Medic tries to explain more things…

There’s so much unexplained stuff that it hurts in Team Fortress 2. Alright, it doesn’t really hurt, but for an anal retentive OCD person, it probably does annoy them a bit. Just a bit, mind you. There’s generally more important things to be bothered about, like whether you locked all the doors or whether you turned the gas off. Today, I’m going to actually finish this article because I’ve been writing it on and off for about two months explain a few more things. Mostly taunt-related for some reason. The Medicating Melody Taunt Personally, I rarely find a chance to use the… [Continue Reading]

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Damned if you do, damned if you don’t.

It’s tough being a Pyro. Not in the same way that it’s tough being a Spy in a competitive environment or being a lone Medic in a team full of Snipers, but in a more philosophical way. People rage at Pyros no matter what they do, forgetting the ease at which they can fuck up the enemy team, forgetting the utility a Pyro can bring and forgetting that Pyros can extinguish fires so stop running away dammit! Of course, Pyros are appreciated in some ways. Everyone would rather see a second Pyro than a second Spy, because a Pyro, no… [Continue Reading]

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Medic’s turn to talk about the removal of the Demoknight Turning Script

I’m sure none of you care any more, unless your name is Craylash or something, but I want to talk about how I, often the victim of the Demoknight (and everyone else of course) feel about the removal of the Demoknight Turning Script. Now, I am a very fair person. I have a strong sense of justice and I always say what I feel is right or wrong. Well, not always, but in this case, I’m saying so. And I’m going to put it right here: I feel that the Turning Scripts and Charge turning are unfair to their victims.… [Continue Reading]

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MvM for complete idiots

It’s been a while since I’ve played non Mann VS Machine Team Fortress 2 and I felt I ought to write something about the one game mode that can essentially become pay-to-play, just like the game used to be. But since I’m cheap as chips, I won’t be talking much about Mann Up, mostly chatting about Boot Camp. In this article, I’ll go over a few general tips that will help all newer players so you don’t end up begging for mercy at the knees of a swarm of Heavy bots. 1. Upgrade after every wave. This is obvious but… [Continue Reading]

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A Battle of Healers: Medic VS Gorge

Quite often in a class-based game, Healers and Engineers are lumped in together and you’ll have the same person doing a couple of similar jobs. In that aspect, our Medic a bit of an odd one, as we have a whole other class, the Engineer, to do that. There’s a bit of an overlap between the two of them, as in they both heal, but Medics almost exclusively heal. This does make it tricky when it comes to these battles. Anyway, today’s enemy is a monster, literally, who acts as a defensive healing utility thingy who can heal both ‘buildings’… [Continue Reading]

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Pets, Jackets and other Outerwear

Back in the old days, there were not many miscellaneous items. You had your Procedure Mask, your Blighted Beak and that was about it. You also only had two slots, one for a hat, one for a miscellaneous item and that was also about it. It cost a minimum of 1.66 refined to buy a hat and crafting two hats together was not always a good idea unless you had duplicates. Keys were cheaper too, and two hats would generally get you one key. It was a simpler time, when you could name all the currently available hats and still… [Continue Reading]

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A Battle of Healers: Medic VS Sona

The Medic of the Team Fortress 2 world is wildly unique, somehow bringing together entire teams to the point that you can’t win if you don’t have one and the enemy has. So what happens when you compare our Medic with the healers from other games (and universes)? Who knows, since we don’t have inter-universal technology yet. Last time, Medic got his ass kicked by the TFC Medic, but this time, things may turn out differently. Of course, there are difficulties in comparing Healers from wildly different games, so we end up comparing based on mechanics and team work. Today’s… [Continue Reading]

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Not So Great Expectations

The other night, I watched a film called I, Frankenstein. It was a very silly film, not in an intended comedic sense but in a way where people who review films will just sigh and point out every single bad bit until they get bored and start talking about how Slumdog Millionaire changed the world or whatever. Nonetheless, despite its bad reviews, I sat down and watched it and I quite enjoyed it. Alright, the film was nothing special, the plot was basically Van Helsing, Dogma, Dracula, John Dies At The End and every other similar god-monster-demon-related film put together,… [Continue Reading]

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A Battle of Healers – The TF2 Medic VS The TFC Medic

Let us be frank here: The Medic we all love dearly is hugely different from the healing class in many, many other games. There are few places where the most important person on your team is the person healing you and your team and keeping everyone alive by making health bars go up instead of go down. So I decided to have a think about this. How would our Medic do fighting against other healers? Before we begin, a clarification. The Team Fortress 2 Medic was designed with teamwork in mind. He’s almost helpless on his own. That being said,… [Continue Reading]

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Arena_Granary and why I hate it despite liking its counterparts

Everyone loves Granary, right? No? Oh. Some people love Granary, right? Either way, it’s a favourite for the competitive players out there, as it’s got lots of high and low ground, it’s not too hard to defend and other stuff which I don’t really get. But back in the day, there was also Arena_Granary. Like a couple of other maps, particularly Badlands, Granary was converted into an arena map for the release, of, well, Arena mode. Of course, Arena mode never really got going. People got frustrated with waiting forever to respawn, especially if there was a Spy hiding with… [Continue Reading]

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