the most number of reskins at 4. The closest competitor it has is the Axtinguisher at 3 (Postal Pummeler and the Australium and Festive reskins). What is so special about the Eyelander? First up, let’s look at all the reskins. The Nessie’s Nine Iron is a golf club with strong ties to the Demoman’s Scottish ancestry. The Australium Eyelander is one of 9 unlocks that got an Australium version. And speaking of which, Demoman is the only class to get 3 Australium weapons to himself and one of the three classes that can equip… [Continue Reading]

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The Braton and the Soma

When I started Warframe and was given a choice of my first starter weapons, I decided to go for the MK1-Paris, the Lato and the MK1-Bo. A bow, a bog-standard pistol and a long, pointy stick. I could have alternatively chosen the MK1-Braton, the Kunai or the Skana. While the Kunai and the simple sword-like Skana are rather ninja-y, the MK1-Braton is an automatic rifle, about as nonsensical as the (admittedly boring and horrible) Lato or a flamethrower like the Ignis when it comes to ninja weaponry. That being said, the MK1-Paris eventually just wasn’t cutting it any more. The… [Continue Reading]

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Handgun Safety Course Simulator

With games only getting bigger and more refined as the years go by, it’s unsurprising we’ve gotten used to certain luxuries always showing up in our games. Taken for granted. Reloading is one of those. We press a button and our in-game avatar reloads their weapon perfectly each time. But Receiver is the game where that convenience goes to die. Each part of the gun is operated using different keys, meaning being able to reload efficiently is half the battle. For some, to reload at all. “Pffft… How hard could it be?” You retort, arms folded confidently, perhaps an eyebrow… [Continue Reading]

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Poor Righteous Bison!

Out of all the Dr Grordbort weapons, I think it’s safe to say that the Righteous Bison was considered the most balanced and the most loved. Of course, the Dr Grordbort weapons have always been notorious for being unbalanced messes with tons of unneeded particles and all sorts of nastiness, but you can’t deny it, the Righteous Bison is an unbelievably cool weapon. The odd thing about the Bison is the fact that it has an unusual role among Soldiers. While a Shotgun is more of a close ranged self-defense mechanism and a close range Medic-protector, the Gunboats are designed… [Continue Reading]

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Cardboard Weaponry – The Medi Gun

I’ve made a lot of cardboard weapons over the years, most of which are replicas of TF2 weapons. This year though, only two new weapons have joined my arsenal. The problem is that I’m running out of space for all these weapons, and since I’m planning on moving out at some point, I can’t exactly take them all with me when I do. I’m considering selling them, but really, how much are people willing to pay for replica weapons made out of masking tape, glue, toilet roll tubes and cereal boxes? Plus they’re fragile and will probably arrive smashed to… [Continue Reading]

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Why the Back Scatter may be best Scout weapon

Something has intrigued me. Simple put no one on the Daily SPUF has written a single article on The Back Scatter and the only time it is mentioned at all is as a passing reference in the article Stop saying I’m a good medic! Of course one may be inclined to say that “the Daily SPUF hasn’t posted content about many things” and “what makes the Back Scatter so special”. I will tell you what makes the Back Scatter so special and article-worthy. The Back Scatter sucks… like really sucks and The Daily SPUF has a penchant for writing about sucky things,… [Continue Reading]

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MeeMs Thoughts On The Balance Of Power

After the recent update (Or if you’re reading this in the future the MyM update) many of us are left questioning two things. Firstly, what the hell are the TF team doing and secondly, do they actually play this game? Well from recent discussions it seems pretty clear that Valve would likely try to break down weapon stats into more logical data. So to begin with we must query what actually makes a weapon. For most weapons in TF2 we can split it up into it’s effective range and its DPS. If we look at a simple example say… the… [Continue Reading]

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What’s up with Levels on Items?

One of the first weapons I got was an Ubersaw. I’m pretty certain I don’t have it any more, as it wasn’t the achievement one. Most of the other first weapons I’d found were for classes I wasn’t playing – Scout, Sniper, Spy, Heavy, Soldier, the classes that I found genuinely hard (or too slow) early on. So I was mostly playing Medic, Engineer and Pyro and I didn’t really have any weapons for the other two. One of the first things I noticed on my brand new weapon was a level, level 10, compared to my level 1 Bonesaw.… [Continue Reading]

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Concepts

Valve doesn’t like adding new concepts to the game, which is why there are so many +/- weapons, even the ones that don’t look like they are. The Airstrike for instance, is entirely +/- but the description doesn’t show it as such. Anyways Valve occasionally figures out they can change around a concept for new weapons and balancing, and then do it to a bunch of weapons (cough, switch speeds in tough break getting added to like 30% of melee weapons, cough). This seems like a new thing but switch speed has been around for ages in the Degreaser and… [Continue Reading]

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