
Sooo, there was an update yesterday! A huge, Quickplay-mending update! Oh and we got more hats. Let’s have a look!
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The balancing eyes of Valve, having recently fixed the first of two ways to increase your shield charge degree, have now gone ahead and nerfed out the ability to bypass the restriction with a controller too. This means that there is no way whatsoever to increase your turning radius beyond equipping the Ali Baba’s Wee Booties, and even then I cannot notice a difference with those things on. This has basically removed what little skill indexing Demoknight has. Many people (myself included) never saw why increased turning ability was somehow overpowered, considering you’re giving up the ludicrously powerful Sticky Launcher… [Continue Reading]
To the Developers of Team Fortress 2 and the player fanbase. Hello. As a figurehead in the Demoknight community (Yes, that’s a thing), I have been vetted by a few other Knight enthusiasts to make an official statement on the status which is our beloved demoknight. It appears the community has gotten mixed responses from the backlash of the changes to the Chargin’ Targe turning bypass involving a joystick. Probably leaning towards positive since our methods of execution were nothing short of exploiting. For a lot of people it was a cheap way to get a kill, the next best… [Continue Reading]
Looks like we’ve finally got some new stuff on Team Fortress 2! An update on the 1st and a new comic! There’s also promises of a new map and new custom taunts. Warning! This post contains spoilers about the new comic! Please read it first! First off, the update. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Improved the Backpack UI Added page buttons for all pages Removed prev/next buttons Updated the drag/drop behavior to interact with the page buttons Strange quality items… [Continue Reading]
The beginning of the second month of the year is here, which is good because little happened in the last day of January. No updates at all. But February was rather interesting from a balance point of view. Also, Gullywash finally got put into the right matchmaking category. What else happened?

A fairly exciting week, this week, on 25th January, saw the addition of everyone’s completely forgotten favourite CTF map, CTF_Well, as well as some particle optimizations and a few bug fixes, particularly on Gravelpit. It took a very long time though for some very simple things, such as Medics getting a percentage on their Ubercharge meters. This wasn’t added until January 28th in 2009! Also added were the update progress and the level of an Engineer’s buildings in their HUD.
This week is a week late, but that’s not a bad thing because this week in TF2 history was actually rather dull. The earliest patch is in 2008, on Jan 15th, which fixed two bugs where the Medi Gun would continue to appear on switching class, and people zooming in too quickly as Sniper. 2009 had no updates at all in this period, neither did 2010, but on the 19th of Jan 2011, we saw a small bug fix update and the addition of a plate when one throws the Buffalo Steak Sandvich. 2012 was equally dull, only adding the… [Continue Reading]

So, in the Team Fortress 2 update on the 23rd of January, something changed. Quickplay changed. Other stuff changed too, of course, because that’s what happens in updates. But this Quickplay change was important. It goes to show that Valve might actually be listening. I’m talking about the Official Servers checkbox. And other stuff.
Merry Smissmas everyone! Today I’d like to talk to you ab- What’s that? It’s already 2014, you say? Maybe I wrote this on the 21st of December and Aabicus screwed something up again. Regardless, it’s time to discuss the somewhat divisive Teufort festivities that we got this time around. Also, a note to those who read my only other article thus far… I promise this isn’t going to be another complaint-fest about me losing my toys. This is my attempt at an article that actually matters. If my last entry was a page in some crappy tabloid, this is my… [Continue Reading]
Let’s face it: The new Soda Popper is pretty sweet. The new movement mechanic activated from hype that causes the Scout to have up to 5 jumps after getting off the ground has a far better purpose than farming situational mini-crits. It still does good damage without the mini-crits. I believe the weapon was buffed rather than nerfed, since there still isn’t a damage penalty that doesn’t allow you to land two good meatshots identical to the Scattergun’s damage. But besides that, what we’re overlooking right now is how it affects the old Popper-Cola Combo (Soda Popper + Crit-a-Cola of… [Continue Reading]