Fixing Killing Floor 2’s PvP Mode

About a month ago I received this shifty-looking email: There were more than enough red flags to just delete it, but I agreed despite not knowing who they were. I’m glad I wasn’t my normally-apprehensive self, because it turned out to be Tripwire and now I’m signed up to playtest the much-maligned Versus Mode in the near future. I’m looking forward to getting to weigh in on a mode that I’d really like to succeed. And I thought I could take some time and write an article on my current thoughts of Killing Floor 2‘s Versus mode and what problems it… [Continue Reading]

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Refunct

Refunct is, by design, simple. Astonishingly so. But that’s all it needs to be in order to be fun. It’s a first-person 3D platformer at its most pure. The objective of the game? Colour everything in and bring the world to life. It’s a giant blank colouring book you can freerun in. What’s not to love? The red beacon leads to a big red button, which when you step on it, reveals more white squares and another button… And another button… And another- But the game is happy to let you loose in the world and let you go where… [Continue Reading]

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Absolutely Drawful

I’ve always considered myself somewhat good at art. I can draw a stick figure, at least. I can also draw lots of other things if I put my mind to it, and really, the only things that hold me back are the fact that I only ever seem to draw on shitty paper with a biro and my own self loathing. Being good at drawing runs in the family… apart from my poor dad, who can’t really draw a stick figure. But none of that matters. Not when Drawful is around! Drawful is a game featured in the Jackbox Party… [Continue Reading]

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Hello 2017!

Oh look! It’s 2017! 2016 has finally buggered off! Yay! Confetti! Balloons! Celebrations! People walking home all tired and drunk because they stayed up too late last night! Even more people sleeping in because of late night partying! And a bunch of people just living out their lives and not caring. I’m in the latter group. I’m a boring person who doesn’t smoke, drink, take drugs, gamble or do anything interesting. The biggest risk I’ve made recently was charging my laptop for five minutes at 9pm so I could finish a mission and I managed to lose. Hence why I’m… [Continue Reading]

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Good Riddance 2016

This year has been shit. Really, utterly shit. Last year, naive little me made a promise. Well, several. I would try and lose some weight, I would write 500 words a day and I would be more optimistic, wishing that 2016 would be a better year. As I write this post, one of my last 500 words before 2017, I will openly admit that I totally and utterly wrong. Both on a global level and on a personal level. Oh and I totally and utterly broke my promise of being more optimistic. I’m not going to go and list all… [Continue Reading]

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A Tribute to Rattata, My Favorite Pokemon

I was in high school when Pokemania swept the country back in the 90s. I first learned about it when I was walking through my hometown’s shopping mall and Nintendo had a massive expo setup to promote the new movie Pokemon 2000: The Power of One. You got a free Pokemon card just for stopping by, and that was where I received my first Pokemon ever:   I fell into buying the playing cards and watching the TV show like every other kid, but I wasn’t allowed to play the games so it wasn’t until college that I finally got to play… [Continue Reading]

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Woof

On Monday the 26th at about 10pm, Colin bashed on the patio door, whining and whimpering. He had been missing for ten days, was cold and scared and absolutely filthy. I was asleep at the time because I was ill and jumped out of my skin as the parents screamed with glee. After a warm bath (which he hated), a bowl of dog food and some running around all excitedly remembering who everyone was, Colin curled up into a ball and fell asleep. We’d been looking and calling for Colin for days. We went around the five nearby villages searching… [Continue Reading]

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Soul Searching

Dark Souls was hailed as the return of the hard-as-nails, but rewarding single player experience. Harkening back to a time where games would be developed to be hard as hell as to pad out game time, due to storage space limitations. I remember the hype everyone got wrapped up in upon its release, the endless praise it received. I had also grown tired of the relentless, insistent, hand holding that had started smothering games. Power fantasies are great and all, but being a nigh-indestructible killing machine loses its edge pretty quickly. Occasionally, we like to have our teeth kicked in… [Continue Reading]

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Overwatch’s Tracer is Gay

The latest Overwatch comic came out (meanwhile us in the TF2 fandom forgot that was even possible…) and it shows the heroes going home for Christmas to spend time with their loved ones or lack thereof. The main story involves Tracer trying to reach the shops in time to buy a present, and the rest of this article is going to assume you’ve gone and read the comic. While its not the only major reveal in Overwatch canon that came out with this comic, it’s the one that’s got all the gaming news sites talking about it. The forums are also ripe… [Continue Reading]

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Malicious Multiplayer

Rainbow Six Siege is a game I picked up on the promise of tactical, slow-paced gameplay and then I sold it for lying. But I’ll save my quarrels with its gameplay for another time, because instead I wanted to focus on a few things that curse multiplayer titles in general, and Siege is the perfect scapegoat for demonstrating those points. So without further ado~ Player Visibility and Colour Simply put, a player should NEVER fade into the environment. They should pop against their background, but with more games leaning towards the duller, realistic washed out colour palettes, this becomes an… [Continue Reading]

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