I don’t actually like the Demoman.

The Demoman is by far the most dangerous class around. Unless you’re doing something really, really stupid, if you have a brain and basic game sense, you’ll do well. A bit like the Heavy. But unlike the Heavy, you’re not restricted to only using a minigun (because, no matter how much you try, Fat Scout is not an effective subclass) and you move at faster than a snail. If you know how to sticky jump, the world is your death-filled oyster. You basically rule. Alright, not exactly, in the pro scene, a Demoman needs protecting just like a Medic, but… [Continue Reading]

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The Plight of These Pestilential Pumpkin Presents

Halloween is back! As Valve recently announced, all five of the previous Halloween events are playable! (I’m not sure why that’s news, they always make the old Halloweens playable, but it’s still appreciated.) However, as much as I want to get into the Halloween spirit, the one thought plaguing my mind is, “Are those darn presents going to screw me over again?” Most of the old Halloween maps come with presents that grant the player who picks it up some sort of event-restricted cosmetic reward. And that’s about all that’s remained consistent over the years, except for the number of… [Continue Reading]

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Making new players stick around a bit more

Team Fortress 2 isn’t as popular as it used to be. For the longest of times, it sat happily at the top of the most played games right now list on Steam, grinning like a lunatic. Now? Not so much. Both Dota 2 and Counter-Strike: Global Offensive have overtaken Team Fortress 2. They basically tripped it up and kicked it in the bollocks. Dota 2 is strong because of the HUGE fan base that already existed, plus cosmetics plus a competitive environment. Counter-Strike: Global Offensive builds off the popularity of the previous games and is a more modern shooter that… [Continue Reading]

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Beggin’

The Beggar’s Bazooka baffles me to this very day. Why? I’ll get to that. But the other night, I did something strange and loaded up TF2 and started actually playing. Yeah, seriously. After a while, I ended up in a glitched Mann VS Machine mission, someone had put Wave 666 on Decoy and it just bugged out the whole thing. There was a never-ending stream of Scouts, Soldiers and Demomen, with the occasional random Spy or Sniper. The round never actually ended, so I decided to practice my rocket launcher aim. After enough time, someone did a restart and we tried… [Continue Reading]

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Why Random Crits Are Good For You

I always raise an eyebrow when I see lengthy threads with detailed descriptions, where OP explains in great detail why random critical hits are unbalanced. So much wasted effort to explain something that is so obvious. Random crits are not balanced – they are designed to be so. They are not balanced, and it’s good. Why? Most of you who played, say, Mario Cart or even Call Of Duty already know the answer. Things like Blue Shell or the “Noob Tube” are there for purely social reasons – to keep players together, in a group. Time passes and players who… [Continue Reading]

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The Vita-Saw

The Vita-Saw is a truly unique weapon. The only item in the entirety of TF2 that can carry an effect over from respawn, it brings up so many questions on a fundamental canonical level that I could make my entire article on that. Instead, I’d like to talk about its practical usage. In-game, it’s far and away the best Medic melee, hands down. Competitive Medics who run the Vita-Saw force their opponent to run the saw as well or be at a constant disadvantage just because dropping the Medic doesn’t automatically equal Uber advantage. How quickly did he respawn? Has… [Continue Reading]

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A couple of things that TF2 really needs and still doesn’t have.

This is an old game. Valve have been working on TF2 for bloody years, and they’ve done a pretty good job, even if a lot of their choices make no sense. We whinge and complain about weapons and stuff, but even that sort of thing is rather, well, small. There’s far more things that are more important. “What’s your point, Medic?” I can hear all of you (yes, all three of you) asking. Well, how about we complain about the big things as well as the little things? Like the following stuff, which is in no particular order of significance.… [Continue Reading]

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The Big Earner: Not that much of a Big Earner

When the Uber Update came out, it gave everyone except Engineer a set of weapons to work with. Pyro got shafted a bit by getting just one weapon, but it opened up a whole new strategy of det jumping, which is kind of big. But the downside of getting a whole new array of weapons, is that they all suck! Maybe they don’t. For this article, I’ll focus on the Spy sector. More specifically, his knife, the Big Earner. The Big Earner +30% cloak refilled on kill -25 HP penalty It doesn’t look like the penalty wouldn’t do much harm,… [Continue Reading]

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Loved For What You Are: It’s Okay To Be Situational

It seems to me that many people are of the opinion  that certain pieces of weaponry in Team Fortress 2 are underpowered or useless by the nature of not being optimal at all times.  If something is generally going to serve you better than all the other options available, why would you ever bother to use the alternatives?  Is it really worth it to attempt to engineer a situation where your situational alternative will potentially outperform the typical best choice? I would argue that yes, it is, and my reasoning is as follows: First of all, there are many times where… [Continue Reading]

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Overflowing Into Other Games

Most people who consider themselves gamers will probably 1. be fairly good at video games, 2. play lots of video games and 3. be able to adapt more quickly when they switch from game to game. I’m not one of those people. I struggle my way through games, almost always playing on Easy the first time through. I slither my way awkwardly into the Player Vs Player aspects of games and sneak around like a BLU Spy trapped in the depths of a heavily guarded RED base. You’ve heard me say this a billion times before: I am shit at… [Continue Reading]

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