A look at TF2 from the eyes of a new player

  Today, I chat with a close friend of mine, Dekky, who I introduced to Team Fortress 2. He’s a new player with a soft spot for shooting robots and firing rockets. We were all newbies once… How did you first hear about Team Fortress 2? Hmmm… probably from you Actually you and some other guys on the Budding Writers forum talking about it. AGES ago. Yah. That’s about all I can remember, really.. What was your first impression of the game as it loaded up and you saw the main menu? “Oooooooh, multiplayer!” Yeah. First thing I picked up on. Then… [Continue Reading]

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5 Things you Might Not Know were from Team Fortress Classic

TFC is a simple game, especially compared to its predecessor. Two teams of nine mercenaries grab flags and kill each other, and that’s pretty much it. Contrast that to Team Fortress 2, where I’m hard-pressed to think of anything that hasn’t made it into the game in some fashion. But dig under the surface and there are a couple of things that actually debuted in TFC which you might not know about. Things like: 1) A bunch of popular TF2 maps. This one’s pretty common knowledge, but if you have no experience with TFC you may not know that a… [Continue Reading]

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ESEA-Invite Season 16 Week 8 Standings and Playoff Scenarios

At the conclusion of Week 6, we only had one team eliminated from the playoff race. Week 7 brought crazy games, including the close upset of Exertus eSports over Classic Mixup on Sunshine. When the dust cleared, Classic Mixup had clinched their spot and three other teams were sent packing their bags. In the penultimate week of the season, we may see the final two LAN spots decided, with two teams comfortably in control of their own destiny and one needing a lot of help to get in. [Continue Reading]

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“Demoknight, Thou Shalt Not Increase Thine Turn Radius”

The balancing eyes of Valve, having recently fixed the first of two ways to increase your shield charge degree, have now gone ahead and nerfed out the ability to bypass the restriction with a controller too. This means that there is no way whatsoever to increase your turning radius beyond equipping the Ali Baba’s Wee Booties, and even then I cannot notice a difference with those things on. This has basically removed what little skill indexing Demoknight has. Many people (myself included) never saw why increased turning ability was somehow overpowered, considering you’re giving up the ludicrously powerful Sticky Launcher… [Continue Reading]

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Why Valve was Justified in the Removal of the Charge-Turn Exploit

It, as hilariously evidenced by the whole Reddit fiasco of April 2013, is quite easy to divide the SPUF community -or quite possibly the TF2 community as a whole. Nothing however, is more effective at this than the change of a long present balance issue. The booties exploit, while I do consider them that, were an exploit so firmly rooted in the balance of Demo-knight as a whole that they could be considered a balance issue. Valve however has done right in removing the charge turning. The issue of allowing exploits like this goes against past principles and actions that… [Continue Reading]

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Eyelander Eyestravaganza results!

Eyelander Eyestravaganza has ended, and everyone had a blast! Ultimately, AdolfKirby took first, VenomousPastry took second, and Lord Yimzo took third! There were a LOT of heads rolling around in the end, and a number of people had moments of glory as a single beheading granted them 100+ heads in one go. The much-hypothesized event map turned out to be Turbine, which gave all of us a chance to try out Valve’s optimizing patches. Of special note is the little cart that allows anyone to reach that medium healthpack hiding on that ledge near the flag spawns, thousands of players… [Continue Reading]

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“Medic takes Bionicle characters and puts them in the roles of TF2 mercenaries”

On the request of a single person, I’m writing this article. For those of you who don’t know, Bionicle was a LEGO franchise that started in 2001 and ended in 2010. The story started off with a bunch of mechanical heroes called Toa, protecting small, child-sized robots called Matoran on an island paradise from all sorts of evil or misguided nasties and evolved into one of the strangest stories around. Enemies include mind-controlled animals, the just-doing-their-job Bohrok and the terrifying, somehow snake-like Rahkshi. Spoiler, the good guys win. For more information, Biosector01 has pretty much everything in it. What if… [Continue Reading]

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Eyelander Eyestravaganza!

================IMPORTANT INFO================ Where: The SPUF server When: Saturday 7:30 pm GMT =============================================== As you may have noticed, Demoknight recently received a painful blow in the mobility department. In honor of our fallen friend, the SPUF server is having a hack-n-slashathon starring everyone’s favorite haunted sword! RULES 1. Everyone who joins the server must play Demoman. It’s first-come-first-serve. 2. Map is a secret. Time is exactly 25 hours from the moment I posted this announcement, at 7:30pm GMT. 3. The only allowed weapons are Ali Baba’s Wee Booties, Bootlegger, Chargin’ Targe, Sticky Jumper, Eyelander, Nessie’s Nine Iron, and Haunted Headless Horsemann’s… [Continue Reading]

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A Plea From a Broken Sword

To the Developers of Team Fortress 2 and the player fanbase. Hello. As a figurehead in the Demoknight community (Yes, that’s a thing), I have been vetted by a few other Knight enthusiasts to make an official statement on the status which is our beloved demoknight. It appears the community has gotten mixed responses from the backlash of the changes to the Chargin’ Targe turning bypass involving a joystick. Probably leaning towards positive since our methods of execution were nothing short of exploiting. For a lot of people it was a cheap way to get a kill, the next best… [Continue Reading]

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OhGodPleaseNotBadwaterAgainPleaseNooooo!

Yes, that title is like that on purpose, because that is how I feel when I see Badwater pop up as the next map. I still think that when I see Badwater_Rainy pop up, but not quite as much, as I need to take a few seconds to rebind my swim up and swim down keys. Where does this hatred, where does this fear come from? Well, read on, I’m about to tell you. In my early days of Team Fortress 2, I quickly realized that Teufort is a bad map. I wasn’t so quick to work out that Junction… [Continue Reading]

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