I ought to write something about the Heavy Weapons Guy…

I OUGHT to write something about Heavy. I really ought to. I mean, I’m Medic. If we go by stereotypes, I’m supposed to be attached to a Heavy all day, every day. I’m not though, because I value being a skilled healer with a hint of reputation. The Heavy Weapons Guy though is the face of Team Fortress 2. He embodies the soul of the damn game. Silly and childish yet dangerous and deadly at the same time. Even more so when you run around a corner only to walk into a spun-up Heavy or find yourself in the middle… [Continue Reading]

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Regarding the Homewrecker

Ladies and gentlemen, boys and girls, lend me your hats! I am about to share with you the best Pyro melee weapon in existence! Is it the Axetinguisher? The Powerjack? Perhaps the Back Scratcher? Nope. It is none other than the Homewrecker. “WHAT!” You may exclaim, “The Homewrecker is the most broken Pyro unlock in history. It’s a pain to Spies, and completely worthless otherwise.” Yep. And that’s why it’s a perfect side grade.

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The Solemn Vow – Saving Your Life At A Glance!

Most Medics I know run with the Ubersaw. That’s understandable, it’s a nice weapon. It looks good. It’s useful. It’s balanced. It’s fun to use. And if you see a dumb Spy or an AFK Sniper, you’ve just got yourself free Uber. The Ubersaw also has a fancy kill taunt. A while ago, it used to be silent, so you could hide around corners and catch people unaware with it, just like the Stab Stab Stab taunt. Some other Medics use the Amputator. When the Medieval Medic set was around, it was a great weapon, but to be fair, no… [Continue Reading]

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Why the Razorback is one of the best Sniper secondaries

Spufblog: Hey everybody! Today we’re going to be interviewing Maxillaws, one of SPUF’s most prolific posters and a sniper main. He’s going to be playing Sniper for the SPUF team in the recently announced “SPUF vs. Discussions II: Requiem.” Today’s topic of conversation: The Razorback. Widely derided as a joke secondary and one of the worst weapons Valve ever added to Team Fortress 2. But Maxillaws disagrees. Why is that?

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How to Win cp_orange_x3

Now, in my last Demoman vs. Demoknights post, I neglected to mention my personal favorite of the two demoman playstyles. Do I prefer demolitons man, or demoknight, or maybe even hybrid? None. My favorite demoman loadout revolves around the Sticky Jumper. The Sticky Jumper is addicting. Unlike the Rocket Jumper, it requires zero skill to use effectively (as opposed to a little skill) and it lets you keep your powerful Grenade Launcher and melee of your choice. This means you are perfectly capable of filling a viable role on your team; you have the absolute best mobility of any class… [Continue Reading]

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In Defense of Medieval Mode

Medieval Mode. You’ve heard of it. Sounds awesome. The Wiki page makes it look awesome. But is it awesome? … YES! Ignore the haters, this mode is great. I can have a barrel of fun on cp_degrootkeep (and a lot of custom Medieval maps, but those are way harder to find people playing.) As almost any class. Medieval Mode gets a lot of flak from most because it’s considered a “melee spamfest”, “void of all strategy” and “a horrific cluster♥♥♥♥ of arrows and demoknights.” And they may all have a point. But there are ways to play the game mode… [Continue Reading]

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Demoman Vs. Demoknights: A 1v1 analysis

There are two very distinct types of demomen: good ones and dead ones demoknights and demolitions men. Players have to choose between the two types early on, as it’s laughably easy to get your Chargin’ Targe with 5 demoman achievements, and odds are good that your next demoman weapon drop will be a sword. Lord knows pubs can’t seem to stop spitting them out on both teams, so even if you never play the class you’ll be intimately familiar with hearing the least subtle melee class on the battlefield, whose Tarzan-like cry usually precipitates a critical blade beheading you or… [Continue Reading]

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