You Shouldn’t Rely on Glitches

It seems like SPUF is always in two minds when it comes to glitches within our expansive game of TF2. Whether it’s high-fiving someone into the enemy spawn or staying invincible as a Medic, we’ve certainly seen our fair share of bugs that Valve has accidentally exposed over the years. Of course, the latest one on the public mind (but not a recent one, dating back to just after last Halloween when it occurred) was the persistence of Halloween spells on items beyond when they were supposed to expire. This glitch was patched during and after this year’s update, with all… [Continue Reading]

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Five Things I Miss From Team Fortress Classic

I loved Team Fortress Classic. While I won’t argue it was more balanced than TF2, or even better then TF2, since I consider the two so different as to be incomparable, I loved it for what it was. It was Team Fortress boiled down to its core: Two teams of dudes shooting each other and working together to fill their teammate’s inherent weaknesses. No cartoony graphics, no multinational band of misfits, just nails and bullets and grenades. And there are some things I really miss from it, things that make me turn the game on and play on bot-choked 2fort/dustbowl… [Continue Reading]

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Mangling Cows with Lasers

Everyone and their dog seems to hate the Dr Grordbort weapons, what with their fancy, overly sci-fi look, their overly bright lasers and their overly broken stats and abilities. The Pomson is hated by all but the most stubborn of Engineers. The Phlogistinator is only ever truly considered useful for destroying tanks in Mann VS Machine. The Eureka Effect breaks Arena Mode. And the Third Degree is a direct upgrade. But only one of these weapons has given its name to an illness. Yes, the Cow Mangler 5000. But since it was changed, it’s recovered from its debilitating disease. Almost.… [Continue Reading]

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Why the CnD deserves some love

Howdy! First post on the SPUF blog here, and since I noticed a certain lack of Spy posts, here’s one about possibly the most unloved (and probably least mentioned!) weapon in TF2: The Cloak ‘n’ Dagger. At first, it seems like a straight upgrade, but when moving it actually drains cloak faster than you’d think, certainly faster than the Invis Watch, and it refuses to collect ammo. Most people just craft it off or let it be as a keepsake or a Spy weapon to collect, but it’s actually damn useful at times. Here’s why. Related posts: In Defense of… [Continue Reading]

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An Odd Relationship…

The Heavy Weapons Guy. Often considered the best pocket for newbie Medics. It’s a very strange relationship. Hand the Heavy-Medic connection to strange fans and they’ll do wonders or, more often,  horrific stuff with it. It’s  funny, sometimes, I can’t make a decision on what to write, but most of the time, I find I’m writing stuff because someone’s mentioned it. Or they just want to see me write something from the view of, um, me. Because I’m clearly really that mercenary who goes around healing people, and I’m quite obviously canon. This leads to an odd scenario. People start… [Continue Reading]

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I ought to write something about the Heavy Weapons Guy…

I OUGHT to write something about Heavy. I really ought to. I mean, I’m Medic. If we go by stereotypes, I’m supposed to be attached to a Heavy all day, every day. I’m not though, because I value being a skilled healer with a hint of reputation. The Heavy Weapons Guy though is the face of Team Fortress 2. He embodies the soul of the damn game. Silly and childish yet dangerous and deadly at the same time. Even more so when you run around a corner only to walk into a spun-up Heavy or find yourself in the middle… [Continue Reading]

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Pyro melees and you!

Another day begins! Many adventures await you and your fellow Pyromaniacs.  You set off to good old 2fort. You take your flamethrower. Pick up the old Shotgun, or perhaps your favorite Flare Gun. Put on a hat or two, maybe three, when you find yourself wondering; Should I set my nemesis on fire and hit him with an axe, or with a garden rake? Related posts: Why the CnD deserves some love Synergy In Every Medic Loadout Combination In Defense of Medieval Mode On The Direct Hit A Caber To The Past: Medieval Demo

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Regarding the Homewrecker

Ladies and gentlemen, boys and girls, lend me your hats! I am about to share with you the best Pyro melee weapon in existence! Is it the Axetinguisher? The Powerjack? Perhaps the Back Scratcher? Nope. It is none other than the Homewrecker. “WHAT!” You may exclaim, “The Homewrecker is the most broken Pyro unlock in history. It’s a pain to Spies, and completely worthless otherwise.” Yep. And that’s why it’s a perfect side grade. Related posts: Minuscule asymmetries in official maps that make a difference Curse of Sudden Death! Arena! Why the CnD deserves some love Why you really, really… [Continue Reading]

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The Solemn Vow – Saving Your Life At A Glance!

Most Medics I know run with the Ubersaw. That’s understandable, it’s a nice weapon. It looks good. It’s useful. It’s balanced. It’s fun to use. And if you see a dumb Spy or an AFK Sniper, you’ve just got yourself free Uber. The Ubersaw also has a fancy kill taunt. A while ago, it used to be silent, so you could hide around corners and catch people unaware with it, just like the Stab Stab Stab taunt. Some other Medics use the Amputator. When the Medieval Medic set was around, it was a great weapon, but to be fair, no… [Continue Reading]

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Why the Razorback is one of the best Sniper secondaries

Spufblog: Hey everybody! Today we’re going to be interviewing Maxillaws, one of SPUF’s most prolific posters and a sniper main. He’s going to be playing Sniper for the SPUF team in the recently announced “SPUF vs. Discussions II: Requiem.” Today’s topic of conversation: The Razorback. Widely derided as a joke secondary and one of the worst weapons Valve ever added to Team Fortress 2. But Maxillaws disagrees. Why is that? Related posts: They See Me Snipin’, They Hatin’… The New Popper-Cola Combo On The Direct Hit Sniper melees and you! Synergy In Every Medic Loadout Combination

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