An Unpopular Position on Itsurblog

With the second itsurblog thread closed, it’s clear to see that there is a major uproar about it. SPUFers, both big-names and the small-names, rise together as one, petitioning for a new subforum and posting up new itsurblogs, either disguised or clearly labeled. However, the few that stand against all of this madness get shut down. I argue for the unpopular position – the position that will certainly cause me some trouble, but such is the way of the minority view. Once a few people thought that the earth rotated around the sun, whereas the majority thought it was the… [Continue Reading]

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Regarding the Difference Between SPUF and the Steam Forums

You read that correctly, this one isn’t an article about TF2, but about the official forum meant for its discussion. No, not the Steam Community User Discussions, I’m referring to SPUF. Or as some may call it, the Steam Powered User Forums, despite the lack of an actual “powered” noun anywhere in the title for the Steam Forums. More specifically, by SPUF, I mean the TF2 section of the Steam Forums, and that distinction is something I’m going to be touching upon in this article. To put it simply, it’s sort of odd that we as a community frequently refer to… [Continue Reading]

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4 Reasons you should bind a key to suicide

Dying is almost always a bad thing in TF2 (indeed, most shooters). You aren’t helping your team while dead, you aren’t having fun while dead, and a good many unlocks are dedicated to keeping the player or his teammates alive. Trying not to die is, for the most part, a pretty good strategy and you’ll go far with it. So why would you ever want to die? And I don’t mean “Divebomb the enemy medic, caber them, and then who cares if the enemy mows you down”, I’m talking “bind a key to ‘explode’ then press it and explode for… [Continue Reading]

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Shooting the scorched earth

Scorched earth is a tactic used by militaries where the main goal is to destroy everything useful for the enemy while retreating or advancing (destroying their manufactories, farms, oil fields and stuff like that). If you have participated in kindergarten gang wars, you will spot the similarity with the real thing – if you managed to win a small tackle-fight against your little enemies in their own lair built of wooden bricks, chairs and clothing – you totally wrecked their camp afterwards, victoriously, so they would have to build everything from scratch. You were also a terrible person, but whatever. Scorched… [Continue Reading]

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Community-Ifiers: A Suggestion

Do you own a Community Weapon? Chances are, probably not. There are only two ways to get one: Be rich and buy a sparkly Lugermorph, or become a respectful upstanding member of the TF2 Community who leaves the game a little better than when he arrived, and wait for Valve to contact you and give you one. The system is as old as the concept of weapon qualities. Back in the day that Vintage weapons outnumbered Unique weapons, Valve implemented this method of rewarding specific members of the community. But I’m starting to think this procedure could use an update.… [Continue Reading]

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“Medic, if you mention the Amputator one more time…”

Yeah, another article about a Medic weapon. I write what I know, and I know a lot about Medic weapons. The Amputator is one of them. And like its counterpart, the Crusader’s Crossbow, it’s been messed around a lot lately. But despite what I and a lot of others felt, after using it, I don’t think the new Amputator is as bad as everyone makes out. Let’s have a lookee…

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Some strategies for Jailbreak mode

For those of you who don’t know this game mode, Jailbreak is a psychological experiment disguised as a TF2 game. There are no respawns, and it requires custom specialized maps designed for the mode. Most of the server plays as RED, and begins the round drained of all ammo and clip. The BLU team consists of a few guards and a Warden, who have allcrits. The Warden must order the prisoners around, using his guards’ superior firepower to enforce control, and get them to participate in mini-games, where the players who lose the mini-games often die. When a single RED… [Continue Reading]

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(Blog Posts about Strange Parts: 2)

Smissmas is coming. *badum tss* And if you don’t remember the previous Strange Parts Post, clickity. I’m a Strange Item fanatic. I love showing off how many kills I’ve got with this weapon or that one. Or recently, how many points I have with this and that class (“InstaCakes is credit to team!”) and in general (Strange Speks!). So I was thinking: Some weapons aren’t Strange yet. Some are Strange Festive, but not plain Strange (Buff Banner! Sandvich!). Some are Strange and deserve to be Festive (I WANT A STRANGE FESTIVE SHOTGUN!). And then there are cool ideas for Strange… [Continue Reading]

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On The Direct Hit

The Direct Hit can either be the most devastating single-shot rocket launcher unlock or the worst rocket launcher to ever disgrace the battlefield if you can’t place your shots right and want to rely on splash damage. As a Soldier-main who’s retired his first strange Direct Hit for the easier stock rocket launcher after reaching a few hundred kills past Epic Rank, I too can agree that it’s a troublesome weapon to many who don’t know the nature behind using the Direct Hit. But mastering this pesky launcher can pull off some both quantitative and hilarious outcomes.

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