The Ghetto International: A Preview of the I52 LAN Event.

There are less than three weeks until the largest LAN competition Team Fortress 2 has ever had, and likely will ever have. For the past three months the focus of almost every top-level team in the world has been to prepare for I52, the one and only competition where the egotistical patriots, baguette eaters, tea drinkers, kangaroos and the occasional moose can face off at a LAN event. Epsilon Esports, Awsomniacs, Froyotech, Classic Mixup, Team Immunity, Fenneks and a wealth of lesser known European teams are all heading to Coventry, United Kingdom for Team Fortress’s own international.   The History… [Continue Reading]

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Legends of Equestria Open Server Weekend August 8-10

Hi all! Just thought I’d take a chance to let you know that a fanmade MMO I work for, Legends of Equestria, is having an Open Server Weekend right now, where you can play it and try it out! Set in the world of Equestria, you first get to make your own pony through an intensive character creation system, and then you’re free to explore five different expansive regions, including starter cities for the three main species. Go on quests, purchase and wear cosmetics, and even adopt pets! I’m one of the writers, and I’m really proud of all the… [Continue Reading]

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The Changing and the End of Stuff

Hello, my fellow mercenaries! Today, I’m just going to mention a few bits and pieces. I love reading articles from you lot, and I love receiving them. Problem is, I can’t always tell if they’re finished and ready to be published or not. I have a bit of a weird organisation system, in which any articles that are 100% ready to publish, I leave in the Pending section and everything else gets thrown into Drafts. I generally have to edit most articles before they’re finished anyway, since a few of you forget to set your categories or don’t add any… [Continue Reading]

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“I AM BULLETPROOF!!”

Misha the Heavy Weapons Guy gets a lot of bad press. Especially on this blog. I’ve seen articles trashing him and saying he’s failed as a class in TF2. They point out that, compared to classes like the Soldier, he has less weapons to choose from and few reliable ways to cover his main weakness, lack of speed. They say he’s boring to play and requires almost no skill. Poor Heavy has been hit hard by such critics. But slow down, all you Jarate-throwing Huntsman Snipers! No class in this game is a “failure.” The point of Team Fortress 2… [Continue Reading]

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Overflowing Into Other Games

Most people who consider themselves gamers will probably 1. be fairly good at video games, 2. play lots of video games and 3. be able to adapt more quickly when they switch from game to game. I’m not one of those people. I struggle my way through games, almost always playing on Easy the first time through. I slither my way awkwardly into the Player Vs Player aspects of games and sneak around like a BLU Spy trapped in the depths of a heavily guarded RED base. You’ve heard me say this a billion times before: I am shit at… [Continue Reading]

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Battle of the Builders: Dell Conagher vs Nuparu

Hopefully you’re all familiar with Mr. Conagher, the convivial Engineer from TF2. He’s the chap with an orange hardhat, a rusty wrench and a clichéd southern accent. He possesses the amazing ability to drop a toolbox on the ground, hit it repeatedly with said wrench and transform it into a Dispenser, a Teleporter or a stationary Terminator. These buildings, in conjunction with a wide selection of whack-things and shooty-things, make our Engie a formidable ally. Today we shall put him in the arena with another famous Engineer, he who they call Nuparu. This guy is a Matoran villager from the… [Continue Reading]

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Phlogisticast Episode 2

Episode 2 of the Phlogisticast is out, officially making it longer than 99% of podcasts on the internet! *noisemaker* The episode is dedicated to Scout and all his charming weapons that fill a special place in our hearts (with lead). The guest star is, naturally, a Demoman/Medic main who I’m sure has lots of great things to say about his double soft counter. So what are you waiting for? Fill that Boost meter and speed on over to Youtube to watch it! And what’s that? Episode 3 of the Phlogisticast is out too! What’s episode 3 about? Why, SPUF’s least… [Continue Reading]

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Battle of the Healers – Medic VS Sona again

“Medic, what the hell are you doing?” Well, Sona got reworked, so I felt I ought to give her a chance and see if she fares better than Medic now or not. The Team Fortress Classic Medic will never change and chances are that the Team Fortress 2 Medic won’t change either, but since Sona has, maybe she does better now? Um, well, actually, no. Before we start, we ought to go over what happened to the poor mute musician. Before the 4.13 patch, Sona got by with equal cooldowns on her 3 main skills and her gimmick was that… [Continue Reading]

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Engineer: subtlety at its finest

Hello, My name is Wwlink55, or Clockwork Rainbowdash on Steam, and this is my first article for the Daily SPUF. I’m someone who absolutely loves the engineer. The sweet feeling of a scout being mulched down with bullets, the clang of a wrench on the skull of an enemy spy, or the beeping of a sentry, looming through the hallways. It’s a bit of an art form to me, and having everything in the best possible spot is such an awesome feeling. The key to this, is subtlety. Before you just throw your buildings down, think of all the possibilities… [Continue Reading]

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On Melee

First-person shooters have always loved the melee weapon, even as they render it essentially obsolete. No amount of situationality can prevent the visceral joy of beating something to death (especially something wielding real guns) with the bludgeoning instrument of the dev’s choice. Melee hasn’t changed very much since the early years of Doom and Wolfenstein. It often has the following upsides: · First or second weapon found in the game, if not just equipped from the beginning · no ammunition required to use · sometimes makes less noise than other weapons, or other unique combat advantages (usability underwater for example) · sometimes… [Continue Reading]

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