Coming out of obscurity

Sometimes things are forgotten. They’re used on the quiet, often only really toted by the pros who know the ins and outs or something. And then something will happen and suddenly said item becomes a popular murdering tool. Then people start complaining about said object. Suddenly, said weapon or whatever is suddenly hideously overpowered. Apparently. Today I’m going to whinge on about two things – the Black Box and, because I wanted a reason to write about my second favourite League of Legends champion and thought this was somewhat related, Cho’Gath. The Black Box has always been that ‘other’ rocket… [Continue Reading]

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Tips on how to defeat Minisentries

If anyone hasn’t noticed yet, I’ve been making a bunch of articles based off my very old posts. I never realised how many threads I used to post on a regular basis. But one that stood out was a thread I made when the Gunslinger hatred first started up and really got going (and when _Star used to go around saying how evil they were), back in 2012. It was about how to defeat minisentries. Maybe it’s worth looking over some of these tips? First things first, the Gunslinger DID receive some changes. The hitbox is larger and the minisentry… [Continue Reading]

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People need guidance…

People are stupid. We’re mindless drones who will do whatever the man tells us, unless it’s something dumb like telling someone to eat their own vomit. Most people will probably not go that far. But yes, people desperately need direction, because they’re often too dumb to work things out. It’s almost certainly the case in TF2. Like every other Free To Play game out there, Team Fortress 2 has its fair share of blatant idiots who refuse to learn. It also has a lot of geuine newbies who have no idea what they’re doing, because they are, in fact, new… [Continue Reading]

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4 More Reasons to Bind a Key to Suicide

Never thought I’d find another quartet of justifications to click a button and shuffle off one’s mortal coil, but it turns out dropping dead on the spot has more combat uses than I thought. And no, ‘cheating your way out of a Holiday Punch tauntkill or Rock-Paper-Scissors loss’ isn’t on the list. People who do that are insultingly lacking in sportsmanship. Reason 5: Give health to your teammates as Scout.  Remember the Candy Cane? Some of wish we didn’t. But it has a little-known use for the scout literally willing to die for his teammates; when you hit the suicide button… [Continue Reading]

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One Night on Orange

It was around 7:30 P.M, Eastern Time. I was bored and in need of something to waste a perfectly good evening. That I immediately started TF2 should come as no surprise. That evening, I was in a feisty mood. Upon entering the title screen and selecting “servers”, I entered the “crits” parameter. I was promptly presented with several servers. After some deliberation, I selected cp_orange. Who doesn’t like oranges? ‘Twas my first time on an allcrits server, and it wasn’t pretty. Shortstop Scouts, Enforcer Spies, and Sniping Snipers were several of the more frustrating opponents. After stints as Spy, Scout,… [Continue Reading]

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Medic’s Fourth Ever Competitive Match – Things Get Exciting!

So yes, this time, I actually have something to report! An actual close match! This one was really close, and at one point it looked like it was all over for us. A quick note first. The last two games, I didn’t really go into detail. Not because we lost, not at all. It’s just there’s not much to write about when you get steam rolled. And admittedly, if it wasn’t for the excitement of my first ever match, I wouldn’t have written about Stallone either. Anyway, let’s get started! The map this time was Maple Ridge, a KOTH map,… [Continue Reading]

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5 Ways to Deal Damage with the Jumpers

What’s the first stat of the Rocket/Sticky Jumper that pops into your head? Probably -100% damage. But it turns out that these weapons have actually had a number of ways to bypass the restriction and deal the damage in weird ways. Some are fixed, some are not, all are here for your reading pleasure. 1. The Rocket Jumper could once hurt enemy Pyros: Who airblasted the rockets. This is probably the most famous one on this list. Supposedly this was fixed at some point, but it was never mentioned in any update patch notes so I didn’t notice when. 2.… [Continue Reading]

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Medic’s Third Ever Competitive Match – Communication and Experience, I have none.

So Friday the 20th. My third ever official match. This was by far our hardest match, because the enemy team had SO MUCH experience. They’ve been playing 6v6 and 4v4 together for a loooong time. Season 12 or something like that. We knew from the start that we had little chance of winning, but that didn’t stop us from trying our best. So I don’t bore you, I’m not going to do a commentary of the whole match. It was quite long and involved us dying a lot. You don’t really want to hear how I died 16 times, 4 times… [Continue Reading]

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How to make the Jumper weapons not useless

The Rocket Jumper and the Sticky Jumper. Two weapons originally meant for training, twisted and re-purposed into something terrifying. No sane person uses these weapons seriously, unless they just want to gimp themselves. Fewer people still actually use these for any sort of training or practice, since it’s generally better to train with a real explosive weapon. There’s even better options available for Soldier, in the form of the Gunboats. Actually, to be fair, most of the hatred ends up going towards the Rocket Jumper, since, with the Sticky Jumper, you still have a perfectly usable grenade launcher to kill… [Continue Reading]

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Passive abilities

TF2 doesn’t feel like a game with a lot of passive abilities. There are few obvious ones, such as the scout’s double-jump and the Pyro’s afterburn immunity, but when you look into things, it turns out that almost every class has at least one. First of all, its debatable whether “more than 125 health” counts as a passive ability. Even though its pretty clearly the baseline for TF2, some people might consider speed and health a form of statistics instead of abilities. It’s also debatable whether any ability that requires equipping a weapon would count, like “can remove sappers” or… [Continue Reading]

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