Tips for Saints Row: The Third

I rarely manage to actually complete games, and I never manage to get 100% completion, but Saints Row: The Third is the closest I’ve got, with a whooping 93% completion. I’ve got all the achievements in Skyrim, but you can’t actually get 100% completion in that game, so there. While I wait for the damn game to load after making the mistake of verifying the integrity of the game cache, here’s a bunch of tips for you. Never use cheats. Cheats have a nasty habit of infecting saves. You use cheats once, that’s it, that save is ruined. Play on… [Continue Reading]

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Payday 2 and Old Memories

Overkill’s monthly side job has updated for the new month, and this time it’s a brand new challenge. Old Memories reads: “Dallas is thinking about the good old days and he would appreciate if you did too. Complete Rats job on Overkill or above, using AMCAR and Chimano 88 with no skills and 2-piece suit.” This is a pretty clever reference actually, because Overkill knows players are going to speedrun the map in order to minimize the risk of going in nude, which is exactly what people used to do back when Rats was a treasure trove of XP in the… [Continue Reading]

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Painted Weapons: A Sordid History

For 99.9999% of TF2 weapons, paint doesn’t enter the picture. You paint cosmetics, not weapons, because paint would absolutely destroy the ability to recognize weapons on sight, right? But what the hell, let’s just add it in by this point. There’s gotta be a way to make Decorated weapons paintable. After all, that remaining .0001% of weapons consists of an elite few weapons that have in one way or another been painted. The most famous of course are the painted Cow Manglers. Two Team Spirit and one Balaclavas are Forever, they all came into existence in 2011 during an extremely short… [Continue Reading]

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Followers in various video games

Most games with a story, whether they are single player or multiplayer, have a habit of dragging someone with you for a while. How games do this, well it varies greatly, so I’m going to talk about the few games I’ve placed recently. Sometimes, followers, companions, whatever you want to call them, are bloody awful. Sometimes you forget they’re there. Often the game developers want you to have some sort of attachment to the morons you generally have following you around. One of my favourite examples of a follower done right is that of the security guards and scientists in… [Continue Reading]

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4 Even MORE Reasons to Bind a Key to Suicide

When I wrote “4 Reasons to Bind a Key to Suicide“, I was certainly expecting that to be a one-off article. When I surprised myself by finding 4 more, I once again figured that had to be it. How many different competitive advantages could TF2 possibly have for dropping dead on the spot? Well, as my recent video shows, the new weapon-pickup mechanic has introduced a whole host of new ways a player can have fun with their loadout slots by granting themselves multiple copies of weapons to pick up. As its preceding article noted, two major exploits involve the Demoman… [Continue Reading]

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A Quick Glance at the Borderlands

Recently, I’ve started replaying Borderlands 2. I played the original a looong time ago, liked it a lot, but found it incredibly hard. I was also kinda screwed by a weak computer that ended with me never actually being able to leave the Arid Badlands and enter the next area – every time I did, the game would freeze then crash. Still, I liked the darker humor and Skags are pretty cool creatures. Before I continue, there’s spoilers ahead. Just so you know. Borderlands 2 is supposed to be a sequel but there’s something off about it. On the plus… [Continue Reading]

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Advertising does not belong inside games!

The other day, I had a Skype voice chat with someone. Bloody hell, it was awful. Skype had messed around with my microphone settings, the other person kept on cutting out and there were adverts EVERY FUCKING WHERE. Alright, I get it, it’s a free program and Microsoft (who, last time I checked, was doing pretty well) wants to make money, but fuck off with your completely intrusive adverts. Luckily, there was a way around those adverts, but still. This whole thing with adverts inside programs reminded me of all those advert servers. When Quickplay was released, apart from a… [Continue Reading]

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Announcing the SPUF of Legend!

Wow! We’ve reached the quadruple digits! Back when we started things in 2013, adapting SPUF threads into articles and relying mostly on Gen. DeGroot’s loadout thread for pictures, I had no idea we’d ever reach this far. And we didn’t just reach it, we kept new articles coming every day! Medic’s already got an article talking about how awesome this is, so my focus here is to showcase some cool new additions to our content-creating repertoire. As mentioned, we’ve created a Youtube channel, The SPUF of Legend, and my goal is to create new videos for said channel on a regular basis. I’m aiming… [Continue Reading]

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Celebrating 1000 articles with the Daily SPUF!

Wow. Just wow. 1000 articles. The big one zero zero zero. One. Thousand. Articles. All over 250 words. An article, sometimes two, every day since the 18th of August, 2013. It’s now 2016. Our very first article was complaining about the Half Zatoichi, which is a fair point. But while the weapons of Team Fortress 2, the classes of Team Fortress 2, even core mechanics, have changed since then, we’re still publishing an article every single day. Okay we’ve probably missed a day, but only because of extreme circumstances. No, really, we’ve only missed one day. September 19th, 2013. And… [Continue Reading]

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The Huntsman Sniper is a worse Combat Medic

This is one of those articles where the title kinda says it all. But of course, with such a big claim like “Huntsman Sniper is worse than Combat Medic”, I need to back up my claim with some sort of argument and, preferably, some evidence. Because evidence is cool and I am a man of science. But yes, the Huntsman Sniper is worse than a Combat Medic. Let’s look at the Huntsman first. Thirteen shots that need charging up for 1 second minimum to be able to do standard damage headshots, or 50 to 120 damage depending on how long… [Continue Reading]

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