A Run Down on This Year’s Festive Weapons

For the last few years, we’ve received Festive Weapons, weapons made pretty and Christmassy for the winter holidays. The first year, we got 9 stock weapons, the second year,we got 9 mostly unique weapons like the Huntsman and the Flare Gun, the third year we got 9 more unique popular weapons and this year, we got, um, 7 weapons. Yeah, some people missed out. The weapons this year were the following: Bonk! Atomic Punch, Shotgun, Backburner, Chargin’ Targe, Bonesaw, SMG and Revolver. A larger collection of stock weapons, at the expense of some classes not getting their own weapons and… [Continue Reading]

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Team Fortress Classic Should Go Free-to-Play

Team Fortress Classic, the predecessor to Valve’s most successful multiplayer FPS, has had a pretty decorated history itself. Released in 1999 as a Goldsrc port of the hugely popular Quake mod Team Fortress, it came bundled for free with Half-Life which granted it a large and prospering player base for years, a player base which stayed strong until 2007, when TF2 came out. At around the same time it received a $5 price tag, and as a result the community for this game has dwindled to near nonexistence. Whenever I try to play I can only find two servers that are reliably… [Continue Reading]

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Dem Choppas

This article is a shoutout to my favorite TF2 Mod; dem choppas. Who wants a plinky submachinegun when they can have the most famous assault rifle in world history? There are all sorts of reasons to use dem choppas. Reason 1: They’re dem choppas. There’s no other real reason. I mean, they’re choppas. I’ve wanted to write an article about dem choppas for a while now but I couldn’t think of anything meaningful to say. But now, we’re like three days behind on articles and I need something to write for yesterday but I don’t want to publish a real… [Continue Reading]

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Taking the Fight to the Robots

When is Valve going to add offensive MvM missions? Ever since the amazing opening trailer showed BLU and RED uniting against a common foe, I’ve been wanting to see the other half of Mann Co’s defenses getting in on the action. And I know I’m not the only one. It’s not even particularly difficult to come up with the method of gameplay. One way or another, it’ll probably involve BLU team delivering a bomb to robot factories or other tactically-beneficial targets that are guarded by robots with a slightly redder hue. Most people seem to think the bomb should be… [Continue Reading]

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The Awkward State of Demoknight

The Demoknight is in a really awkward place within TF2, despite being the closest thing TF2 has to a tenth class with its own mobility, strengths, and weaknesses. The main issue with this is Demoknights were never as good as their sticky launcher brethren at dealing large amounts of damage, taking out fortified barricades, and overall keeping the enemy team suppressed. However in exchange for this loss of firepower the Demoknight gets a close range, high risk high reward charge mechanic that allows him to get to places no Demoman could ever dream of getting to. At least he could… [Continue Reading]

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My first time in a first person shooter…

I was never designed to be a gamer. I have the coordination skills of a donkey in ice skates, I over-think things and I jump at everything. Before I discovered PC Gaming, I used to play platformers and Worms Armageddon on the Play Station 2. First Person Shooters never really appealed to me, especially since it’s damn hard aiming with a console controller unless you have some sort of aim assist. Not that I ever really played one. Siphon Philter was probably the closest thing I played to a FPS and in that, I just set everyone on fire with… [Continue Reading]

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What if TF2 melee behaved mechanically like Left 4 Dead 2 melee?

I had a blast recently playing ctf_turbine with Medieval mode enabled, but my internet connection quickly decided that it wasn’t pleased with the current TF2 melee mechanics. So it got me thinking about a different Source game where the melee weapons are among my favorite in the entire game. TF2 melee basically behaves like a hitscan “bullet” that flies a few inches in front of the player and stops (the swords fire this “bullet” a bit further, mimicking a range bonus.) Only if this “bullet” hits an enemy is your melee swing successful. This is where all the notorious hitreg… [Continue Reading]

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Happy New Year! I hope…

Welp, it’s 2015 now. At least for Ol’Medic here writing this article. It won’t be 2015 for another 7 hours or so according to the blog’s internal clock, but that’s the sort of stuff that happens when we all live in different time zones. So yes, happy new year! I hope. Let’s take a few minutes of your precious time to see how 2014 went, at least for TF2. In the real world, it was turmoil as always, with chaos in the Middle East and on the borders of Russia and Ukraine, not to mention Ebola being a bastard and… [Continue Reading]

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The Art of the Backcap

The backcap is an under-appreciated skill these days. It seems like nobody ever sends a brave lone gunman to scout ahead and take the next point milliseconds after you finish capping this one. And while this loss of a fundamental strategy is sad for the state of TF2’s metagame, it can be quite fun if you’re willing to be the team’s backcapper. Backcapping, as the name implies, involves racing ahead to the next control point once determining (or just hoping to God) that your team can take this one alone. The two most popular classes to backcap are scout and… [Continue Reading]

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Fun things about the Grappling Hook

I’ll be frank, I don’t like Mann Power, because it utterly sucks if you’re not one of the 9 people with a power up. You just get your backside handed to you unless you’re clearly skilled enough to outplay them. But on the other hand, the Grappling Hook, the second stock all-class action item after the Spellbook Magazine, is tons of fun. Why? Because everyone can use it whenever they want, as long as the server allows it. And I, being the antisocial offline player that I am, decided to experiment round with it. First off, to enable the hook,… [Continue Reading]

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