If you could add a weapon of your own design into TF2, what would it be?

The Clear Shot Level 5 Grenade Launcher On hit: +20 health -25% clip size aabicus: As someone who loves the Grenade Launcher but wishes he had more survivability, this very simple setup (that should remind you of a current TF2 weapon) has been my favorite stat concept I’ve come up with. We’re going with Clear Shot for its name only because my suggestion was a little rude. In my opinion, it holds an attraction for all brands of Demoman. Sticky Launcher demos can use it to regain health if they get the opportunity, demoknights and Sticky Jumper demos have to… [Continue Reading]

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Medic weapons that would never work.

For as long as I’ve been a Medic, I’ve always been amused by the lack of weapons that we’ve received. Normally, this would be a reason to be angry, but it makes us creative. It makes us think up our own weapons. Unfortunately, this leads to a lot of crazy ideas, many of which would never work, some because they are just too complicated, others are just too stupid. But the majority just have a few flaws.

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SOLDIER BLOG POST CONFIRMED!

Oh Soldier, never have I imagined a class with such a simple concept (A jack of all trades with an unconventional core weapon choice of the Rocket Launcher versus the typical Assault Rifle) have such a lacklustre support from the community and the developers themselves. Now wait one minute there Stick, have you seen the Soldier’s weapon count? Heck, did you read the comics? He’s practically the poster boy for the TF2 team! Well on face value, you sure do have a point. The Soldier has a lot of weapons and he has one very prominent presence in the comics.… [Continue Reading]

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The Art of War

Argeon is the face of SPUF fiction and a highly visible member in the weapon balance scene. Creator of the successful “Which Weapons Need Changing?” thread and the “Write Some Moar” contests, he also takes free requests for TF2 Fiction and is one of SPUF’s most frequent posters throughout the TF2 section. Today, we got him to write a little about himself. 1. What originally got you into TF2 fiction? To be completely honest, it’s a long trip with an inspirational figure which drew me on board. It started out as a knack I had at writing stories, ever since… [Continue Reading]

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Sniping for those who hate scopes…

I never told anyone this, but I have a phobia. Vlepsophobia. The fear of scopes. Actually, that’s a lie, although the word I used is theoretically correct. But ever since I started playing First Person Shooters, staring with Left 4 Dead at 5 frames per second, moving onto Garry’s Mod and settling down in Team Fortress 2, I have always been troubled by using the scopes provided on certain weapons. It’s the tunnel vision, I think, that puts me off. Anyway, today, we’re discussing what to do if you want to snipe but hate peering down a scope.

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Backscratching

If I can recall, the Backscratcher was one of the first strange weapons to ever grace my backpack.  Given that I find strange weapons encourage me to use stuff I would normally not care about, I gave the ‘scratcher a chance.  From then on it has stayed in the slot, and has grown to be one of my favorites. For those whom are unaware, the Backscratcher grants extra healing from collecting health packs.  However, other healing sources, such a medics dispensers, and bomb carts, heal you at a snail’s pace.  The rake also has a slight increase in damage. The… [Continue Reading]

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The Importance of Weapon Balance

Weapon balance is, undoubtedly, one of the most pressing issues in Team Fortress 2, after hats and trading. It seems like either Valve can hit the nail on the head and fix a broken weapon, or they flop around like a fish, trying hard to accomplish something but ending up exactly where they were. Today, I’d like to discuss the importance of weapon balance and how to aide Valve. If I had to gamble my money, I would say that you, at one point or another, had to play against a broken weapon. Regardless of whether it was the Pomson,… [Continue Reading]

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