An Odd Relationship…

A healthy relationship or a tentative relationship?
A healthy relationship or a tentative relationship?

The Heavy Weapons Guy. Often considered the best pocket for newbie Medics. It’s a very strange relationship. Hand the Heavy-Medic connection to strange fans and they’ll do wonders or, more often,  horrific stuff with it.

It’s  funny, sometimes, I can’t make a decision on what to write, but most of the time, I find I’m writing stuff because someone’s mentioned it. Or they just want to see me write something from the view of, um, me. Because I’m clearly really that mercenary who goes around healing people, and I’m quite obviously canon. This leads to an odd scenario. People start asking me questions and I feel I have to answer them. Both in a canon and non-canon way. Quite a conundrum. Throughout this article, I’ll be answering some of these questions. Hopefully.

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A Chat with a Fellow SPUFer

A Fine Medic...
A Fine Medic…

In today’s article, we’ll be chatting with a SPUF regular who can often be found lurking around the Medic Subform. This fine player made himself famous for clearly explaining how the Quick Fix simply didn’t work before this year’s buff. After being abandoned by a Combat Medic, this fine fellow vowed to do his best to help others.

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How to annoy Enemy Snipers.

What's the best way to piss off a Sniper?
What’s the best way to piss off a Sniper?

Snipers. A lot of people don’t like them. Understandably so, considering that Sniper is the only class that can not only attack enemies at any range, but instakill them with said range as well. That being said this article isn’t about the Sniper himself, but how to make their lives miserable as payback for all the times you fell victim from afar to the Australian Assassin.

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Geoff

Scenarios with only one damage type are rare... Picture by Medic
Scenarios with only one damage type are rare… Picture by Medic

Sometimes, Geoff isn’t as good a name as it seems. Not because it’s not a good name, but because people go “WTF are you talking about?”, especially when I accidentally call a Vaccy Uber (or a Vuber or a Vaccination or whatever you want to call it) a Geofflette. Names based off an in-joke from a tiny group of people don’t always make for good names. Anyway, let’s talk about the Vaccinator.

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“That’s a lotta gun…”

So, as some of you may have heard, Gunslingers VS Highlanders season 3 concluded the other day, after a hard struggle on both sides and a lot of mess and confusion. You probably read that post announcing the winners. If you didn’t, it was a tie. Four maps, one of which fatally crashed, with mini-sentries everywhere. Why am I writing about this when you’ve probably already heard about it? Well, I think you should know how it feels like, being on the Highlander side. As the team’s Medic.

Yeah, it’s horrible.

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Why you really, really should not be a Battle Medic.

Picture by The Medic
Picture by The Medic

For everyone who plays Team Fortress 2 and is at least not a potato, it’s clear as day why Battle Medics are never a good idea. Although Medics have that little speed boost and regenerating health, their weaponry simply isn’t built for fighting. This, on top of a lack of heavy-class health and no true, reliable advanced mobility, is a recipe for disaster. Plus, it annoys your team mates, who are probably on fire right now.

But just how bad is a Medic’s weaponry when it comes to fighting? Let’s start with the basics. We’ll concentrate on primary weapons, because Medi Guns obviously can’t do damage, and melee weapons are, well, melee weapons. Only Demoknights and Pyros can really pull off melee-only combat, and even then, that’s due to unlocks. We’ll look at this by pitting an imaginary Battle Medic against the average Scout.

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The Solemn Vow – Saving Your Life At A Glance!

Solve "The Mystery of Your Opponent's Remaining Hit Points" without even having to equip the "Eliminating the Impossible" set!
Solve “The Mystery of Your Opponent’s Remaining Hit Points” without even having to equip the Sherlock Medic set! Picture by Gen. DeGroot.

Most Medics I know run with the Ubersaw. That’s understandable, it’s a nice weapon. It looks good. It’s useful. It’s balanced. It’s fun to use. And if you see a dumb Spy or an AFK Sniper, you’ve just got yourself free Uber. The Ubersaw also has a fancy kill taunt. A while ago, it used to be silent, so you could hide around corners and catch people unaware with it, just like the Stab Stab Stab taunt.

Some other Medics use the Amputator. When the Medieval Medic set was around, it was a great weapon, but to be fair, no one really used it for the taunt heals. They just used it alongside the everglorious Crusader’s Crossbow to get that lovely regenerating health. These days, it’s about as useful as the Bone Saw.

Lame Medics though use the Vita-Saw. Most Medics seem to agree that the Vita-Saw isn’t exactly balanced, since it rewards Medics who die a lot, and it messes with the eternal question of who has Uber advantage. And it’s got a silly downside.

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Some Other Reasons the Crusader’s Crossbow is my favorite primary

When I first made this blog, I was planning on having a lot of posts just dedicated to single weapons, like how the first post ever was about the Half-Zatoichi. However this hasn’t really happened, so now I’m going to try to incorporate more of them into our standard rotation. Because Valve has added some very cool weapons with unique stats into TF2.

My favorite is the Crusader’s Crossbow! Unique from the Syringe Gun unlocks in the Medic primary slot, it fires a single bolt (which recently became a bolt and not an arrow during the July 10th Update) that can heal teammates or damage enemies, dealing/healing more the further it flies. If this sounds like a long-range healing tool, you are right. But there are several other uses for it that people don’t give enough credit, and here are my favorite:

Mildly relevant picture made by FeelGoodInc.
Moderately relevant picture made by Nethero.

 

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Some Tips on Ultiduo

Competitive Team Fortress 2 is an odd beast. On one hand, its goal is to quantify the most skill-based aspects of our beloved game to create an environment where the most skilled teams can prove it to their peers. Unfortunately, in order to do this they have to contend with the incredible amounts of unbalanced stuff that are hallmarks of the game; the unlocks are designed to be swapped out for the right situations, most of the classes are not designed to be played the whole time, and many of the maps give unfair advantages to offense, defense, or whichever team gains an early advantage. 6v6 deals with this by banning a fair amount of weapons and playing mostly 5CP, Highlander deals with this by restricting class switching and playing mainly payload.

Then there’s Ultiduo. One (specialized) map. One Soldier and Medic per team. The absolute core of the entire game. Can your combo beat the other combo when everything else is balanced to laboratory conditions?

Obviously this is not for everyone, but I’ve always had a blast playing Ultiduo. And considering its the third-most popular competitive format, I’m not alone. But since I can’t find anything on the internet giving advice on how to play it, I decided to write up a guide myself.

Picture from SalTV's Youtube channel
Picture from SalTV’s Youtube channel

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Quick-Fix may have the strongest heal beam

In terms of the particle itself, I think Quick-Fix may have the strongest healing beam out of all the other mediguns, with the default Medigun or the Vaccinator having the weakest. Each of the other mediguns builds uber faster than the default Medigun which probably makes them all have much denser particles in them. Inversely the Vaccinator might have a very weak particle beam too being that it overheals incredibly slowly, meaning its particles might require more build-up time in order to accumulate to full overheal. The Quick-Fix on the other hand has particles that heal incredibly quickly, don’t slow… [Continue Reading]