So, that TF2 update…

I said I would write about the February 29th update, so I am. Luckily there was also a March 1st update which I can also write about, although most of that was bug fixes and the un-fucking-up of CP_Foundry. The important matchmaking stuff that you’re all interested in is available in video form here. Go on, watch the video! The biggest thing to point out was a very random Matchmaking Stress Test that happened late on the 1st of March. People of all sorts of flavours could suddenly go and play matchmaking. Unfortunately (and typically) I managed to miss it,… [Continue Reading]

I know I was supposed to make an article about yesterday’s update but…

I know, I know. I’m supposed to keep up with updates and things like that. Yesterday’s update was actually quite a big one in terms of number of things changed. Some for the better, some for the worse. Everyone’s all excited because it was an update in the early months of the year that wasn’t a couple of small lines and updating the localization files and all that, and because there’s matchmaking stuff hidden away in it all. The changes I do like? The map fixes are always good and the ability to trade the Steam Treasure Hunt hats is… [Continue Reading]

Character Annihilation 8 – Flustered

You know what? I’ve neglected this series. And while I’ll probably never actually finish it, I’m not going to be a person who can’t take their cake and eat it (I fucking love cake), I’m going to prove that I’m the sort of person who can poke fun at themselves. Because I can. Also because I’m still holding off on posting those two Skyrim articles I wrote ages ago.   Medic growled as the nemesis emblem appeared over yet another person’s head. It was bad enough knowing she was shit at TF2, she didn’t need it rubbed in, especially from… [Continue Reading]

Practical Advantages You Can Gain With Taunts

Taunts are a silly yet fun addition to TF2 that have have grown more and more pernicious as time goes on. Nowadays they’re hard to avoid with very attention-drawing musical jingles, unusual effects, and contagious dances. But like everything other seemingly-pointless just-for-fun game mechanic, I’m here to nitpick the hell out of the entire concept, wringing out every possible competitive advantage. 1. Generic all-purpose third person. The first and most obvious, taunts give you an ability to look around corners and get a more broad screenshot of the map around you, with the only downside being the few seconds of… [Continue Reading]

Coming Soon – A Week of Love and Hate 2

Well, we may have missed Valentines Day 2016, but you know what? We don’t need any commercial holidays. Love is eternal. It is everywhere. You can’t escape it. Oh also hate is eternal too. Aaaaanyway, do you remember that Valentines Day thing we did last year, a week of love and hate? I think it’s time to do another week! Last time round, we went over classes, writing about how much we loved or loathed the nine mercenaries of Team Fortress 2. This time though, I think it’s time that we expand. Or at least change the subject. Or something… [Continue Reading]

Why have we not fixed the Vita-Saw yet?

The Vita-Saw has gone unchanged for a very, very long time. Apart from bug fixes and being added in collector’s form, it has seen nothing what so ever in terms of anything interesting. It’s a boring, ugly, dull weapon. No one cares about it apart from Medics. You can speculate forever as to why Valve won’t change the Vita-Saw, but I feel it’s for two reasons. First, it’s a community weapon, which isn’t much of a reason, but Valve has a thing about accepting community changes, they’ve only recently been accepting them for hats only. Second, it’s very reminiscent of… [Continue Reading]

CS:GO’s New Coop Game Mode

I know I said it’d be a while before I made a new CS:GO article, but I forgot to mention probably my favorite new addition from Operation Wildfire: co-op mode! Yes, CS:GO is getting some sort of game mode revolving around fighting NPC enemies with your friends, and a lot of the coming maps haven’t been seen yet since people with the Wildfire coin have to get far enough along to unlock them. At 2:18 in the video the videographer clearly winds up in the apartments from Left 4 Dead 2‘s Dead Center while Payday the Heist menu music plays in the… [Continue Reading]

Grinding For Mediocrity

A new campaign for CS:GO was released the other day, and poor aabicus was suckered into it. After having to turn all his settings down to low or off in order to even play the damn game (a recurring bug that popped by Team Fortress 2 in the last Invasion update, remedied in the same way), aabicus spent a brief amount of time getting some fire damage and some pistol kills, he got rewarded with an old, crappy case and weapon that sold for 45 cents on the Steam Market. The day before that, my sister had a Dead Ringer… [Continue Reading]

Heavy Sorrow

It was a quiet Sunday. The enemy had been bloodied and beaten over the past few days, having finally given up the ghost on Friday. With BLU gone, the dusty Egyptian lakeside ruins were incredibly quiet. Despite the dusty terrain, the air was incredibly cold and crisp. Still, it was pleasant enough to annoy other mercenaries. Scout quickly realised that he’d crossed the line as Heavy lunged at him. “I didn’t mean, it, man! Come on, it’s just a gag!” The Bostonian dodged and weaved around the giant, before ducking away to safety. Heavy gave up and went back to… [Continue Reading]

An Opinionated Opinion on Official Matchmaking

I’ve been holding off on writing an actual article on official matchmaking for a while, not sure whether it’s been the right time or not. It turns out there’s never a good time, so here’s a heavily opinionated article on the matter. First off, whether I’d actually play matchmaking or not, I’ve always wanted ranked matchmaking in TF2. It’s that sort of thing that probably wouldn’t have fitted in early on, but as competitive leagues began to get bigger and bigger, Valve should have properly jumped on it and done something with it. All these years later and we’re only… [Continue Reading]