Some strategies for Jailbreak mode

For those of you who don’t know this game mode, Jailbreak is a psychological experiment disguised as a TF2 game. There are no respawns, and it requires custom specialized maps designed for the mode. Most of the server plays as RED, and begins the round drained of all ammo and clip. The BLU team consists of a few guards and a Warden, who have allcrits. The Warden must order the prisoners around, using his guards’ superior firepower to enforce control, and get them to participate in mini-games, where the players who lose the mini-games often die. When a single RED player is left, they are considered to have won the round, and are granted a “last request”, which carries over to the next round (for example, “next round we play the Soccer mini-game,” “next round I want the freedom to run around and ignore this song and dance,” or “right now I want all the guards to play Nine Square until they’re dead.” That’s it, there’s not much to the game.

UNLESS the prisoners decide to rebel. If anyone can survive long enough to reach the armory, they can refill their ammunition and get working weapons again. If the rebelling RED players can kill all the BLU players, they win in a much more satisfying way.

After a decent amount of playing this mode a few months ago, I’ve found some strategies that work pretty well.

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(Blog Posts about Strange Parts: 2)

Smissmas is coming. *badum tss*

And if you don’t remember the previous Strange Parts Post, clickity.

First Archimedes,now Foppish. My past self was really lucky when he chose his Medic cosmetics. Pixel art obtained from g
First Archimedes, now Foppish. aabicus’ past self was really lucky when he chose his favorite Medic cosmetics. Pixel art obtained from AG’s Pixelize Yourself.

I’m a Strange Item fanatic. I love showing off how many kills I’ve got with this weapon or that one. Or recently, how many points I have with this and that class (“InstaCakes is credit to team!”) and in general (Strange Speks!).

So I was thinking: Some weapons aren’t Strange yet. Some are Strange Festive, but not plain Strange (Buff Banner! Sandvich!). Some are Strange and deserve to be Festive (I WANT A STRANGE FESTIVE SHOTGUN!). And then there are cool ideas for Strange Parts that no-one has thought of yet, and Strange Parts everyone has thought of but not added. For example, why is there a “Robot Spies Destroyed” part and “Cloaked Spies Killed” part but no plain “Spies Killed” part  but Spies Killed has only been added with the latest update? Why isn’t there a Strange High-Five yet?

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On The Direct Hit

"Dodge this!"
“Dodge this!”

The Direct Hit can either be the most devastating single-shot rocket launcher unlock or the worst rocket launcher to ever disgrace the battlefield if you can’t place your shots right and want to rely on splash damage. As a Soldier-main who’s retired his first strange Direct Hit for the easier stock rocket launcher after reaching a few hundred kills past Epic Rank, I too can agree that it’s a troublesome weapon to many who don’t know the nature behind using the Direct Hit. But mastering this pesky launcher can pull off some both quantitative and hilarious outcomes.

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Some Tips for TF2 If You’ve Never Played An FPS Before…

The first First Person Shooter (FPS) I played was Left 4 Dead. But because my computer then was a steaming pile of crap, it took me literally 45 minutes with a frame rate of under 10 frames per second (also FPS) to inch my way across the first level of No Mercy. Amazingly, I did it first time, but I made it to the safe room with a miserable 10 health.

It took a very long time for me to get a good computer and properly understand what it was like to move around in a First Person Shooter. My early adventures in Left 4 Dead just did not compare to what it was truly like. Then again, Garry’s Mod isn’t the best example of a First Person Shooter either. Team Fortress 2 though was still out of the question, as explosions would cause my computer to die…

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Some Quick Fixes To Make The MvM Experience More Fun

Ever since the Two Cities Update, the face of Mann Versus Machine has been invariably altered. With the obscene buffs the Medic and Soldier received from this update (I’ll complain less about the Medic, because he really needed some love, and now he’s basically indispensable), MvM, for some, has come to an irritating middle-ground, where the older missions, namely Operation Steel Trap (and, to some extent, Gear Grinder. Yeah, remember them? Me neither) have become laughably easy, or something you run through with your friends as six Demoknights for a chuckle, and the newest missions are hair-pullingly difficult. To me, and hopefully at least one of you, this is bogus.

 

"Ahaha! He thinks he can plant the bomb!" "Dude, that's enough. He's only Intermediate, after all."
“Ahaha! He thinks he can plant the bomb!” “Dude, that’s enough. He’s only Intermediate, after all.” Picture by Noble Atomic.

As someone who has sunk a considerable part of their TF2 experience into MvM, I remember the soul-crushing agony of trying to find a match on the night the update dropped, those encounters with blokes who had been on the same Expert Mission server for three hours trying to find a winning team, being a bloke who has been on the same Expert Mission server for three hours, and screaming in unison with the Announcer when an Engineer bot showed up (more on them later). And now, after slaving away at Empire Escalation for as many hours as I once had at Mannslaughter, I realized that, with all these updates to the Medic and Soldier, going back to those missions and still expecting a challenge would be impossible.

That being said, there are things that are positively infuriating about the way MvM currently works that could also make the experience more enjoyable. So, I’m going to propose some changes Valve could make to the way MvM works in order to keep MvM (all MvM) exciting for players at all levels, as well as improve the experience over all.

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It’s so good, I never use it…

Eh... I'll just use my trusty stock Medi Gun again...
Eh… I’ll just use my trusty stock Medi Gun again…

The Kritzkrieg is considered the pinnacle of balance in Team Fortress 2. Many a Medic will go on and on about how it’s perfectly balanced, how it’s useful, how… Oh, I don’t know. Despite how great everyone says the Kritzkrieg is, I just can’t bring myself to use it!

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Sniper Versus Machine: The Post Dualcity

"Help?"
“Help?”

Valve have recently rolled out an awesome MvM update – Two Cities. For most part it’s great – Medic and Soldier buffs, killstreak weapons (that don’t look too good in most occasions but some are really awesome), Rottenburg. On the downside there is Empire Escalation Wave 4. But that’s later.

Since it’s a blog, it’s kinda logical for someone to get their opinion here, or maybe a story, if they have anything to share, so I’ll do exactly this thing.

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My favorite TF2 Glitches

As we all know, TF2 is a perfect game with absolutely no flaws. As a matter of fact, not only is it completely flawless now, but it’s actually remained a perfect game since the day it came out, with a grand total of zero glitches for the past seven years. That’s pretty impressive.
But every so often Valve feels the need to remove legitimate gameplay strategies such as “Taunt with Amputator, disconnect from server, your team regnerates health indefinitely until the server crashes or changes maps.” Here are the ones I miss the most.

1. The Level 2 Mini-Sentry

Is a regular sentry gun cute? Maybe a little, but not really. Is the mini-sentry cute? It would be if it wasn’t one of the most annoying things in the game currently. But this gun? It’s adorable. I want a plush.

Who's a cute derpy sentry gun? You are! Picture by AWSmith11.
Who’s a cute derpy sentry gun? You are! Picture by AWSmith11.

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I’m being Original here.

"It's NOT a reskin!"
“It’s NOT a reskin!”

I’m being original here… Or am I? Today, we’re discussing the Original, the rocket launcher that reminds us all of the good old days, where rocket jumping was something new and grenades weren’t limited to a drunk, black, Scottish Cyclops. While we’re at it, we’ll be answering the question of whether the Original is a reskin of the Rocket Launcher or not…

Or will we?

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Observations on Killstreak Weapons

On the 21st of November, the Two Cities update shipped. With it came two new Mann Versus Machine maps, Mannhattan and Rottenburg, much-needed class buffs for the mode, and some fancy-schmancy new cosmetic gimmicks. Completing the Two Cities tour nets you a “Killstreak Kit” for a random weapon, and according to what I’ve heard (unfortunately I have yet to actually beat a single mission), a couple random “Specialized/Professional Killstreak Fabricators”, which can be completed using the pieces of robot scraps found by completing missions. Being the owner of two of these, I would like to make known some truths about… [Continue Reading]