People need guidance…

People are stupid. We’re mindless drones who will do whatever the man tells us, unless it’s something dumb like telling someone to eat their own vomit. Most people will probably not go that far. But yes, people desperately need direction, because they’re often too dumb to work things out. It’s almost certainly the case in TF2. Like every other Free To Play game out there, Team Fortress 2 has its fair share of blatant idiots who refuse to learn. It also has a lot of geuine newbies who have no idea what they’re doing, because they are, in fact, new… [Continue Reading]

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So about that competitive matchmaking stuff…

At the same time all that crap was going on with Skyrim and its workshop, it turns out that B4nny (a.k.a the most popular Demoman ever) and a bunch of buddies went to visit Valve to ask about Team Fortress 2. After a tough journey, much hard work and a vast amount of sweat, blood, tears and over-exaggeration, it turns out that some of the things this crew of popular mercs asked for are actually happening. The biggest part? Talks of competitive TF2 matchmaking. Now, of course, everyone was happy. The TF2 community, the older and wiser part of it,… [Continue Reading]

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Character Annihilation 6 – Burning Togetherness

Today, we do something different. It is very hard writing stories about people I really don’t know, so I’m going to put a bunch of you together. It’s not bias, I simply didn’t ask for enough information in my Character Annihilation SPUF thread. In this episode of Character Annihilation, you all get thrown into a blender. In the immortal words of the Heavy, YOU ARE DEAD. Not big surprise.

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Catastrophe Averted?

It’s just typical that, when I take a week off from writing articles (thank you, aabicus!) and just post the backlog of stuff that I already have (again, thank you aabicus), that everything starts blowing up. Big time. Now I’m sitting here, writing this article and being massively late on everything that’s happened. On the plus side, I can sit here all smug and go over it all with you. On the 23rd of April, Valve announced a new way to support modders. This was the brand spanking new Paid Mods for the Skyrim Workshop. Basically, some mods now required… [Continue Reading]

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My first impressions of Elder Scrolls Online

For my birthday, I was given some lovely gifts. The best moderator ever, known as Fish-E, gave me Fallout New Vegas, about which I’ll write an article about at a later date. The second awesome gift I got was Elder Scrolls Online. You know, that really expensive MMO set in the Elder Scrolls series. Well, now, it no longer requires a subscription fee, so you can spent €60 on it and not pay any more ever again. Yay! My very first impression on this game, after waiting 4 hours to install the game via the 4 DVDs in the box,… [Continue Reading]

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Cops & Zombies 7: Melee

And we’ve reached the last article in my Cops & Zombies series! Can I just say this was a wonderful night, and I enjoyed breaking my previous record for Most Articles Written in a Single Sitting. For the record, thanks to this video playing in the background the whole time, it appears I averaged two articles an hour. This is actually the eighth article in my seven-part series, because I’m awesome at counting like that. But I’d be remiss to end the series before talking about melee combat, one of the most exhilarating if also understated attacks in both games.… [Continue Reading]

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Cops & Zombies 6: Pistols

Both games hold a certain reverence for pistols. It’s the first gun you’ll be seeing your character wield in the campaign/heist, it gets its own weapon slot, and it’s the only gun you can use while in bleedout. An emergency weapon through and through, no other gun is as certain to make an appearance in a given playthrough. Left 4 Dead‘s starter pistol, the M1911, is the only gun that didn’t migrate into the new game, its role instead being filled by the P220. A halfway-decent pistol with a respectable rate of fire and damage output, it can be dual-wielded at… [Continue Reading]

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Cops & Zombies 5: Special weapons

Left 4 Dead 2 has two weapons that don’t fall into the basic tiers: the M60 and the Grenade Launcher. Both guns have counterparts in Payday:The Heist and it’s honestly more for the second game that I’m writing this article. Let’s do the more obvious outlier first. The M79 Grenade Launcher is an oddity in both games; the only projectile weapon, the only explosive weapon and the only weapon almost impossible to main because it has severe ammo issues. It’s difficult to give recommendations on using it in Left 4 Dead 2 because it’s an unwieldy thing full of downsides. Your teammates won’t… [Continue Reading]

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Cops & Zombies 4: Assault Rifles

I don’t know how I managed to make it to the fourth article without discussing the assault rifles, but they’re the bread and butter of the FPS genre so I can’t leave them on the backburner forever. The archetypical jack-of-all-trades, assault rifles are a community favorite and I doubt that philosophy is ever going away. They have  respectable damage output, moderately fast reload, moderate accuracy and higher-than-average firepower, and the real question becomes: Now that you’ve decided you want an assault rifle, which one should you pick? Both games have a super vanilla “literally no downside” rifle and an AK-47 (actually… [Continue Reading]

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Cops & Zombies 3: Shotguns

On one side of the spectrum, we’ve got the long-range super-accurate sniper rifles, in the middle we’ve got the midrange medium-accurate assault rifle, now to round things off here come the short-range screw-accuracy shotguns. Not that these guns can’t hold their own in mid-range combat; horde games always give players some of the best shotguns that can wreck the enemy even outside their favored range, and keep the damage coming indefinitely due to the quick single-shell reload system. Left 4 Dead 2 has a larger variety of shotguns available to the player, with the Chrome Shotgun and Pump Shotgun among the earliest… [Continue Reading]

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