Why do you hate Snipers so much?

This question was brought to you by Medics’s siblings. I finally did this for you, now shut up. ————————– Aabicus: Snipers can be teeth-gnashingly annoying, but in all honesty they don’t bug me as much as they could. I’ve since learned to be very careful before crossing into territory where a sniper could see me, and unlike most classes, I’ve got a way to turn myself invincible against all damage, for when I finally poke my head out. That’s not to say that sniper’s niche of “deals lethal damage from the other side of the map” isn’t incredibly difficult to… [Continue Reading]

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If you could add a weapon of your own design into TF2, what would it be?

The Clear Shot Level 5 Grenade Launcher On hit: +20 health -25% clip size aabicus: As someone who loves the Grenade Launcher but wishes he had more survivability, this very simple setup (that should remind you of a current TF2 weapon) has been my favorite stat concept I’ve come up with. We’re going with Clear Shot for its name only because my suggestion was a little rude. In my opinion, it holds an attraction for all brands of Demoman. Sticky Launcher demos can use it to regain health if they get the opportunity, demoknights and Sticky Jumper demos have to… [Continue Reading]

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Medic weapons that would never work.

For as long as I’ve been a Medic, I’ve always been amused by the lack of weapons that we’ve received. Normally, this would be a reason to be angry, but it makes us creative. It makes us think up our own weapons. Unfortunately, this leads to a lot of crazy ideas, many of which would never work, some because they are just too complicated, others are just too stupid. But the majority just have a few flaws.

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The Art of War

Argeon is the face of SPUF fiction and a highly visible member in the weapon balance scene. Creator of the successful “Which Weapons Need Changing?” thread and the “Write Some Moar” contests, he also takes free requests for TF2 Fiction and is one of SPUF’s most frequent posters throughout the TF2 section. Today, we got him to write a little about himself. 1. What originally got you into TF2 fiction? To be completely honest, it’s a long trip with an inspirational figure which drew me on board. It started out as a knack I had at writing stories, ever since… [Continue Reading]

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Some Tips for Controlling Your Remote Control Sentry

So you went ahead and downloaded this mod! But somehow you aren’t good at playing a heavy with a rocket launcher taped to his head? Never fear, this article will give you all the advice you need! Tip 1: Strafe – You don’t have to shoot the gun. It shoots for you. Instead, focus all your energy on moving around. Dodge projectiles. This is seriously the main perk you have over regular sentries. Tip 2: Get a fellow engineer to help out. A man on the front lines repairing is a godsend for a moving sentry. Repair damage, replenish ammo,… [Continue Reading]

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The Importance of Weapon Balance

Weapon balance is, undoubtedly, one of the most pressing issues in Team Fortress 2, after hats and trading. It seems like either Valve can hit the nail on the head and fix a broken weapon, or they flop around like a fish, trying hard to accomplish something but ending up exactly where they were. Today, I’d like to discuss the importance of weapon balance and how to aide Valve. If I had to gamble my money, I would say that you, at one point or another, had to play against a broken weapon. Regardless of whether it was the Pomson,… [Continue Reading]

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Smissmas 2013: A Completely On-Time Review

Merry Smissmas everyone! Today I’d like to talk to you ab- What’s that? It’s already 2014, you say? Maybe I wrote this on the 21st of December and Aabicus screwed something up again. Regardless, it’s time to discuss the somewhat divisive Teufort festivities that we got this time around. Also, a note to those who read my only other article thus far… I promise this isn’t going to be another complaint-fest about me losing my toys. This is my attempt at an article that actually matters. If my last entry was a page in some crappy tabloid, this is my… [Continue Reading]

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The New Popper-Cola Combo

Let’s face it: The new Soda Popper is pretty sweet. The new movement mechanic activated from hype that causes the Scout to have up to 5 jumps after getting off the ground has a far better purpose than farming situational mini-crits. It still does good damage without the mini-crits. I believe the weapon was buffed rather than nerfed, since there still isn’t a damage penalty that doesn’t allow you to land two good meatshots identical to the Scattergun’s damage. But besides that, what we’re overlooking right now is how it affects the old Popper-Cola Combo (Soda Popper + Crit-a-Cola of… [Continue Reading]

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Move Those Weapons… Up… I Guess…

So. It’s been a long time since July 10th, when this update arrived. With it, Valve sought to rebalance some common staples of TF2 play, and bring some new weapons to the forefront. In those five months… what’s changed? Has Valve done what it set out to do? Did they change the face of public servers forever with their weapon balance? Well… No.

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