The Pacifism Defect

So right now, the first ever Clan-based event is going on. Which is nowhere near as big a deal as it sounds. Events are somewhat common, you’ll see them from time to time, generally over weekends and the like, involving 3 missions that need to be completed to get a prize of some sort. Most of the time, it’s variations on a theme, like Darvo running away from debt collectors, or teasing new main-game content via events like Rathuum and the Index Preview. The Pacifism Defect isn’t much different. It features a new game mode, Evacuation (not to be confused… [Continue Reading]

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Planetside, too

In the interests of expanding our horizons, Medic and I are doing an exchange where we take turns picking a free-to-play multiplayer game that one of us hasn’t tried. Last week we played Warframe, which Medic wrote about, and this week we were gonna try my old college love, Planetside 2, but then the game didn’t work on Medic’s computer. (Update: It eventually fixed itself, and our co-op adventures will be chronicled in Medic’s upcoming article!) However, this did cause me to reinstall again, and soon I was teleported back to my 2013 dorm room–running through Auraxian landscapes, solo-capping control points and constantly reviving corpses. I don’t… [Continue Reading]

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One Last Look at the War Within

“Why the fuck would I want to do that?” Those were the fateful words of my brother as he helped me complete the War Within. Those words summed up everything I felt about this quest. That phrase was also repeated several times throughout the quest as well. The War Within is supposed to be about your Tenno space kid growing up and becoming more mature. Well, that’s the underlying plot. Really, the plot drags you kicking and screaming into that, due yo your space kid’s actions, when it should be looking at whatever the hell Teshin was doing, finding the… [Continue Reading]

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Coming Soon – A Week of Love and Hate 3 – Even More SPUF

It’s that time of year again. After the supposedly love-filled month of February comes the dreary month of March, which can’t be asked to snap out of winter and become the prettiness of Spring. Spring is April’s thing, March couldn’t give a shit. But March is also the time for A Week of Love and Hate, Number 3. That’s right, the community-writing fun fest is here to annoy you all. For those of you who don’t know, A Week of Love and Hate is about people writing articles about things they absolutely, uh, love and hate. Then a week is… [Continue Reading]

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A little heart to heart

With all my assignments and upcoming mid-terms, as well as a workload designed to produce the best graduates by killing off whoever that can’t survive working 18 hours a day, I wasn’t going to write an article this weekend. However, one day while lurking on the Daily SPUF post on … well, SPUF, I saw this: I realized, after a bunch of hat-related posts, I didn’t really introduce who I was aside from being a hat-loving TF2 player, or just a stereotypical TF2 player to most people. Sorry about that, I suppose that’s kinda rude. However, before I do that, I suppose… [Continue Reading]

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The Bacteria Blocker

As anyone who had read my posts knew, I like cosmetics. More specifically, the lesser-known and less popular cosmetics. That’s because a) I can stand out without needing to shell out for an Unusual since not many people wear them, b) they’re normally quite cheap, and most importantly, c) they are still very solid choices in most cases and are nicely modeled, so I still get to look OK wearing them. In most cases, I can find some niche for it, build a loadout around it and get some karma at r/tf2fashionadvice. But then, some cosmetics are beyond redemption. Ladies… [Continue Reading]

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Overwatch, a few tips to new players

This article, as the title implies is going to be more of a guide than an article. If you feel like you already know how to play Overwatch really well than you may not need to read this. 1. Bastion (or whoever) is not overpowered. This is something I feel new players in Overwatch complain about for the same reason TF2 players complain about things like Phlog Pyros. Bastion for example is really good against uncoordinated, disorganized and generally newbie teams but is bad against experienced players. Mei is a total bitch and Roadhog’s hook is awful. But sometimes there… [Continue Reading]

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Helix Jumping – Advanced Soldier 76 Mobility

As a Lucio main, I enjoy offclassing Soldier 76 because he retains (admittedly far less impressive) mobility and healing-focused abilities, letting me actually kill people while still filling a secondary role doing what I love best. And over time, thanks to my mobility addiction, I’ve found myself comboing the pieces of his kit in unusual ways to make my way around the battlefield. Because of the minor self-knockback on Helix rockets and the way Blizzard coded his sprint, Soldier 76 has the capability to reach some unusual places with what the community has dubbed “helix jumping”. But before we get… [Continue Reading]

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The Sneaky Bastard Stealth Archer

Skyrim as a lot of playstyles, and is thankfully designed in such a way that you can change your way of playing somewhat easily. The Dragonborn DLC expands on this upon the completion of its main quest by allowing you to alter skill trees, and setting skills to Legendary when they reach level 100 allows you to reset those skills and allocate the regained skill points elsewhere. This is pretty damn good if you suddenly grow tired of playing as a mage or whatever mid game. It’s a simpler system compared to Oblivion and Morrowind, and that isn’t always a… [Continue Reading]

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On Fortress Forever’s Huge Pyro Rework

The Team Fortress Classic Pyro sucks. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. Valve made some big changes to the class when creating Team Fortress 2, but they also tried to stay loyal to Pyro’s afterburn-based roots. For the longest time, Fortress Forever likewise attempted to create a more versatile afterburn Pyro by giving theirs some interesting mobility tools: he could ‘fly’ through the air by firing his flamethrower behind him, and his afterburn… [Continue Reading]

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