Why you should visit the Unofficial SPUF Server

I don't really know what this has to do with the SPUF server, but Hydro makes a change.
I don’t really know what this has to do with the SPUF server, but Hydro makes a change.

So, the night before this article was written, (since we don’t publish articles immediately) everyone jumped onto the SPUF server and had a whale of a time. We had all sorts of fun and it was nice. It turns out, all we have to do is throw a couple of people in there and it’s lovely. I’m going to tell you why we should visit the SPUF server more often.

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Why do you hate Snipers so much?

This question was brought to you by Medics’s siblings. I finally did this for you, now shut up. ————————– Aabicus: Snipers can be teeth-gnashingly annoying, but in all honesty they don’t bug me as much as they could. I’ve since learned to be very careful before crossing into territory where a sniper could see me, and unlike most classes, I’ve got a way to turn myself invincible against all damage, for when I finally poke my head out. That’s not to say that sniper’s niche of “deals lethal damage from the other side of the map” isn’t incredibly difficult to… [Continue Reading]

Art time with Medic – Cardboard Shotgun

Hello everyone! In today’s article, I’m going to show you how to make a shotgun out of cardboard. Why cardboard? Oh, there’s loads of reasons. Although it’s not as sturdy as wood or metal, cardboard is far lighter, cheaper, easier to use, more forgiving if you screw up and it uses old stuff that you were only going to throw away anyway. So, let’s begin!

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Little things you didn’t notice

The world of Team Fortress 2 is a huge place. There’s rocks, weapons and hats everywhere. No matter where you look, you find little tidbits that are vaguely interesting, and they’re not always hats or something, just parts of the landscape that we’ve just not noticed. Let’s have a look at a couple of maps…

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January 23rd – January 30th

A new map?
A new map?

A fairly exciting week, this week, on 25th January, saw the addition of everyone’s completely forgotten favourite CTF map, CTF_Well, as well as some particle optimizations and a few bug fixes, particularly on Gravelpit. It took a very long time though for some very simple things, such as Medics getting a percentage on their Ubercharge meters. This wasn’t added until January 28th in 2009! Also added were the update progress and the level of an Engineer’s buildings in their HUD.

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