5 Ways to Deal Damage with the Jumpers

What’s the first stat of the Rocket/Sticky Jumper that pops into your head? Probably -100% damage. But it turns out that these weapons have actually had a number of ways to bypass the restriction and deal the damage in weird ways. Some are fixed, some are not, all are here for your reading pleasure. 1. The Rocket Jumper could once hurt enemy Pyros: Who airblasted the rockets. This is probably the most famous one on this list. Supposedly this was fixed at some point, but it was never mentioned in any update patch notes so I didn’t notice when. 2.… [Continue Reading]

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On Trimping

Trimping is what separates the demoknights from the demoknaves. iReima has a great series where he turns a sword and shield into deadly instruments of ballet that let him put to shame anyone who considers the demoknight an underpowered subclass. Personally I can’t trimp to save my life. It’ll happen on accident a lot, and I mastered the minor ability to land on slopes and negate fall damage, but I use that in my sticky-jumping instead. I don’t think it’s much of a secret that when I want to play an advanced mobility class, I bust out the Sticky Jumper… [Continue Reading]

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Return of the Beta

So 2014 was the year of the Beta. Or at least the return of the Beta. What Beta you ask? The Team Fortress 2 Beta. The birthplace of the Detonator. The testing grounds of the Overdose. That really weird thing that everyone ignored. Well, part of it is back. Interesting things lie ahead. The TF2 Beta though died a long time ago. I have a screenshot of its one year death day somewhere. But the reasons it died were relatively clear. Instead of being part of TF2, you had to download another 12GB of TF2 Beta, most of which sat… [Continue Reading]

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Things TF2 still really needs

I wrote an article about things that Team Fortress 2 lacks before and none of those things got added, as far as I recall. In Valve’s eyes, I simply don’t exist unless I’m sorting out my brother’s stuff after he got phished. And even then it took a week for Steam Support to sort things out. So since Valve clearly doesn’t acknowledge my existence, here’s another list of things that Valve should add to TF2. Because why not? If you want, you can read the first article here. 1. Play testing before updates. The last few TF2 updates have been… [Continue Reading]

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Ah, Geoff.

Ah Geoff, the Medi Gun for the person who hates building Uber and overhealing and wants to make his life needlessly complicated. I’ll be honest, my relationship with Geoff has been veering towards the bad side of things more and more and more. It wasn’t until I completely and utterly fucked up my binds for the Vaccinator (I forgot that I no longer had reload bound to Mouse5) that I realised why no one else was stupid enough to use this thing against hordes of grenade-knights. I wasn’t even meant to play in that match anyway… Anyway, rants and stuff… [Continue Reading]

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What’s your favorite TF2 bug/glitch?

Medic: Ooooh goody! Haven’t had one of these for a while! Once, after an update, there was this weird glitch where all sounds were no longer working properly and you could walk through some props but not others. It was really weird. Didn’t last long, it was fixed within an hour. Another funny glitch which I have only ever managed to do once is the Spectator Crossbow glitch, where switching to spectator after firing an arrow will make the arrow neutral and hurt anyone, regardless of team. It needed some really good timing to pull off though. Or a couple… [Continue Reading]

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Why Slows Are Horrible

Pew! Off went my purple splat of slowness. I aimed it perfectly, right between the minions, splitting the purple splat at just the right moment to catch the enemy Ryze. The splat landed, Ryze was slowed and my team mate scooped up the kill. “Nice work, Vel’Koz!” my team mate smiled. Now, slows are really common in a lot of games, particularly MOBAs. And Skyrim, since everyone up north has a frost spell or three. But here in Team Fortress 2, the only slows we have are all hated. Scum of the earth. We scream and swear because of them.… [Continue Reading]

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Bumper Cars and You!

The new Halloween map has decidedly one of the funnest post-game grudge-matches ever. Learning from their mistakes with hell from last year, Valve has taken the concepts and turned them into two very fun mini-games and one which will probably get more fun once Valve finds a way to stop perpetual stalemates on the 9-Square grid. The Doomsday_event bumper cars are not exactly the most strategy-laden game modes TF2 has to offer but there are still some strategies quick-witted players can use to give themselves the edge. To wit: 1) Bind a key to suicide. The second you’re about to… [Continue Reading]

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The Plight of These Pestilential Pumpkin Presents

Halloween is back! As Valve recently announced, all five of the previous Halloween events are playable! (I’m not sure why that’s news, they always make the old Halloweens playable, but it’s still appreciated.) However, as much as I want to get into the Halloween spirit, the one thought plaguing my mind is, “Are those darn presents going to screw me over again?” Most of the old Halloween maps come with presents that grant the player who picks it up some sort of event-restricted cosmetic reward. And that’s about all that’s remained consistent over the years, except for the number of… [Continue Reading]

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Four Things You Can’t Do With the Syringe Gun

Recently I wrote an article on Four Things You Can’t do With The Crusader’s Crossbow, because the crossbow is amazing and complicated and lends itself well to causing exploits and that sort of thing. But the design of the Syringe Gun is no slouch in that regard either. Face it; we Medics have a pretty complicated and unique primary with those rapid-fire hitscan projectiles, and that’s caused some trouble for Valve in the past. Here are some things that have been deemed Too Awesome for the poor syringe gun: 1. You can’t boost teammates on a sea of needles. The most… [Continue Reading]

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