Syringes and Skeletons – Medic in Skyrim Part 1

So, I’m finally doing it. I’m playing through Skyrim as the Medic. Literally. Thanks to a bunch of mods that put a bunch of TF2 weapons into Skyrim, all held incredibly awkwardly, as well as an actually rather terrifying piece of armor that makes me look like various mercenaries, I can finally start a new game and not get bored. Of course, being the Medic, I’ve set up a few rules for myself: I have to wear my Medic armor for the entirety of the game. Because this armor doesn’t scale though (it’s basically iron armor for ever), I will… [Continue Reading]

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The Classic: Underpowered or Misunderstood?

Not too long ago an update hit, an update that some think of as the bane of TF2’s existence thanks to the addition of these then new taunts, mainly the conga, however there was a shining light to the update: we got 4 new weapons! That’s right, four whole new weapons, one being the Classic, which is suppose to be a homage to TFC’s Sniper Rifle. The Classic received a graphical update that’s very faithful to the original model, and honestly the gun looks amazing. Despite being ecstatic about this homage, I found myself a bit dumbfounded at the stats,… [Continue Reading]

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On Snipers and Engineers

Name your three most hated classes in TF2. I wouldn’t be surprised if Engineer and Sniper were included in that list. People complain about both classes, one which seems lacking in a skill ceiling, the other having an infinite one, but perhaps Sniper and Engineer have more in common than we think? When you look at an Engineer, you see someone locking down an area with their sentry gun. Their sentry makes sure that you’re not getting past without some heavy hitters, preferably a Demoman, occasionally an Ubercharge. Everyone calls the Engineer stupid and skill-less, because the sentry does a… [Continue Reading]

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I want to like the Cow Mangler 5000

Hi there, I’m an Engineer, and I solve practical problems. Actually, no, I’m the Medic and I’m commandeering this article because it’s been sitting, unchanged, since 2013. But I’m going to put on my roleplaying shoes and finish this. So, the Cow Mangler. Fun. Laser-y. Confusing. Pointless? The Soldier has a lot of weapons, particularly rocket launchers. It’s expected of the jack of all trades class. The Cow Mangler 5000 is probably one of Soldier’s weakest weapons. Engineers hate it. Kritzkrieg Medics hate it. Pyros love it. Actually I think Pyros kinda dislike it too, unless they’re reflecting those spangly… [Continue Reading]

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Medic’s Fifth Ever Competitive Match – 404 Medic not Found

No, seriously. What just happened? I have no idea. Week 6’s match was absolutely all over the place. I’ve decided, I’m not actually going to attempt to describe it. I don’t think I can. It was mental. Insane. Crazy. I don’t know any more! So instead of trying to make something coherent from that match, I’m just going to go over all the good bits. But first off, self-loathing! Turns out, I suck at every class but Medic, and I really need to play more Demoman, because sticky bombs and the Pain Train are the best weapons ever. Maybe try… [Continue Reading]

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Less and Less Sure about 4v4

So, the more I play 4v4, the less and less sure I feel about it. This isn’t because of my two recent losses, no. I played a random 4v4 lobby and did really well. It’s the game mode. It really is. There is something off about 4v4 that 6v6 and Highlander both seem to have. And the pressure… The pressure… 4v4 has always been a much more deathmatch-centric game mode. It’s all about keeping yourself alive and the enemy dead for as long as possible. But you have to keep everyone alive. Losing one person, even just a Scout, is… [Continue Reading]

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TF2 update, 12/03/15

So, we’ve actually had a TF2 update. First off… THE CRIT GUNSLINGER BUG HAS BEEN PATCHED. Yeah. Only took them since the Gunslinger was made to fix that. In other news, the Strange Kritzkrieg was re-released, but the chance of unboxing one is the same as the chance of unboxing an unusual. We also got a Strange Buff Banner, Strange Cloak and Dagger and Strange Bison. Interesting. A couple of bug fixes here and there too. This update announces the start of the Taunt Workshop, so people can finally submit all their taunts, the same way they do hats. Three… [Continue Reading]

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Annoying Little Pricks

When I announced a Week of Love and Hate, I tried to be different. I wanted everyone else to have a crack at writing something before I decided to write my articles. I ended up writing about Pyro and Medic. What I REALLY wanted to do though was write about Scout. I mean, come on! He’s so hate-able! He’s an annoying little prick. Alright, take a deep breath, Medic. It’s just Scout. Except he’s always there. An Engineer will, nine times out of ten, be whacking a sentry. A Sniper will be a cowardly bastard and hide. Pyros? Pyros are… [Continue Reading]

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The Ubervitatator Vow and Other Beta Weapons

I was browsing around the official TF2 wiki when I remembered the old TF2 Beta. Originally, the beta was a separate, 12GB download, in which Valve occasionally tested stuff like the Overdose, a bunch of pocket Soldier weapons and the Detonator. A lot of stuff that happened in the beta stayed in the beta, never to be seen again. One of those things was a souped up Vita-Saw. Yes, a Vita-Saw. One of the beta patches gave the Vita-Saw the ability to see enemy health. I never got to try this ungodly combination, but it must have been somewhat amusing.… [Continue Reading]

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My Top 9 Favorite Team Fortress 2 Unlocks

Unlockable weapons. Team Fortress 2 has a LOT of them. And aside from the occasional overpowered(Machina, Baby Face’s Blaster, Darwin’s Danger Shield) or underpowered(Sun-on-a-Stick, Eviction Notice, Panic Attack) ones, most of them work really well. Heck, certain unlocks have even become synonymous with Stock, like Sandvich and Ubersaw, or completely change up a class’s playstyle, like Chargin’ Targe and Huntsman. To honor these excellent weapons, I thought it would be appropriate to list my 9 favorite Team Fortress 2 unlockable weapons. A few ground rules before we begin: 1. No Stock weapons, for obvious reasons 2. No reskins of existing… [Continue Reading]

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