Team Fortress 2 Updates, August 27th

Hiya peeps. Just a quick post to chat about the recent updates. Turns out there were two of them. Before we start, here are the actual update notes: Added a new promo item Client/server memory improvements Fixed ragdolls not applying the ice/gold effect for cosmetic items Fixed the Australium Scattergun material looking pixelated Fixed some issues with clipped text in the localized versions Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard Snipers can no longer jump immediately after firing a scoped shot Updated the materials for The Dalokohs Bar Updated the equip_region for The… [Continue Reading]

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What’s that? A new blog post?

Normally, most blog posts asking people to do things with or for Valve generally require a little know-how. Some elbow grease. A bit of effort. That sort of thing. Then again, generally, Valve like to ask us to make cosmetic items which they can sell and you get some profit from if you’re one of the select few who manage to get chosen and all that. Let’s just say, the chances are slim. But after today’s blog post, we’ve got something different. Merchandise. T-Shirts. Posters. Stuff like that. From the blog post, it seems that it’s just t-shirts and posters… [Continue Reading]

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What’s that? New maps?

Just popping by to announce that we now have some sort of official map testing system! Named Mann Co. Beta Maps, this gives us the chance to play new maps that Valve want us to test, while they work out all the bits and pieces. I’ll just point you over here briefly while I ramble on. Anyway, yes, this is something that we should have had years ago. Like, really, years ago. The one thing after unique classes, hats and the Meet the Team videos that makes TF2 stand out is the quality of Team Fortress 2 maps, both official… [Continue Reading]

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Conga Contagion

Well, who would have thought that a bunch of new taunts would have gotten people so excited? Actually, I take that back, the taunts were hinted at ever since we got that gif animation of an Engineer sitting in a chair drinking beer. That taunt is now in the game, alongside a bunch of other class-based taunts, all of which can be bought in the Mann Co. store or unboxed via the reel crates (which are actually rather uncommon). Among these taunts, there are single, class-based ones, like the aforementioned Engineer one and the lovely Buy A Life taunt for… [Continue Reading]

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The Phlogisticast

I’m selling my soul for advertising again but it’s for a good reason, really! You know that guy Dekky who’s been providing newbie-friendly articles around here? Well, he’s starting up a newbie-friendly podcast too! It’s also vaguely related to SPUF because I dunno, we all kinda wanted a SPUF podcast and we never got around to it. But with serial lurker Dekky, we might finally get one. And the best bit is that I’m in it, so you can all totally hear my horrible, completely-not-German-in-the-slightest, worryingly-not-Medic’s-gender voice. Oh, and you also get to hear the wonderful voices of Dekky and… [Continue Reading]

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The Air Strike – The Mother of All Snowballing

What happens if you push a snowball down a hill? It gets bigger the further down it goes. In theory. Snowballing is used similarly in video games, particularly the idea that once someone has started getting strong, they get stronger and stronger and stronger. And stronger. Almost to the point where there’s no stopping them. This phenomenon is something most often seen in RTS and MOBA games but snowballing has never really been that big an issue in Team Fortress 2. Enter the Air Strike. A quick look at the stats. In exchange for a much faster firing speed while… [Continue Reading]

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IT’S ALIVE!

It’s here. I’m late, I know. I think everyone expected the update to be much longer, like 3 days or so, instead of 2 days. Oh well, here’s all the fancy stuff from this update.   Love & War Update Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update Partner Taunts can now be performed with the opposing team Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time Taunts are no longer equipped in the Action Slot Pressing the Taunt key in game… [Continue Reading]

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Expiration Date – The longest TF2 short to date

So, it turns out that we are getting an update. It’s called the Love and War Update and it’s a multiday one, the sort of update we haven’t had in a while! Although, to be fair, this is the first big update we’ve had in a while anyway. The star of the first day of the update though was the 15 minute long (alright, 14 minutes and 59 seconds) Team Fortress short Expiration Date, featuring all our favourite mercenaries and the lovely Miss Pauling. I’ll give you a brief talk over what happened, with some of my own comments, after… [Continue Reading]

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Tick Tock.

Click naow. Admittedly, I don’t know what this is, since I’ll probably be asleep. What will it be? Bread? Trains? Moons? Moon bases? Train breads? Bread moon trains? Who knows? Either way, it’s a countdown and we’re all hyped! Here’s a few things to think about as this timer counts down: What is it? Will it be good? How many bugs will this possibly introduce? How many threads will there be on SPUF? New weapons? New game mode? Is Team Fortress Classic related to this? Bread?

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That new Valve blog post.

Since we get incredibly long gaps between blog posts, I can still call the recent one about bad weapon ideas new and still be fairly punctual even if the blog post was released a month ago. I suppose we should be thankful about getting a blog post at all, considering what Dota 2 has had recently… Anyway, spite aside, the blog post itself is fairly interesting. It’s nice to see that there’s someone in that office, possibly talking to another person about adding weapons for Team Fortress 2. Then again, I might be completely wrong and there’s just one person… [Continue Reading]

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