Why Scout Needs a Nailgun

In my article “5 Things I miss From Team Fortress Classic“, I gave the very first spot on the list to its nailgun. Every time I’m stuck as Scout seeing a sentry around a corner, but with no means of dealing with it myself, I wish Valve hadn’t taken my simple and easy way to get rid of that darn thing. The TFC nailgun is most comparable to the TF2 Syringe gun, with a major difference: no gravity falloff on the projectiles, meaning that they fly in a straight line forever like a rocket. This lets you deal basically a… [Continue Reading]

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Poor Unloved TFC Pyro

So what if every weapon in Pyro’s arsenal is rubbish. So what if TFC afterburn deals 2 ticks of damage for 4 ticks, a grand total of EIGHT damage before extinguishing itself. So what if napalm grenades are the only explosive grenades in TFC with lower damage output than regular hand grenades. You know what the pyro has that nobody else has? Personality. TFC Pyro is the only class in the game with idle animations! Occasionally, he’ll sweep his hand lovingly across the top of his flamethrower, or fiddle with the sighting reticule of his Incendiary cannon. He clearly loves… [Continue Reading]

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Playable 8-Bit Team Fortress 2!

If Team Fortress Classic isn’t retro enough for you, you need to try out Gang Garrison 2! Taking the other approach to being an old-fashioned TF2, GG2 takes the core concepts of our favorite team-based shooter and renders it in lovable 8-Bit form. All nine classes are present and playable, as are a number of the maps you’ve played and love. Rather tongue-in-cheekly, most of the names in TF2 have been changed to alternates, so you play it on Smoke sponsored by Faucet Studios, and your class choices include Firebug, Healer, and Constructor. The aiming style takes a bit of… [Continue Reading]

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Playing Dell’s father (possibly)

Is the Team Fortress Classic engineer Dell’s father? Personally, I’m unsure. It would be cool to think that missing link between Radigan and Dell Conagher was also a Mann-employed combat engineer, but on the other hand that means Dell is about to fight his father in the coming comics. But even if he’s not related biologically to Dell Conagher, the TFC Engineer is definitely related in gameplay. They are very, very similar. The first thing aspiring TF2 migrants are going to have to terms with is the upgrading process. Here it is: You need to put all 200 metal into… [Continue Reading]

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The Civilian:That Which Doesn’t Kill You Probably Missed

The life of a Civilian is short and terrified. With half as many health points as a Scout (only 50), no armor and the entire enemy team composed entirely of Sniper rifles, the Civilian must be handled with a completely different mindset from any other class. Be paranoid, be timid, and don’t move forward until its very clear that your bodyguards have cleared the next stage of the map out for you. Let me back up a bit, in case you haven’t tried or heard of TFC’s Escort game mode before. Unique in Team Fortress history (at least until MvM… [Continue Reading]

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5 Things you Might Not Know were from Team Fortress Classic

TFC is a simple game, especially compared to its predecessor. Two teams of nine mercenaries grab flags and kill each other, and that’s pretty much it. Contrast that to Team Fortress 2, where I’m hard-pressed to think of anything that hasn’t made it into the game in some fashion. But dig under the surface and there are a couple of things that actually debuted in TFC which you might not know about. Things like: 1) A bunch of popular TF2 maps. This one’s pretty common knowledge, but if you have no experience with TFC you may not know that a… [Continue Reading]

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“Demoknight, Thou Shalt Not Increase Thine Turn Radius”

The balancing eyes of Valve, having recently fixed the first of two ways to increase your shield charge degree, have now gone ahead and nerfed out the ability to bypass the restriction with a controller too. This means that there is no way whatsoever to increase your turning radius beyond equipping the Ali Baba’s Wee Booties, and even then I cannot notice a difference with those things on. This has basically removed what little skill indexing Demoknight has. Many people (myself included) never saw why increased turning ability was somehow overpowered, considering you’re giving up the ludicrously powerful Sticky Launcher… [Continue Reading]

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Eyelander Eyestravaganza results!

Eyelander Eyestravaganza has ended, and everyone had a blast! Ultimately, AdolfKirby took first, VenomousPastry took second, and Lord Yimzo took third! There were a LOT of heads rolling around in the end, and a number of people had moments of glory as a single beheading granted them 100+ heads in one go. The much-hypothesized event map turned out to be Turbine, which gave all of us a chance to try out Valve’s optimizing patches. Of special note is the little cart that allows anyone to reach that medium healthpack hiding on that ledge near the flag spawns, thousands of players… [Continue Reading]

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Eyelander Eyestravaganza!

================IMPORTANT INFO================ Where: The SPUF server When: Saturday 7:30 pm GMT =============================================== As you may have noticed, Demoknight recently received a painful blow in the mobility department. In honor of our fallen friend, the SPUF server is having a hack-n-slashathon starring everyone’s favorite haunted sword! RULES 1. Everyone who joins the server must play Demoman. It’s first-come-first-serve. 2. Map is a secret. Time is exactly 25 hours from the moment I posted this announcement, at 7:30pm GMT. 3. The only allowed weapons are Ali Baba’s Wee Booties, Bootlegger, Chargin’ Targe, Sticky Jumper, Eyelander, Nessie’s Nine Iron, and Haunted Headless Horsemann’s… [Continue Reading]

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Playing the Sniper Rifle in Team Fortress Classic

Aabicus, don’t you mean “Playing the Sniper”? No, I mean playing the sniper rifle. Because that is your job. Your life. That gun is a battlefield-stomping menace that boasts more flexibility and versatility than anything in Team Fortress 2. I know you think you’ve fought sniper rifles in TF2, but you haven’t fought a gun that can: *Charge and headshot from the hip *Charge-up damage infinitely *deal slowdown on bodyshot that never goes away (unless healed by a medic) *Deal knockback to friendlies, leading to the comical-looking but super useful “Sniper Jumping” technique *Gib on fully-charged headshot But believe it… [Continue Reading]

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